Search found 1107 matches

by cube
Thu Jul 25, 2013 9:32 am
Forum: Gameplay Help
Topic: Automatic Updates
Replies: 8
Views: 15428

Re: Automatic Updates

SilverWarior wrote: @Developers
Maybe you should either increase avalilable wating time for username/password verification or make several retries to avoid theese problems in the future.
Good idea, I'm adding it to the issues list :-)
by cube
Tue Jul 09, 2013 8:12 pm
Forum: General discussion
Topic: [Contest] Making a map.
Replies: 33
Views: 17838

Re: [Contest] Making a map.

... I looked at my calednar and realized that I won't manage to make the map for this competition (one evening wasn't nearly enough for it and there are higher priority things ... for example some stuff for 0.6.0 and biking :-) ). I'll keep the idea for next time there is a competition :-)
by cube
Tue Jul 09, 2013 5:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.0] Terrain generator bugs
Replies: 13
Views: 5813

Re: [0.5.0] Terrain generator bugs

Well, I took a look at this, but couldn't really reproduce it even with the save. I believe it might be a result of the bug with straight lines (because it affected saving of ma generator settings) -- map generated in 0.5.1, partially explored, then loaded in 0.5.2 ... The fish placement is complete...
by cube
Thu Jul 04, 2013 4:01 pm
Forum: General discussion
Topic: [Contest] Making a map.
Replies: 33
Views: 17838

Re: [Contest] Making a map.

Will it be cheating if i join too? :-)
by cube
Thu Jul 04, 2013 3:56 pm
Forum: Releases
Topic: Version 0.5.3
Replies: 11
Views: 19781

Re: Version 0.5.3

wrtlprnft wrote:
cube wrote:And for next time, please don't post your updater token (the random part of the url) anywhere, it is a kind of a password :-)
Well, actually I changed it, it's not even that random anymore ;-)
... ah, nice ... didn't notice at first :-)
by cube
Thu Jul 04, 2013 3:18 pm
Forum: Releases
Topic: Version 0.5.3
Replies: 11
Views: 19781

Re: Version 0.5.3

The update should be automatic if you have 0.5.1 or 0.5.2 othervise downloadable at https://www.factorio.com/download/experimental Hmm, my 0.5.2 doesn't ask me to download the update (or update by itself). I do get Downloading https://www.factorio.com/updater/get-available-versions?username=wrtlprn...
by cube
Tue Jul 02, 2013 1:27 pm
Forum: Not a bug
Topic: [0.5.2]Creating steel
Replies: 3
Views: 4012

Re: [0.5.2]Creating steel

Well, this is technically not a bug in the game ... It's just a major user interface problem in map editor :-) The problem is, that furnaces built in map editor are neutral by default and they aren't connected to player's research. You can change this by pressing 'T' over the furnace and changing it...
by cube
Mon Jul 01, 2013 11:41 am
Forum: Not a bug
Topic: [0.5.2]Creating steel
Replies: 3
Views: 4012

Re: [0.5.2]Creating steel

Thanks for the report, but I'm looking at it now and everything seems to work all right. Could you please send me a save where the steel is not being produced?
by cube
Tue Jun 25, 2013 9:44 am
Forum: General discussion
Topic: How maps should look like
Replies: 12
Views: 14620

Re: How maps should look like

What you are suggesting is kind of simillar to what's planned for the next version. We will have a starting area, even though smaller than you are mentioning, that has high probability of having all the resources and water (this already is in 0.5.1, but there will be some more tuning). Further from ...
by cube
Tue Jun 25, 2013 8:46 am
Forum: Pending
Topic: [0.3.2][0.5.1][Performance] Game is unplayably slow
Replies: 17
Views: 11227

Re: [0.3.2][0.5.1][Performance] Game is unplayably slow

... so I'm moving this to pending, and if something changes, please bump this thread again.
by cube
Tue Jun 25, 2013 8:40 am
Forum: Modding help
Topic: How to change buttoms/frame background
Replies: 7
Views: 3077

Re: How to change buttoms/frame background

kovarex wrote:P.S. Unfortunately, when testing this, I discovered a bug in the processing of custom gui elements, when I repaired it, it worked, but in the current 1.5.2 it won't work, with other small bugs, to have 1.5. really stable, I think we should make 1.5.3 as well :)
... 0.5.2 and 0.5.3 :-)
by cube
Thu Jun 20, 2013 4:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.1] Unminable rail tracks
Replies: 3
Views: 2345

Re: [0.5.1] Unminable rail tracks

I'm moving this to resolved bugs, because technically this was a bug ... in some ancient version.
by cube
Thu Jun 20, 2013 2:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.0] [0.5.1] Description out of screen
Replies: 1
Views: 1572

Re: [0.5.0] [0.5.1] Description out of screen

Thanks, this will be fixed im 0.5.2
by cube
Thu Jun 20, 2013 9:15 am
Forum: Resolved Problems and Bugs
Topic: [0.5.0] Terrain generator bugs
Replies: 13
Views: 5813

Re: [0.5.0] Terrain generator bugs

... I've generated quite a lot of maps, checked the maps linked by SilverWarrior and never seen a single fish on ground. Can anyone please send me a save with this happening?
by cube
Thu Jun 20, 2013 8:45 am
Forum: Resolved Problems and Bugs
Topic: [0.5.0] Terrain generator bugs
Replies: 13
Views: 5813

Re: [0.5.0] Terrain generator bugs

Ok, straight edges will be fixed in 0.5.2. Now the fish ...
by cube
Wed Jun 19, 2013 10:23 pm
Forum: Outdated/Not implemented
Topic: Circuit network suggestions
Replies: 5
Views: 9527

Re: Circuit network suggestions

I really like the second idea.
The first one, on the other hand seems pretty artificial. Why 10? Why not 11? And even having only 10 wires doesn't guarantee that the network doesn't look tangled.
by cube
Tue Jun 18, 2013 9:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.1] Linux build does not start, config broken
Replies: 4
Views: 2449

Re: [0.5.1] Linux build does not start, config broken

Yeah, you're right ... I kinda assumed that the problem was in the executable (which it wasn't, obviously :-) )
by cube
Tue Jun 18, 2013 9:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.1] Linux build does not start, config broken
Replies: 4
Views: 2449

Re: [0.5.1] Linux build does not start, config broken

There is just one 0.5.1 on linux :). Fixed for the next release, thanks for the report.
by cube
Fri Jun 14, 2013 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.0] Terrain generator bugs
Replies: 13
Views: 5813

Re: [0.5.0] Terrain generator bugs

Spawning in water is weird, I'll check it.
Inconsistent edges are caused by changes in the map generator between versions. Sorry about these, but there is no practical way to avoid them when changing the map generator.
by cube
Fri Jun 14, 2013 9:04 am
Forum: Resolved Problems and Bugs
Topic: [0.5.0] Terrain generator bugs
Replies: 13
Views: 5813

Re: [0.5.0] Terrain generator bugs

Thanks for the report. There have been some small improvements in the terrain generator in 0.5.1 -- these should among other things lower the probability of being spawned on an island -- and larger changes are planned for 0.6.0, hopefully resolving the other problems you mentioned. ...and about the ...

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