Search found 137 matches
- Sun Feb 19, 2017 11:19 pm
- Forum: General discussion
- Topic: Module Math
- Replies: 5
- Views: 5803
Re: Module Math
But I did say that at 12/13 beacons productivity becomes better - and additionally it is a very rare occurrence. You didn't say 12/13, you said 13: Only at 13 speed beacons (not sure you can even fit this many) the synergy between speed and productivity surpasses pure speed in crafting efficiency (...
- Sun Feb 19, 2017 11:40 am
- Forum: General discussion
- Topic: If we were to make Factorio more realistic...
- Replies: 9
- Views: 3463
Re: If we were to make Factorio more realistic...
If it was realistic, think about carrying around 200 batteries, 1000 metal plates, a car, ten diesel locomotives and a freaking tank - and that's just 14 inventory slots.zytukin wrote:If factorio was to be 'realistic', then don't forget about adding consumable food and water
- Sun Feb 19, 2017 10:39 am
- Forum: General discussion
- Topic: If we were to make Factorio more realistic...
- Replies: 9
- Views: 3463
Re: If we were to make Factorio more realistic...
Yeah I would find that interesting as well.psorek wrote:Actually, the third one would be a real nice addition to the game - an excuse to optionally lenghten the production chains in order to get more from the ores
- Sat Feb 18, 2017 11:01 pm
- Forum: General discussion
- Topic: Module Math
- Replies: 5
- Views: 5803
Re: Module Math
And that's also why depleted oil pumps should only use speed modules. But that is wrong. When using 11 or 12 speed beacons around a pumpjack, using one productivity and one speed is more productive than pure speed. See this test done ingame: http://imgur.com/a/lkIGV But I did say that at 12/13 beac...
- Sat Feb 18, 2017 2:21 pm
- Forum: Ideas and Suggestions
- Topic: Renaming Trash Slots
- Replies: 3
- Views: 1126
Re: Renaming Trash Slots
I totally disagree. People who can read English have a general idea what happens when you put something in a "trash slot". But "active provider" means nothing in English. If anything, they should rename the chests. You made your point clear in your thread about the active provid...
- Sat Feb 18, 2017 2:06 pm
- Forum: General discussion
- Topic: Module Math
- Replies: 5
- Views: 5803
Module Math
I somehow think that someone did this before, but I was bored and I like doing stuff with excel. But I didn't come here only to post this, but also to ask for discussion and maybe some help as well. Please tell me if my math went wrong at some point, because that would help me a lot. Also please req...
- Sat Feb 18, 2017 9:57 am
- Forum: Ideas and Suggestions
- Topic: Renaming Trash Slots
- Replies: 3
- Views: 1126
Renaming Trash Slots
Another one of these, yes, I'm sorry. However, I am concerned or was concerned with the clarity of "trash slots" since I started using the logistics network. Due to tutorials I knew what they did but otherwise I would have been afraid of my items getting destroyed. While trash doesn't refe...
- Sat Feb 18, 2017 9:41 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 210454
Re: Electric energy
Please Factorio Team, add more energy options. I know you are adding nuclear power, which is great. However, please make the energy setup a choice . Right now it is a clear progression without much choice: You start with Steam Engines and eventually supplement them (or not) with solar panels . This ...
- Sat Feb 18, 2017 9:33 am
- Forum: General discussion
- Topic: Rename Discussion
- Replies: 9
- Views: 2893
Re: Rename Discussion
Honestly I think Factorio's naming is pretty spot on and most of these need no name change. Diesel Locomotive should just be Locomotive or Burner Locomotive if you want to have it be in sync with the other burner equipment. However a car is also just a car and not a burner car. Modules are clear and...
- Sat Feb 18, 2017 9:11 am
- Forum: Multiplayer
- Topic: Looking for Friends
- Replies: 8
- Views: 3998
Re: Looking for Friends
Hey, just here to say I enjoyed playing with you so far. Hope we can continue playing at some point. despite the time difference.
Don't let the name deceive you guys, he is a nice person and fun to play with.
Don't let the name deceive you guys, he is a nice person and fun to play with.
- Fri Feb 17, 2017 11:14 am
- Forum: Ideas and Suggestions
- Topic: Improving Car Driving Experience (Steering)
- Replies: 11
- Views: 5443
Re: Improving Car Driving Experience (Steering)
Precise character movement is also difficult in Factorio when you have 6 exoskeletons. :) Well, there is not really any instance where you need precise character movement, at least I had no problems with it. The car turning however... let's just say it would be nicer to not constantly ram a tree or...
- Thu Feb 16, 2017 10:21 pm
- Forum: Gameplay Help
- Topic: [YouTube] Xterminator's Tutorials & Guides For Beginners
- Replies: 27
- Views: 68314
Re: [YouTube] Xterminator's Tutorials & Guides For Beginners
Hey guys, it's been a very long time since I updated this thread, and I do apologize for that. However, I have just added in all the new or updated tutorials I have done, and definitely suggest checking them out sense they cover a lot of stuff the older ones did not. :) Hope you find them helpful, ...
- Thu Feb 16, 2017 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Improving Car Driving Experience (Steering)
- Replies: 11
- Views: 5443
Improving Car Driving Experience (Steering)
I never like using the car in Factorio. It is decently fast, but the steering is just so hard to handle and the whole driving experience is pretty bad. Sure, Factorio is no racing game and it doesn't need to be, but I think one small tweak might improve it a ton. When I was still a beginner game des...
- Wed Feb 15, 2017 11:59 pm
- Forum: Multiplayer
- Topic: Looking for someone to play Multiplayer with (voice chat)
- Replies: 10
- Views: 3730
Re: Looking for someone to play Multiplayer with (voice chat)
I am certainly interested in playing online with some one, however I am new to the game ( kind of ) EDIT: I have tried to find you on steam and have no luck, I am getting the " There are no results that match your search" error. Cheers, JusOut4aRip Did you try writing my name with a capit...
- Wed Feb 15, 2017 4:33 pm
- Forum: Multiplayer
- Topic: Looking for someone to play Multiplayer with (voice chat)
- Replies: 10
- Views: 3730
Re: Looking for someone to play Multiplayer with (voice chat)
Mods - I have a few installed myself, but nothing that changes the game really. I got one that has researchable hand crafting speed upgrades, smaller collision for trees and one with better textures (higher resolution). I would rather not play with something that considerably changes gameplay, becau...
- Wed Feb 15, 2017 9:55 am
- Forum: Ideas and Suggestions
- Topic: [0.14] Nuclear power: use thorium instead of uranium
- Replies: 13
- Views: 6829
Re: [0.14] Nuclear power: use thorium instead of uranium
As a game designer, I can only repeat the meme up there: Why not both? If there is distinct and interesting advantages and disadvantages to both, they would make great additions to the game. Uranium could be used as a less efficient "low tech" variant with the upside of being useful for we...
- Wed Feb 15, 2017 9:41 am
- Forum: Multiplayer
- Topic: Looking for someone to play Multiplayer with (voice chat)
- Replies: 10
- Views: 3730
Looking for someone to play Multiplayer with (voice chat)
Hey, my (nick)name is Syrchalis and I'm 24. I work as a game designer and I enjoy Factorio a great deal. So far I only played single player but since a while I wanted to try Multiplayer. Unfortunately I couldn't excite any of my friends to play with me, so I thought I would look in the factorio foru...