Search found 502 matches
- Wed Jan 24, 2018 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][Mod Portal] Discussion section showing wrong user
- Replies: 3
- Views: 1176
Re: [HanziQ][Mod Portal] Discussion section showing wrong user
Great work as usual
- Tue Jan 23, 2018 9:11 pm
- Forum: Duplicates
- Topic: [16.18] Desync
- Replies: 4
- Views: 1768
Re: Desync multiplayer 0.16.18
Hi,
It seems like this is related: 57023
It uses a mod, but it has at least a desync report.
I would suggest you put yours up here too?
lovely_santa
It seems like this is related: 57023
It uses a mod, but it has at least a desync report.
I would suggest you put yours up here too?
lovely_santa
- Tue Jan 23, 2018 9:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][Mod Portal] Discussion section showing wrong user
- Replies: 3
- Views: 1176
[HanziQ][Mod Portal] Discussion section showing wrong user
Hi once again HanziQ, On the tab discussion on the mod portal we can chat with each other obviously... It shows the title of the conversation and underneath some extra info: - when last message was send - user who sended that message (it says 'by' so i would say this is the user that posted the last...
- Tue Jan 23, 2018 7:34 pm
- Forum: Desyncs with mods
- Topic: [0.16.18] Desync with (my) single mod
- Replies: 2
- Views: 1686
Re: [0.16.18] Desync with (my) single mod
Its the ForceFields mod (version 2.0.3)
you can find it with these links: thanks in advance
you can find it with these links: thanks in advance
- Tue Jan 23, 2018 6:18 pm
- Forum: Desyncs with mods
- Topic: [0.16.18] Desync with (my) single mod
- Replies: 2
- Views: 1686
[0.16.18] Desync with (my) single mod
Hi, I have a friend hosting a server with my mod on it, and base game version 0.16.16 (and updated to 0.16.18, so is the desync report). At random points (goiing from instant afther joining to situations to be playing sessions for over 10+hours without any issues.... I never been able to realy analy...
- Mon Jan 22, 2018 3:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][Mod Portal] wrong info.json analysis
- Replies: 4
- Views: 1510
Re: [HanziQ][Mod Portal] wrong info.json analysis
ok, thanks for the responds
- Mon Jan 22, 2018 2:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91][0.16.16][Modding] create_entity on ghosts
- Replies: 5
- Views: 3007
Re: [Rseding91][0.16.16][Modding] create_entity on ghosts
So.. What was the mistake? the can_place_entity or the create_entity? I guess i'll find out on release
- Mon Jan 22, 2018 2:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][Mod Portal] wrong info.json analysis
- Replies: 4
- Views: 1510
Re: [HanziQ][Mod Portal] wrong info.json analysis
Does this means it will only read the info.json once fully and from other versions on only the version of the game?
- Sun Jan 21, 2018 8:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91][0.16.16][Modding] create_entity on ghosts
- Replies: 5
- Views: 3007
Re: [Rseding91][0.16.16][Modding] create_entity on ghosts
My bad, forgot to mension that, Klonan told me too, it had the same result if surface.can_place_entity({name = emitterTable["type"], position = pos, direction = direction, force = force}) then local newField = surface.create_entity({name = emitterTable["type"], position = pos, fo...
- Sat Jan 20, 2018 2:13 pm
- Forum: Not a bug
- Topic: Inconsistent combat robot damage type naming
- Replies: 3
- Views: 1362
Re: Inconsistent combat robot damage type naming
As I recall the code for that,
beam is the projectile that shoots (like it says, its a beam)
electric is the type of damage it does (type is electric, like it could be poison, explosive, physical etc)
beam is the projectile that shoots (like it says, its a beam)
electric is the type of damage it does (type is electric, like it could be poison, explosive, physical etc)
- Sat Jan 20, 2018 2:10 pm
- Forum: Won't fix.
- Topic: [Rseding91] [0.16.16] Inserter doesn't insert into assembling machine
- Replies: 12
- Views: 5679
Re: [0.16.16] Inserter doesn't insert into assembling machine
it would look like the green science build tries to insert more belts, but the belts could also be damaged?
