AddedJord5792 wrote:Hello,
Would you be able to add Irish?
Thanks :)
Search found 1107 matches
- Mon Jun 06, 2016 11:30 am
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 70137
Re: Web based translations
- Fri Jun 03, 2016 10:56 am
- Forum: News
- Topic: Friday Facts #139 - Wrapping up multiplayer
- Replies: 74
- Views: 38246
Re: Friday Facts #139 - Wrapping up multiplayer
The usage (creating games as well as listing games) of our Multiplayer Matching Server will require user to be logged in with his Factorio username. This is an anti-piracy change, but in a different way than AAA games do it - we don't use DRM (apart from Steam, but you can still download the game f...
- Wed May 25, 2016 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [solved][12.31 - .33] MP Map Download falls back to 0kb/s
- Replies: 2
- Views: 2786
Re: [solved][12.31 - .33] MP Map Download falls back to 0kb/s
This should be fixed for 0.12.34 or 0.13.0, whichever comes first.
- Tue May 17, 2016 10:53 am
- Forum: Technical Help
- Topic: Yet another slow multiplayer map download
- Replies: 3
- Views: 1597
Re: Yet another slow multiplayer map download
This is probably the same problem as https://forums.factorio.com/13646 . Can you please verify that the game is not running in peer to peer mode (set when hosting the game)? Also as Speadge says, lowering MTU will probably not help anything and it might make other problems appear. EDIT: So I read yo...
- Fri May 06, 2016 8:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12][cube] Headless server not working with more than one
- Replies: 40
- Views: 25104
Re: [0.12][cube] Headless server not working with more than one
uhm also: It does work with ipv4 in my case, if you disable peer-to-peer on the headless client Oh, that's actually very good to hear. P2P mode will be removed in 0.13, because the assumptions it makes are overly optimistic. It is able to give you improvements in latency, but it silently fails in t...
- Thu May 05, 2016 1:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12][cube] Headless server not working with more than one
- Replies: 40
- Views: 25104
Re: [0.12][cube] Headless server not working with more than one
Still having this issue. Player joined at line 1739 and left at line 1875. Then myself and another user got the "server not responding" message and were removed from the game and had to rejoin the server. I assume that this problem happens to you regularly? It might be helpful to get logs...
- Mon May 02, 2016 7:24 am
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 41972
Re: Friday Facts #136 - Map Transfers
Please finally stop welding your own UDP/whatever-protocol. Use a standardized and real-world-proven protocol and be done. I know you guys really are smart, so no need to cling to the NIH -syndrome. I too created my own network protocols, filesystems and whatever back in the MS-DOS times, good time...
- Sat Apr 30, 2016 8:57 am
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 41972
Re: Friday Facts #136 - Map Transfers
What I don't understand is why the maps need to be so big. Wouldn't a seed and a diff be both sufficient and relatively small? Try generating a 4000x4000 tile map once vs loading a 4000x4000 map and let me know how that goes. A rough estimate: generating would take 10~ minutes, loading takes 20 sec...
- Sat Apr 30, 2016 8:49 am
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 41972
Re: Friday Facts #136 - Map Transfers
I've written tutorials on the subject and made many programs for networking, so some suggestions from me: 1. As ikris points out, please request for mapping (I believe RFC 6887 - PCP mapping dynamics? It's been a few years, I might be rusty) 2. Using TCP does not require a return acknowledgement......
- Sat Apr 30, 2016 8:10 am
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 41972
Re: Friday Facts #136 - Map Transfers
I gotta ask. what happens on systems with high latency? IE, the packets are actually getting there, but your ack is like, 3 seconds? The issue in these cases is not that you're sending too much data, it's just taking a long time to get your ack back. With so high latency you won't be able to play, ...
- Fri Apr 29, 2016 3:21 pm
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 41972
Re: Friday Facts #136 - Map Transfers
Would it be possible to use a peer-to-peer mechanism for sending the map? This would allow multiple players to send the map data at once while ensuring the correctness of the data. It should be working that way now if you enable the P2P option when starting the game. There might be bugs with that t...
- Wed Apr 27, 2016 9:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12][cube] Headless server not working with more than one
- Replies: 40
- Views: 25104
Re: [0.12][cube] Headless server not working with more than one
Duplicate of this bug: 23301
- Wed Apr 27, 2016 9:04 am
- Forum: Duplicates
- Topic: [0.12.30] Player joins and kicks other players
- Replies: 8
- Views: 3053
Re: [0.12.30] Player joins and kicks other players
This is the same problem as 13646, let's continue there.
- Tue Apr 26, 2016 3:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [cube]On >100% GUI Sale, FPS/UPS counter overlaps with minim
- Replies: 10
- Views: 5962
Re: [cube]On >100% GUI Sale, FPS/UPS counter overlaps with minim
Fixed for 0.12.31, together with two other high DPI related issues.
- Mon Apr 25, 2016 12:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12][cube] Headless server not working with more than one
- Replies: 40
- Views: 25104
Re: [0.12][cube] Headless server not working with more than one
Thanks for the observations, this looks like we have a small problem somewhere in the networking code :-) Could you please post a log file from the server and from the client that fails to connect from a session like that? I have a suspicion of whaat might cause this, but the logs would help. Meanwh...
- Thu Apr 21, 2016 1:37 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 54044
Re: Friday Facts #115 - The power switch
After some inspection, I don't really believe. Take the boost::property_tree::ptree as an example. the ptree is just special case of boost::property_tree_tree which is a template and it uses huge amount of templates and includes. I tried the /P option (thanks for that), to see how many lines it inc...
- Thu Apr 21, 2016 11:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.24] [cube] Really slow map upload
- Replies: 11
- Views: 12863
- Fri Apr 15, 2016 5:59 pm
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 70137
Re: Web based translations
Added.artdekdok wrote:Can you add Thai? :geek:
- Thu Apr 14, 2016 12:32 pm
- Forum: Technical Help
- Topic: HTTPS Fail at Website
- Replies: 2
- Views: 1201
Re: HTTPS Fail at Website
It should be fixed now.
- Fri Apr 08, 2016 1:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30] [cube] Unblock sendto failed: The operation completed successfully.
- Replies: 11
- Views: 7559
Re: [0.12.30] [cube] Unblock sendto failed: The operation completed successfully.
This should be fixed in 0.12.31.
Interesting tool :-)xiffix wrote:It has something to do with Aster, a program is use to multiseat.