Search found 58 matches

by Karosieben
Sun Nov 08, 2015 4:25 pm
Forum: Bob's mods
Topic: [1.1.x] Boblocale: Non-english localizations
Replies: 113
Views: 79145

Re: [0.12.x] German localization for Bobs

New Version is up.

* Fixed some Typos
by Karosieben
Fri Oct 30, 2015 6:48 pm
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 40306

Re: Friday Facts #110 - Tech art finished

All the new icons are really gorgeous! Awesome work!

My favorite ist the new portable fusion reactor. I like the reference :D
by Karosieben
Wed Oct 28, 2015 11:20 am
Forum: Bob's mods
Topic: [1.1.x] Boblocale: Non-english localizations
Replies: 113
Views: 79145

[1.1.x] Boblocale: Non-english localizations

Here it is, our new localization Plugin for Bobs Mods and (partially) ShinyBob. Get the latest Version here: https://mods.factorio.com/mods/Karosieben/boblocale Or via the in-game Modbrowser. Or on Github: https://github.com/Karosieben/boblocale/releases/latest If you want to contribute and help us ...
by Karosieben
Mon Oct 19, 2015 10:38 am
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 50603

Re: Friday Facts #108 - Unexpected Features

I like the new smoke. :)

Also this blueprint books looks really nice. Would be handy for my Season 2 :D

Keep going, guys. Factorio gets better and better!
by Karosieben
Tue Aug 25, 2015 12:47 pm
Forum: Show your Creations
Topic: My Main Bus Bob's Mods Factory
Replies: 7
Views: 23665

Re: My Main Bus Bob's Mods Factory

Your bus-design looks really nice, but I would build everything to be totally scalable. Your module department blocks some, but I think it's okay, becaus you don't need so many modules, right? ;)

Anyway, keep going! I'm looking forward to see more progress of your factory.

Regards,
Karosieben
by Karosieben
Sat Jul 18, 2015 7:08 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286371

Re: [0.11.x][v0.7.11] Bob's Metals, Chemicals and Intermediates

bobingabout wrote:
Airat9000 wrote:who is time update in 12 ?
I am working on it.
Expected release tomorrow or monday.
Awesome ;)
Take your time, I much appreciate your work!
by Karosieben
Wed Jul 15, 2015 11:13 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286371

Re: [0.11.x][v0.7.11] Bob's Metals, Chemicals and Intermediates

Hey there, First things first, so: Thank you for doing this mods. They're amazingly well done and bring such awesome complexity into Factorio, which i really like! Your mods are on my list for my next campaign! :D On top of that, I do have some questions. For my understanding, it would be much easie...
by Karosieben
Tue Jul 14, 2015 1:48 pm
Forum: General discussion
Topic: Come and guess: Stable version of the 0.12
Replies: 51
Views: 36841

Re: Come and guess: Stable version of the 0.12

I think it will be

0.12.1

because there is always this one bug, that has to be found by the community!

Let's start searching, guys! :D
by Karosieben
Mon Jul 13, 2015 8:45 am
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 69494

Re: Friday facts #94 - No 0.12 Release today

For the T-shirt ideas (without the loading bar): 1) "I'll optimize this later" (including the quotes) 2) Explore, Expand, Exploit, Exterminate (where the 4x genre name comes from - really fits this game) 3) Build a machine to build robots that construct solar cells that power the machine....
by Karosieben
Tue Jul 07, 2015 3:21 pm
Forum: Questions, reviews and ratings
Topic: (New) mod categories!?!
Replies: 35
Views: 26739

Re: (New) mod categories!?!

What we could do is provide a big list of mods like the guys on the Kerbal Space Program Forum do (See here! ) My point is, that there are some mods, that cannot be categorized clearly into categories like "Transportation" or "Weaponry". For Example, Bob's Mods. I wouldn't agree ...
by Karosieben
Mon Jun 08, 2015 1:54 pm
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 42798

Re: Friday Facts #81 - Chain signals

So, i understand it right, that you can youse them with multiple-in and multiple-out? For example: You have a train depot with 3 platforms for unloading. There are 2 tracks coming and you connect them vise-versa. You have something like this: DEPOT S S S | | | |\|/| \ V / V V | | C C | | INCOMING S=...
by Karosieben
Mon Jun 08, 2015 12:14 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540825

Re: Let's see your clever builds

Read, what I've written about crossings: https://forums.factorio.com/forum/viewtopic.php?f=18&t=9205&p=73635&hilit=Deadlocks#p73635 That is also written into the wiki (also by me, to make clear that this is currently just my opinion): https://forums.factorio.com/wiki/index.php?title=Rai...
by Karosieben
Fri Jan 16, 2015 5:43 am
Forum: Videos
Topic: [YouTube] German Let's Play by Karosieben
Replies: 3
Views: 5076

Re: [YouTube] German Let's Play by Karosieben

Yea, I did. The Von Neumann series looks kinda cool. Looking forward to see more of you.

--- GERMAN ---

Jo, hab ich. Diese Von Neumann Serie schaut irgendwie lustig aus. Ich schau da auf jeden Fall mal wieder rein :-)
by Karosieben
Thu Jan 15, 2015 8:19 pm
Forum: Show your Creations
Topic: Derpy oil...
Replies: 9
Views: 10146

Re: Derpy oil...

This oil procession area looks a little bit confusing, bit if you are okay with that, just go for it.

I would recommend to sort the production and do a squary layout.

I think you are on a good way to a cool factory. Your kind of bus layout is pretty cool. I did this for myself in my LP-series :)
by Karosieben
Thu Jan 15, 2015 8:12 pm
Forum: Videos
Topic: [YouTube] German Let's Play by Karosieben
Replies: 3
Views: 5076

[YouTube] German Let's Play by Karosieben

Hello guys, My Name is Karosieben, I'm from germany and I'm doing a Let's Play Series on Factorio for about a month now. I just wanted to share it with you. Language: GERMAN / DEUTSCH Here is a Link to the first episode in the playlist: Let's Play Factorio #001 [HD] [Deutsch] - Alles auf Anfang I pr...
by Karosieben
Mon Sep 08, 2014 11:26 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 319257

Re: A tool to help you optimise your production lines.

Thanks for this awesome tool!

it really helps me out, balancing my factories.

Maybe i'll do a LP Series :mrgreen:
by Karosieben
Mon Sep 08, 2014 11:22 am
Forum: Show your Creations
Topic: My spawn point is an Island (40h gameplay). [now with save]
Replies: 15
Views: 13953

Re: My spawn point is an Island (40h gameplay). Want a Bridg

dsx20 wrote:Image
This really would p*** me off :D

But the "island", krux02, isnt much an island, its a continent, a world! :lol:
by Karosieben
Sun Aug 31, 2014 9:23 pm
Forum: Show your Creations
Topic: First Factory (warning: contains pictures)
Replies: 10
Views: 8510

Re: First Factory (warning: contains pictures)

God, damn it, your Factory looks really awesome!!

Keep going.

Regards,
Karosieben

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