- Sat Jan 20, 2018 2:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][Mod Portal] wrong info.json analysis
- Replies: 4
- Views: 1510
[HanziQ][Mod Portal] wrong info.json analysis
Hi,
The new mod portal doesn't take the latest version for its info.json.
I wanted to change the homepage link but it didn't work. I guess it's taking the first one? (like it did for version before?)
Kind regards
lovely_santa
The new mod portal doesn't take the latest version for its info.json.
I wanted to change the homepage link but it didn't work. I guess it's taking the first one? (like it did for version before?)
Kind regards
lovely_santa
- Sat Jan 20, 2018 12:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91][0.16.16][Modding] create_entity on ghosts
- Replies: 5
- Views: 3007
[Rseding91][0.16.16][Modding] create_entity on ghosts
Hi, On my mod (RSeding91's old forcefield mod) I get the issue of not been able to create entities when can_place_entity says it could Code of the issue: surface.can_place_entity({name = emitterTable["type"], position = pos, direction = direction}) then local newField = surface.create_enti...
- Fri Jan 19, 2018 8:42 am
- Forum: Mods
- Topic: [MOD 0.12.x] Force Fields - energy powered walls
- Replies: 93
- Views: 83169
Re: [MOD 0.12.x] Force Fields - energy powered walls
We appreciate it. Any attempt to bring it to the latest version, with all it's modding features is appreciated. As requested, I've put up an early release version that is functional in 0.16. Not realy looked into adding the features requested on this forum post, but I'll look into that when I'm fin...
- Sun Jan 14, 2018 9:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Force Fields - energy powered walls
- Replies: 93
- Views: 83169
Re: [MOD 0.12.x] Force Fields - energy powered walls
I'll be taking over the mod, progress can be viewed on my github here I'll first make it functional as it was with already some smaller features added Afther that i'll look into adding requested features. Be patient, i've got examens right now (university student, stuff like that). I'm expecting to ...
- Thu Jan 04, 2018 12:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.13] Bot dispatch too slow for iron plates (among others)
- Replies: 14
- Views: 9258
Re: [16.13] Bot dispatch too slow for iron plates (among others)
I can confirm that in my factory, when I enable a new blueprinted factory (with combinator set the request of the chest), resulting in a big spike in demands, that logistics network take quite some time till all items are underway. It seems like there are some bots delivering some items, and when th...
- Sat Dec 16, 2017 11:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.4] Lamps magicaly gain power
- Replies: 1
- Views: 878
[kovarex] [0.16.4] Lamps magicaly gain power
Hi, I was testing my mod when I dicovered this: When I place lamps they have obviously no power: before adding power pole.png Then I just place a power pole (that is not connected to a power source, it's not connected to anything in this example), and magicaly it gains a full power buffer: afther ad...
- Thu Dec 14, 2017 2:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.2] GUI sprite-button not showing any sprites
- Replies: 3
- Views: 1324
[0.16.2] GUI sprite-button not showing any sprites
Hello, While updating my GUIs I came across this issue and no one in the discord server could find a solution, I even went as far as just implementing the example.. In the code below I add a sprite button to a frame to the top gui. As sprite path I just took the example as stated in the api of Sprit...
- Thu Dec 14, 2017 1:55 pm
- Forum: Mod portal Discussion
- Topic: [HanziQ][Bug] Wrong mod info while updating mods on portal
- Replies: 3
- Views: 1944
Re: [HanziQ][Bug] Wrong mod info while updating mods on portal
even if it takes the first one, that would still be 0.15 in this case, just wanted to let you know
- Thu Dec 14, 2017 1:35 pm
- Forum: Mod portal Discussion
- Topic: [HanziQ][Bug] Wrong mod info while updating mods on portal
- Replies: 3
- Views: 1944
[HanziQ][Bug] Wrong mod info while updating mods on portal
Hi, I'm not sure if this was there in 0.15, but while updating on the mod portal, i see (as mod owner) some info that gets extracted from the info.json: Wrong info extraction.png As you can see, it says factorio version 0.13, so I went back in the json but there it's declared as 0.16... Then I went ...