Search found 502 matches
- Tue Sep 01, 2020 3:26 pm
- Forum: Implemented mod requests
- Topic: Allow hidden setting to always use the default_value
- Replies: 9
- Views: 4844
Re: Allow hidden setting to always use the default_value
What are you going to do with a default value if it has been changed and isn't being used by the other mod? This sounds like a recipe for disaster and mis-compatibility between mods. A simple example for this is the interaction between the (many) bobs mods and angels mods. In bobs mods there is a w...
- Tue Sep 01, 2020 3:15 pm
- Forum: Implemented mod requests
- Topic: Allow hidden setting to always use the default_value
- Replies: 9
- Views: 4844
Allow hidden setting to always use the default_value
Back in 2019 I made an initial mod request ( 69300 ) which has been closed since in 0.18 this is interpreted wrongly. Bilka suggested me to make another attempt :roll: Since 0.18.20 the game allows you to hide settings. My request is to force these hidden (start-up) settings to always use the defaul...
- Tue Sep 01, 2020 2:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382923
Re: Development and Discussion
I have everything included (...) The evolution in time had to be turned off. Angel progress is too slow. Evolution from pollution had to be turned off. Huge gas factories are quickly turning everything in a circle into dead lands) When playing with angels exploration, evolution by time and pollutio...
- Tue Sep 01, 2020 2:53 pm
- Forum: Implemented mod requests
- Topic: Allow settings to be set 'hidden'
- Replies: 4
- Views: 1649
Re: Allow settings to be set 'hidden'
I explicitly asked to use the default value defined in the settings prototype and not the default that the player has set it to, this has unwanted behaviour: Assume mod X want a setting from mod Y to be set at option A, so it does set the default to that, and hides the setting. Prior to loading my m...
- Mon Aug 31, 2020 9:19 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382923
Re: Development and Discussion
Good morning, love your mods. I wanted to request a search option for the crawler. Things get a bit unorganized in there and sorting isn't an option. Thanks in advance. It is a vehicle, and like any vehicle or inventory, there is no search function. If you want that kind of behaviour, you'll have t...
- Thu Aug 27, 2020 12:41 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212967
Re: Bugs & FAQ
EDIT5: Have find the all first savegame from my game, i made it always directly after i find a nice seed - here washing are not there. So i think here are any mistace happened bye the worldgenerations process - but why this can break science i dont know. You want to have the savegame from the world...
- Tue Aug 25, 2020 4:36 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212967
Re: Bugs & FAQ
Can you upload a save for me? On the factorio wiki it is explained where you can find your save files. You can upload it here or on github. What stand in the wiki are not helpfull, the right path are not stand there. Mods and save folder can find here on windows: C:\Users\[NAME]\AppData\Roaming\Fac...
- Tue Aug 25, 2020 1:13 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382923
Re: Development and Discussion
Announcement To reduce the amount of angels mods, we decided a while ago to combine the smaller mods. For now this affects 6 Addons that are combined into 2 Addons. We kept the settings in order for you to enable/disable certain parts of the mod, so you don't gain/lose features. You will NOT loose ...
- Mon Aug 24, 2020 7:32 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382923
Re: Development and Discussion
You can always post missing prerequisites here. The issue with adding them, that in some cases we forget to add a configuration and end up with technology being unreachable. I do want to add all required prerequisites tho...
- Mon Aug 24, 2020 7:15 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212967
Re: Bugs & FAQ
https://i.imgur.com/WomKWGG.jpg i am builder character from "bob's character classes" can't create = ( version last Thanks for the report. I've added it to the todo list. "Pflanzenanbau 1" (sorry dont know the english Name (maybe plant growing 1) are not explorable/scienceable i...
- Sat Aug 22, 2020 10:14 am
- Forum: Angels Mods
- Topic: Awww...crap, Clean-up isle 5
- Replies: 2
- Views: 1774
Re: Awww...crap, Clean-up isle 5
For this specific reason (easter egg)
- Sat Aug 22, 2020 10:10 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 47615
Re: [0.17.x] ShinyAngelGFX
Hi Zombiee, As a follow-up on the original bug report of the casting machine not having an output fluid box defined, in this github report it came to my attention that the output fluid level is defined wrongly on the casting machine in ShinyAngelGFX. You should set the output fluid box level to 1 in...
- Fri Aug 21, 2020 8:00 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212967
Re: Bugs & FAQ
Hi I have a Problem with Chemical Fabrics. Since a week or so, i cannot produce the Liquid for Science Pack anymore in Angels Chemical fabric. The Game say i need a Vanilla Chemical fabric, but i dont have this... Every Help is welcome. We need more context to understand your problem: Which science...
- Fri Aug 21, 2020 7:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382923
Re: Development and Discussion
Making biters stronger has a sideffect - you spend tons of ammunition. I can easily go through 20000 bullets to clear 3-4 nests base. And it's necessarry to keep pollution cloud nest free or you'll get overrun or will need to maintain long turret lines. That's why only killing them increases pollut...
- Fri Aug 21, 2020 12:56 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382923
Re: Development and Discussion
Making biters stronger has a sideffect - you spend tons of ammunition. I can easily go through 20000 bullets to clear 3-4 nests base. And it's necessarry to keep pollution cloud nest free or you'll get overrun or will need to maintain long turret lines. That's why only killing them increases pollut...
- Thu Aug 20, 2020 11:40 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382923
Re: Development and Discussion
I'm playing with components and gearing up to start doing red research. Would you consider making few changes that would make it slightly less annoying: 1. Make circuit wires available on basic tech. There is no good way to limit amount of produced blocks other then slots in chests. And even with r...
- Thu Aug 20, 2020 2:13 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212967
Re: Bugs & FAQ
I'm playing without bobs mods, and I can't seem to research the advanced steel smelting process, maybe because of missing required techs that aren't there without bobs installed? steel-fail.png Fixed for the next release! It was a missing manganese prerequisite that didn't remove correctly. 2020-08...
- Thu Aug 20, 2020 7:38 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212967
Re: Bugs & FAQ
I don't know if anyone else is having this problem but I'm unable to create a new game with angels that has biters, in the world creation screen it adds a blank template that spawns no biters and even changing to a new template doesn't fix it. I've even gone in game to look for them and nothing. I ...
- Wed Aug 19, 2020 12:46 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212967
Re: Bugs & FAQ
Hello! I wanted to use Angels mods with transport drones mod https://mods.factorio.com/mod/Transport_Drones . I have quickly found out that it is impossible to request some of the basic items like iron plates as they are not displayed in the request window (screenshot with all tech unlocked https:/...
- Tue Aug 18, 2020 6:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212967
Re: Bugs & FAQ
Hi, I tried to run a game with AAI industries (wich is required for space exploration mod) + angel + krastorio 2. There is an incompatibility with those three mods together. Here is the error message : Error while running setup for recipe prototype "sans-to-solid-sand" (recipe) : Surbgrou...