Search found 1107 matches

by cube
Tue Mar 15, 2016 10:18 am
Forum: Duplicates
Topic: [0.12.26] [cube] Slow multiplayer
Replies: 1
Views: 401

Re: [0.12.26] [cube] Slow multiplayer

Hi, this is a duplicate of viewtopic.php?f=7&t=20532 (and many other similar reports).
These problems are probably caused by packet loss and hopefully will be fixed soon (can't say when exactly, though).
by cube
Tue Mar 15, 2016 10:15 am
Forum: Resolved Problems and Bugs
Topic: [0.12.26] [cube] Map exchange string bug with mods
Replies: 1
Views: 1127

Re: [0.12.26] [cube] Map exchange string bug with mods

Thanks for the report, this problem will be fixed in 0.12.27.
by cube
Fri Mar 11, 2016 3:17 pm
Forum: Resolved Problems and Bugs
Topic: ( 12.22 ) Headless server crash.
Replies: 12
Views: 6101

Re: ( 12.22 ) Headless server crash.

This error was actually caused by something else than kovarex said. His fix will still help with the symptoms, though. I suggest banning source IP after 10 such packets/similar offenses -- otherwise headless servers will be useless now that you've opened the Internet's most famous kidiots storage (a...
by cube
Wed Mar 09, 2016 9:26 am
Forum: Pending
Topic: [0.12.26] [cube] Headless dedicated server shuts itself down
Replies: 12
Views: 2153

Re: [0.12.26] [cube] Headless dedicated server shuts itself down

I don't think so, these would just cause lost packets and we can handle those. Your problem looks like a network interface on the VM suddenly going missing. I found this blog post that talks about the same error message caused by bad routing table, but the fact that you can restart the server afterw...
by cube
Tue Mar 08, 2016 2:43 pm
Forum: Pending
Topic: [0.12.26] [cube] Headless dedicated server shuts itself down
Replies: 12
Views: 2153

Re: [0.12.26] [cube] Headless dedicated server shuts itself down

The only real problem I see in the log file is the Network unreachable error 10 lines from the end. Basically sending packet failed and Factorio just gave up and turned off. Did you have any network connectivity problems or changes in network configuration while playing?
by cube
Tue Mar 08, 2016 2:24 pm
Forum: Pending
Topic: [0.12.26] [cube] Headless dedicated server shuts itself down
Replies: 12
Views: 2153

Re: [0.12.26] [cube] Headless dedicated server shuts itself down

So your server is not bombarded by anyone, we just read the log wrong :-)
by cube
Wed Mar 02, 2016 4:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.24][steam][linux] [ondra] Factorio hangs on exit
Replies: 13
Views: 4047

Re: [0.12.24][steam][linux] [ondra] Factorio hangs on exit

I've managed to replicate this bug, it really is caused by nvidia-drivers-361.28 on Gentoo (and Funtoo as well)
by cube
Wed Mar 02, 2016 4:17 pm
Forum: Duplicates
Topic: [0.12.24][linux] X error 179
Replies: 5
Views: 1105

Re: [0.12.24][linux] X error 179

I've managed to replicate this bug, it is the same as viewtopic.php?f=7&t=20583. Marking this one as duplicate.
by cube
Tue Mar 01, 2016 5:06 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 97241

Re: Random Word Association Game

sheep

Sorry, romanians ;-)
by cube
Tue Mar 01, 2016 3:15 pm
Forum: Multiplayer
Topic: steam dedicated server problems
Replies: 4
Views: 4948

Re: steam dedicated server problems

Was it this thread? https://forums.factorio.com/viewtopic.php?f=53&t=20594 :-) Demo doesn't support multiplayer and doesn't support loading non-demo saves (as you have seen in the error messages). There is a minor bug in 0.12.24 that it doesn't complaint about these limitations soon enough when ...
by cube
Mon Feb 29, 2016 9:21 am
Forum: Pending
Topic: [0.12.24] [pending] crash looking for stone-axe.png
Replies: 2
Views: 666

Re: 12.24 crash looking for stone-axe.png

Choumiko wrote:this is from an old test mod version, remove it from C:/Users/joesides/AppData/Roaming/Factorio and it should be fine
This. Can you confirm that it's resolved?
by cube
Fri Feb 26, 2016 11:15 am
Forum: Technical Help
Topic: problem updating
Replies: 1
Views: 415

Re: problem updating

Hi, this is weird. Is your internet connection working properly? The "Update now" button downloads differences between the versions. In some cases however you might be better off to just download the game manually. Anyway, please post a Log file from one of the failed update attempts -- ma...
by cube
Wed Feb 24, 2016 12:47 pm
Forum: Pending
Topic: [0.12.20][Linux] Crashes on "loading mods" at 10%
Replies: 4
Views: 1610

Re: [0.12.20][Linux] Crashes on "loading mods" at 10%

Hi, try limiting maximal texture size in the config file.

Add a line containing

Code: Select all

max-texture-size=2048
into the

Code: Select all

[graphics]
section of config.ini
by cube
Fri Feb 12, 2016 2:29 pm
Forum: Translations
Topic: Trailer
Replies: 11
Views: 14108

Trailer

We are preparing a new trailer for the release of Factorio on Steam. Unlike the current one, the new trailer will have narration, so we'd like to ask for some help with translating subtitles at https://crowdin.com/project/factorio-trailer . Only languages with full translations will be used with the...
by cube
Fri Jan 29, 2016 2:48 pm
Forum: Mod-/Installation-Handling
Topic: TLS problems & packaging for NixOS
Replies: 10
Views: 28585

Re: TLS problems & packaging for NixOS

Actually there's a problem -- "~" doesn't get expanded. If you just don't put the config-path.cfg there, it will use a default which is using system directories and config in ~/.factorio/config. But this is ugly and should change. I'll add it to our list.
by cube
Fri Jan 29, 2016 1:57 pm
Forum: Mod-/Installation-Handling
Topic: TLS problems & packaging for NixOS
Replies: 10
Views: 28585

Re: TLS problems & packaging for NixOS

Okay, so overwriting the config file on every startup wasn't a good idea; the user's configuration gets mixed in with the paths I'm setting. So what I ended up doing was to edit that config file with sed, instead of overwriting it. I don't like this approach. (Can I have a flag for setting the data...
by cube
Fri Jan 22, 2016 2:59 pm
Forum: Technical Help
Topic: PLEASE!!! where is the config ini and no start
Replies: 1
Views: 6531

Re: PLEASE!!! where is the config ini and no start

Config.ini is created after a game exits without crash. Please post a Log file so that we have more information about your problem.
by cube
Fri Jan 22, 2016 2:29 pm
Forum: Mod-/Installation-Handling
Topic: TLS problems & packaging for NixOS
Replies: 10
Views: 28585

Re: TLS problems & packaging for NixOS

Hi, I'm working on packaging Factorio for NixOS. Because I love pain, I decided to teach it how to download Factorio, rather than depending on the user to supply a tarball, and that... *sort of* worked, but not quite; I'm having TLS problems. The procedure goes somewhat like this: > curl -c cookies...

Go to advanced search