New Version is up.
* Fixed some Typos
Search found 58 matches
- Sun Nov 08, 2015 4:25 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 79145
- Fri Oct 30, 2015 6:48 pm
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 40306
Re: Friday Facts #110 - Tech art finished
All the new icons are really gorgeous! Awesome work!
My favorite ist the new portable fusion reactor. I like the reference
My favorite ist the new portable fusion reactor. I like the reference
- Wed Oct 28, 2015 11:20 am
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 79145
[1.1.x] Boblocale: Non-english localizations
Here it is, our new localization Plugin for Bobs Mods and (partially) ShinyBob. Get the latest Version here: https://mods.factorio.com/mods/Karosieben/boblocale Or via the in-game Modbrowser. Or on Github: https://github.com/Karosieben/boblocale/releases/latest If you want to contribute and help us ...
- Mon Oct 19, 2015 10:38 am
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 50603
Re: Friday Facts #108 - Unexpected Features
I like the new smoke.
Also this blueprint books looks really nice. Would be handy for my Season 2
Keep going, guys. Factorio gets better and better!
Also this blueprint books looks really nice. Would be handy for my Season 2
Keep going, guys. Factorio gets better and better!
- Tue Aug 25, 2015 12:47 pm
- Forum: Show your Creations
- Topic: My Main Bus Bob's Mods Factory
- Replies: 7
- Views: 23665
Re: My Main Bus Bob's Mods Factory
Your bus-design looks really nice, but I would build everything to be totally scalable. Your module department blocks some, but I think it's okay, becaus you don't need so many modules, right?
Anyway, keep going! I'm looking forward to see more progress of your factory.
Regards,
Karosieben
Anyway, keep going! I'm looking forward to see more progress of your factory.
Regards,
Karosieben
- Sat Jul 18, 2015 7:08 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 286371
Re: [0.11.x][v0.7.11] Bob's Metals, Chemicals and Intermediates
Awesomebobingabout wrote:I am working on it.Airat9000 wrote:who is time update in 12 ?
Expected release tomorrow or monday.
Take your time, I much appreciate your work!
- Wed Jul 15, 2015 11:13 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 286371
Re: [0.11.x][v0.7.11] Bob's Metals, Chemicals and Intermediates
Hey there, First things first, so: Thank you for doing this mods. They're amazingly well done and bring such awesome complexity into Factorio, which i really like! Your mods are on my list for my next campaign! :D On top of that, I do have some questions. For my understanding, it would be much easie...
- Tue Jul 14, 2015 1:48 pm
- Forum: General discussion
- Topic: Come and guess: Stable version of the 0.12
- Replies: 51
- Views: 36841
Re: Come and guess: Stable version of the 0.12
I think it will be
0.12.1
because there is always this one bug, that has to be found by the community!
Let's start searching, guys!
0.12.1
because there is always this one bug, that has to be found by the community!
Let's start searching, guys!
- Mon Jul 13, 2015 8:45 am
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 69494
Re: Friday facts #94 - No 0.12 Release today
For the T-shirt ideas (without the loading bar): 1) "I'll optimize this later" (including the quotes) 2) Explore, Expand, Exploit, Exterminate (where the 4x genre name comes from - really fits this game) 3) Build a machine to build robots that construct solar cells that power the machine....
- Tue Jul 07, 2015 3:21 pm
- Forum: Questions, reviews and ratings
- Topic: (New) mod categories!?!
- Replies: 35
- Views: 26739
Re: (New) mod categories!?!
What we could do is provide a big list of mods like the guys on the Kerbal Space Program Forum do (See here! ) My point is, that there are some mods, that cannot be categorized clearly into categories like "Transportation" or "Weaponry". For Example, Bob's Mods. I wouldn't agree ...
- Mon Jun 08, 2015 1:54 pm
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 42798
Re: Friday Facts #81 - Chain signals
So, i understand it right, that you can youse them with multiple-in and multiple-out? For example: You have a train depot with 3 platforms for unloading. There are 2 tracks coming and you connect them vise-versa. You have something like this: DEPOT S S S | | | |\|/| \ V / V V | | C C | | INCOMING S=...
- Mon Jun 08, 2015 12:14 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 540825
Re: Let's see your clever builds
Read, what I've written about crossings: https://forums.factorio.com/forum/viewtopic.php?f=18&t=9205&p=73635&hilit=Deadlocks#p73635 That is also written into the wiki (also by me, to make clear that this is currently just my opinion): https://forums.factorio.com/wiki/index.php?title=Rai...
- Fri Jan 16, 2015 5:43 am
- Forum: Videos
- Topic: [YouTube] German Let's Play by Karosieben
- Replies: 3
- Views: 5076
Re: [YouTube] German Let's Play by Karosieben
Yea, I did. The Von Neumann series looks kinda cool. Looking forward to see more of you.
--- GERMAN ---
Jo, hab ich. Diese Von Neumann Serie schaut irgendwie lustig aus. Ich schau da auf jeden Fall mal wieder rein
--- GERMAN ---
Jo, hab ich. Diese Von Neumann Serie schaut irgendwie lustig aus. Ich schau da auf jeden Fall mal wieder rein
- Thu Jan 15, 2015 8:19 pm
- Forum: Show your Creations
- Topic: Derpy oil...
- Replies: 9
- Views: 10146
Re: Derpy oil...
This oil procession area looks a little bit confusing, bit if you are okay with that, just go for it.
I would recommend to sort the production and do a squary layout.
I think you are on a good way to a cool factory. Your kind of bus layout is pretty cool. I did this for myself in my LP-series
I would recommend to sort the production and do a squary layout.
I think you are on a good way to a cool factory. Your kind of bus layout is pretty cool. I did this for myself in my LP-series
- Thu Jan 15, 2015 8:12 pm
- Forum: Videos
- Topic: [YouTube] German Let's Play by Karosieben
- Replies: 3
- Views: 5076
[YouTube] German Let's Play by Karosieben
Hello guys, My Name is Karosieben, I'm from germany and I'm doing a Let's Play Series on Factorio for about a month now. I just wanted to share it with you. Language: GERMAN / DEUTSCH Here is a Link to the first episode in the playlist: Let's Play Factorio #001 [HD] [Deutsch] - Alles auf Anfang I pr...
- Mon Sep 08, 2014 11:26 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 319257
Re: A tool to help you optimise your production lines.
Thanks for this awesome tool!
it really helps me out, balancing my factories.
Maybe i'll do a LP Series
it really helps me out, balancing my factories.
Maybe i'll do a LP Series
- Mon Sep 08, 2014 11:22 am
- Forum: Show your Creations
- Topic: My spawn point is an Island (40h gameplay). [now with save]
- Replies: 15
- Views: 13953
Re: My spawn point is an Island (40h gameplay). Want a Bridg
This really would p*** me offdsx20 wrote:
But the "island", krux02, isnt much an island, its a continent, a world!
- Sun Aug 31, 2014 9:23 pm
- Forum: Show your Creations
- Topic: First Factory (warning: contains pictures)
- Replies: 10
- Views: 8510
Re: First Factory (warning: contains pictures)
God, damn it, your Factory looks really awesome!!
Keep going.
Regards,
Karosieben
Keep going.
Regards,
Karosieben