Search found 502 matches

by lovely_santa
Mon May 31, 2021 6:56 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214085

Re: Bugs & FAQ

I am not sure if this is an angels or an RSO issues, but with both mods active the "starting area angels-ores-2 and angels-ores-4 settings fail to enable those ores in the starting area... I can confirm that I can spawn jivolite and crotinium without using RSO. Please report this issue to RSO,...
by lovely_santa
Sun May 30, 2021 8:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214085

Re: Bugs & FAQ

I'm having a similar issue to Ar7axerxes, though with tin plates to craft filter inserters. The tin plates produced from angel's smelting buildings and used in almost every recipe are bob's plates that have been altered by angel's. The filter inserter recipe (and possibly a few others) use tin plat...
by lovely_santa
Fri May 28, 2021 4:03 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214085

Re: Bugs & FAQ

After the update I'm having a weird issue with Superior circuit boards - they now require silver plates instead of gold (not sure if that's intended) and if you try to insert it says "Only silver plate can be inserted here, not silver plate." Is this a Bob's issue? The only mods that were...
by lovely_santa
Wed May 26, 2021 5:29 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383733

Re: Development and Discussion

The new release is live! Check out the full changelog on github , or ingame for every mod by itself. We take bug reports in the usual places: The bug report thread on this forum On github On discord in the #Purgatory channel Wherever you report a bug, valneq is so kind to compile them all together i...
by lovely_santa
Tue May 18, 2021 5:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214085

Re: Bugs & FAQ

Icon for hydrogen peroxide recipe uses icon from bob mods but not nice icon from angel mods Icon for recipe from sulfur dioxide + hydrogen peroxide uses vanilla icon for sulfuric acid too A trifle but unpleasant Can you upload a save file (or a new save file) so I have the exact mod load out and mo...
by lovely_santa
Mon May 03, 2021 5:02 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214085

Re: Bugs & FAQ

Icon for hydrogen peroxide recipe uses icon from bob mods but not nice icon from angel mods Icon for recipe from sulfur dioxide + hydrogen peroxide uses vanilla icon for sulfuric acid too A trifle but unpleasant Can you upload a save file (or a new save file) so I have the exact mod load out and mo...
by lovely_santa
Thu Apr 15, 2021 4:51 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383733

Re: Development and Discussion

Is there anything that accepts productivity modules with Angel's components and revamp turned on? So far I didn't find anything... To answer my question, yes, plenty of stuff. I was looking at vanilla modules which do not work, but Bob's productivity modules work fine. Acoording to this file , the ...
by lovely_santa
Thu Feb 25, 2021 10:07 pm
Forum: Angels Mods
Topic: Angel's Industries Components Overhaul should require the previous tier to craft buildings
Replies: 2
Views: 1604

Re: Angel's Industries Components Overhaul should require the previous tier to craft buildings

I think that Angel's Industries Components Overhaul should require the previous tier to craft buildings. Example with Components Overhaul ON: ==> Ore Crusher 1 requires: >60 Construction Block 1 >20 Mechanical Block 1 >1 Production Block 1 When updating my old Burner Ore Crushers, what do I do with...
by lovely_santa
Thu Feb 18, 2021 9:30 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214085

Re: Bugs & FAQ

Used Coolant don't flow from Casting Machine in any motor casting recipies. The recipes for to make Motor casing 1 from Molten iron and Reusable mold takes fresh coolant, not used coolant. You need to cool the used coolant down in a cooling tower and filter it to make it re-usable again. However th...
by lovely_santa
Fri Dec 18, 2020 11:31 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214085

Re: Bugs & FAQ

I like Angel's Industries mod. But some time ago i've encountes some compatibility problem's with Bob's modules Some research of the modules require Yellow science analyzer. And i have no labs to use this combination. But all later researches don't need Yellow science analyzer. Thanks for any help!...
by lovely_santa
Fri Dec 18, 2020 11:24 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383733

Re: Development and Discussion

Hello Everyone I'm about 80+ hours in to a B&A run and was wondering if y'all would be willing to add support for the Dirty Barrels mod (https://mods.factorio.com/mod/dirtybarrels). I just posted a request to TwistedSoul to add dirty bottles and I also have a snippet of code for Angel's Refinin...
by lovely_santa
Mon Dec 14, 2020 8:15 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009475

Re: [1.0] Sea Block Pack 0.4.10

Also Agriculture Modules is OP https://cdn.discordapp.com/attachments/382897902583808002/788068538798702602/unknown.png (not because rates, but because there are alot of 'agriculture' recipes that probably should not be ones) There were a few bugs, which are resolved on for the next update, afaik, ...
by lovely_santa
Mon Dec 14, 2020 8:08 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383733

Re: Development and Discussion

hello i am playing the green science era right now, but i have a question about pebbles, nuggest and (iron and copper) slag. why nuggets are produced less than pebbles, even if pebbles have they own recipe? The goal of the refining is to obtain iron ore, not to smelt directly. So refining before sm...
by lovely_santa
Mon Dec 14, 2020 8:03 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214085

Re: Bugs & FAQ

Would you mind going into detail as to what it is replaced with? To follow up on kira's response... In angels you only use uranium to obtain plutonium, at which you can start using AMOX cells, the downside of AMOX is that you generate a substantial amount of excess plutonium with that. A good measu...
by lovely_santa
Tue Dec 08, 2020 10:29 pm
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 8800

Re: Missing Prerequisites

This needs a rethink. Here is the path, or most of the path, from Adv Iron 1 to Adv Iron 2. To get the 50% gain via processing, you have to researh a lot of not used tech, like cooling. A better, more play friendly way, is to make the reseach available when the minimum prereq are done. That's how t...
by lovely_santa
Fri Dec 04, 2020 6:23 pm
Forum: Modding interface requests
Topic: Module filter for research labs
Replies: 1
Views: 810

Module filter for research labs

In angels there is some agriculture, I recently added an agricultural module, which is basically a high yielding productivity module without speed restrictions, accounting the low yield in the recipes without these modules. Since these modules are quite OP, they are of course limited to only a selec...
by lovely_santa
Tue Dec 01, 2020 2:11 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.3] Tips & Tricks simulation not showing all rail highlights
Replies: 1
Views: 1710

[kovarex] [1.1.3] Tips & Tricks simulation not showing all rail highlights

When creating a modded simulation for the train construction site, I encountered this issue. I want to simulate the player placing a modded train stop (named "traincontroller" and place it alongside the track. I do simulate the player picking the tool at the cursor, moving it to the track ...
by lovely_santa
Sun Nov 29, 2020 6:57 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.2][Modding] Hard crash when errors occur in tips & tricks
Replies: 1
Views: 1389

[Rseding91] [1.1.2][Modding] Hard crash when errors occur in tips & tricks

While modding, when I for example create a wrong dependency for tips and tricks, it results in a hard crash, rather than loading a minimalistic version and displaying the error message in a factorio UI version (like any other error)
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unknown[3].png (630.43 KiB) Viewed 1389 times
by lovely_santa
Sun Nov 29, 2020 2:56 pm
Forum: Not a bug
Topic: [1.1.2] Rich text for train stop entity
Replies: 1
Views: 594

[1.1.2] Rich text for train stop entity

During the process of adding tips and tricks, I came across this issue: In the mod train construction site, an additional train stop entity was created. As you can see on the image below, the train stop item, recipe and entity show the correct icon. However, the train stop itself still shows the def...

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