Search found 502 matches

by lovely_santa
Tue Jan 23, 2018 9:11 pm
Forum: Duplicates
Topic: [16.18] Desync
Replies: 4
Views: 1768

Re: Desync multiplayer 0.16.18

Hi,

It seems like this is related: 57023

It uses a mod, but it has at least a desync report.
I would suggest you put yours up here too?

lovely_santa
by lovely_santa
Tue Jan 23, 2018 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ][Mod Portal] Discussion section showing wrong user
Replies: 3
Views: 1176

[HanziQ][Mod Portal] Discussion section showing wrong user

Hi once again HanziQ, On the tab discussion on the mod portal we can chat with each other obviously... It shows the title of the conversation and underneath some extra info: - when last message was send - user who sended that message (it says 'by' so i would say this is the user that posted the last...
by lovely_santa
Tue Jan 23, 2018 7:34 pm
Forum: Desyncs with mods
Topic: [0.16.18] Desync with (my) single mod
Replies: 2
Views: 1686

Re: [0.16.18] Desync with (my) single mod

Its the ForceFields mod (version 2.0.3)

you can find it with these links: thanks in advance
by lovely_santa
Tue Jan 23, 2018 6:18 pm
Forum: Desyncs with mods
Topic: [0.16.18] Desync with (my) single mod
Replies: 2
Views: 1686

[0.16.18] Desync with (my) single mod

Hi, I have a friend hosting a server with my mod on it, and base game version 0.16.16 (and updated to 0.16.18, so is the desync report). At random points (goiing from instant afther joining to situations to be playing sessions for over 10+hours without any issues.... I never been able to realy analy...
by lovely_santa
Mon Jan 22, 2018 2:33 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91][0.16.16][Modding] create_entity on ghosts
Replies: 5
Views: 3007

Re: [Rseding91][0.16.16][Modding] create_entity on ghosts

So.. What was the mistake? the can_place_entity or the create_entity? I guess i'll find out on release
by lovely_santa
Mon Jan 22, 2018 2:28 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ][Mod Portal] wrong info.json analysis
Replies: 4
Views: 1510

Re: [HanziQ][Mod Portal] wrong info.json analysis

Does this means it will only read the info.json once fully and from other versions on only the version of the game?
by lovely_santa
Sun Jan 21, 2018 8:08 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91][0.16.16][Modding] create_entity on ghosts
Replies: 5
Views: 3007

Re: [Rseding91][0.16.16][Modding] create_entity on ghosts

My bad, forgot to mension that, Klonan told me too, it had the same result if surface.can_place_entity({name = emitterTable["type"], position = pos, direction = direction, force = force}) then local newField = surface.create_entity({name = emitterTable["type"], position = pos, fo...
by lovely_santa
Sat Jan 20, 2018 2:13 pm
Forum: Not a bug
Topic: Inconsistent combat robot damage type naming
Replies: 3
Views: 1362

Re: Inconsistent combat robot damage type naming

As I recall the code for that,

beam is the projectile that shoots (like it says, its a beam)
electric is the type of damage it does (type is electric, like it could be poison, explosive, physical etc)
by lovely_santa
Sat Jan 20, 2018 2:10 pm
Forum: Won't fix.
Topic: [Rseding91] [0.16.16] Inserter doesn't insert into assembling machine
Replies: 12
Views: 5679

Re: [0.16.16] Inserter doesn't insert into assembling machine

it would look like the green science build tries to insert more belts, but the belts could also be damaged?
by lovely_santa
Sat Jan 20, 2018 2:07 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ][Mod Portal] wrong info.json analysis
Replies: 4
Views: 1510

[HanziQ][Mod Portal] wrong info.json analysis

Hi,

The new mod portal doesn't take the latest version for its info.json.
I wanted to change the homepage link but it didn't work. I guess it's taking the first one? (like it did for version before?)
portal.png
portal.png (6.67 KiB) Viewed 1510 times
Kind regards
lovely_santa
by lovely_santa
Sat Jan 20, 2018 12:35 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91][0.16.16][Modding] create_entity on ghosts
Replies: 5
Views: 3007

[Rseding91][0.16.16][Modding] create_entity on ghosts

Hi, On my mod (RSeding91's old forcefield mod) I get the issue of not been able to create entities when can_place_entity says it could Code of the issue: surface.can_place_entity({name = emitterTable["type"], position = pos, direction = direction}) then local newField = surface.create_enti...
by lovely_santa
Fri Jan 19, 2018 8:42 am
Forum: Mods
Topic: [MOD 0.12.x] Force Fields - energy powered walls
Replies: 93
Views: 83169

Re: [MOD 0.12.x] Force Fields - energy powered walls

We appreciate it. Any attempt to bring it to the latest version, with all it's modding features is appreciated. As requested, I've put up an early release version that is functional in 0.16. Not realy looked into adding the features requested on this forum post, but I'll look into that when I'm fin...
by lovely_santa
Sun Jan 14, 2018 9:51 pm
Forum: Mods
Topic: [MOD 0.12.x] Force Fields - energy powered walls
Replies: 93
Views: 83169

Re: [MOD 0.12.x] Force Fields - energy powered walls

I'll be taking over the mod, progress can be viewed on my github here I'll first make it functional as it was with already some smaller features added Afther that i'll look into adding requested features. Be patient, i've got examens right now (university student, stuff like that). I'm expecting to ...
by lovely_santa
Thu Jan 04, 2018 12:03 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.13] Bot dispatch too slow for iron plates (among others)
Replies: 14
Views: 9258

Re: [16.13] Bot dispatch too slow for iron plates (among others)

I can confirm that in my factory, when I enable a new blueprinted factory (with combinator set the request of the chest), resulting in a big spike in demands, that logistics network take quite some time till all items are underway. It seems like there are some bots delivering some items, and when th...
by lovely_santa
Sat Dec 16, 2017 11:55 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.4] Lamps magicaly gain power
Replies: 1
Views: 878

[kovarex] [0.16.4] Lamps magicaly gain power

Hi, I was testing my mod when I dicovered this: When I place lamps they have obviously no power: before adding power pole.png Then I just place a power pole (that is not connected to a power source, it's not connected to anything in this example), and magicaly it gains a full power buffer: afther ad...
by lovely_santa
Thu Dec 14, 2017 2:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.2] GUI sprite-button not showing any sprites
Replies: 3
Views: 1324

[0.16.2] GUI sprite-button not showing any sprites

Hello, While updating my GUIs I came across this issue and no one in the discord server could find a solution, I even went as far as just implementing the example.. In the code below I add a sprite button to a frame to the top gui. As sprite path I just took the example as stated in the api of Sprit...
by lovely_santa
Thu Dec 14, 2017 1:55 pm
Forum: Mod portal Discussion
Topic: [HanziQ][Bug] Wrong mod info while updating mods on portal
Replies: 3
Views: 1944

Re: [HanziQ][Bug] Wrong mod info while updating mods on portal

even if it takes the first one, that would still be 0.15 in this case, just wanted to let you know :)
by lovely_santa
Thu Dec 14, 2017 1:35 pm
Forum: Mod portal Discussion
Topic: [HanziQ][Bug] Wrong mod info while updating mods on portal
Replies: 3
Views: 1944

[HanziQ][Bug] Wrong mod info while updating mods on portal

Hi, I'm not sure if this was there in 0.15, but while updating on the mod portal, i see (as mod owner) some info that gets extracted from the info.json: Wrong info extraction.png As you can see, it says factorio version 0.13, so I went back in the json but there it's declared as 0.16... Then I went ...

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