Search found 66 matches
- Tue Apr 25, 2017 9:15 pm
- Forum: General discussion
- Topic: 0.15 boiler ratio?
- Replies: 30
- Views: 95828
Re: 0.15 boiler ratio?
you could do perpendicular connection to boilers in 14.22 as well. just noticed it in my new game. (no rush for upgrade to 0.15; still got lots of the normal stuff to learn...)
- Tue Apr 25, 2017 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Bored of new game tree cutting? - pet bot
- Replies: 10
- Views: 6391
Re: Bored of new game tree cutting? - pet bot
Hmm, the busy mad inventor would tend to make a task easier, to start with. AT the point in the game to which you refer, the player has -no- automation, at all. While it's one of the first researches done, low-level automation means only electric inserters, and stage-one assemblers, not an AI ...
- Wed Apr 19, 2017 2:51 pm
- Forum: Ideas and Suggestions
- Topic: Jump key
- Replies: 6
- Views: 3953
Jump key
Not looking to retrieve magic coins, but using the "J" key to hop over pipes and such would be rather helpful at times.
- Tue Apr 11, 2017 7:07 pm
- Forum: Ideas and Suggestions
- Topic: Trailers for haulage
- Replies: 9
- Views: 3817
Re: Trailers for haulage
As has been suggested elsewhere, a vehicle (forklift?) that can transport one or more [filled] chests might satisfy this request.
Though I too have wished for a hand-cart or some-such to let the player character haul extra stuff.
And yes, I have used the car for such purpose, but I have real ...
Though I too have wished for a hand-cart or some-such to let the player character haul extra stuff.
And yes, I have used the car for such purpose, but I have real ...
- Wed Apr 05, 2017 6:26 pm
- Forum: Off topic
- Topic: Dont read this
- Replies: 25
- Views: 14110
Re: Dont read this
wait... was "Read" present or past tense?
- Wed Apr 05, 2017 6:25 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 155
- Views: 384306
Re: [photos] Factorio in real life
I don't have a picture right now, but the Tesla power facility on Hawaii is -literaly- 50,000 solar panels and a lesser number of attendant accumulators (Tesla Power). The picture I saw looked just like one of KatherineOfSky's solar installations.
- Wed Apr 05, 2017 4:31 pm
- Forum: Ideas and Requests For Mods
- Topic: Realistic Vehicle building Idea
- Replies: 11
- Views: 5184
Re: Realistic Vehicle building Idea
AltTab;
Sorry, I'm not graphically inclined. I do understand the need for visual representation, though. I might suggest using existing items, such as surrounding the core assembler with concrete or stone pathway, or even a combination of walls and concrete, for which primitives are already ...
Sorry, I'm not graphically inclined. I do understand the need for visual representation, though. I might suggest using existing items, such as surrounding the core assembler with concrete or stone pathway, or even a combination of walls and concrete, for which primitives are already ...
- Thu Mar 30, 2017 1:02 am
- Forum: General discussion
- Topic: how do YOU manage barrels of oil?
- Replies: 66
- Views: 40114
Re: how do YOU manage barrels of oil?
it sounds as if i'm using a somewhat different approach: all train cars leave the refinery filled with empty barrels. All oil fields contain enough tankage to fill a train (2 cars @400 barrels is 20K oil units, so usually it's 9-10 tanks at 2.4K units each).
on reaching an oil field, a filter ...
on reaching an oil field, a filter ...
- Wed Mar 29, 2017 2:26 am
- Forum: Railway Setups
- Topic: Stations, Junctions, and all things deadlock - IMAGE HEAVY
- Replies: 43
- Views: 180991
Re: Stations, Junctions, and all things deadlock - IMAGE HEAVY
I find this a very helpful post, as apparently do many others.
As you are in a position of knowledge, there is a question that i've not found any answer to, as yet.
In what you call a "Terminus" station, are signals required adjacent to the train stop entity? I can't seem to figure this one out ...
As you are in a position of knowledge, there is a question that i've not found any answer to, as yet.
In what you call a "Terminus" station, are signals required adjacent to the train stop entity? I can't seem to figure this one out ...
- Wed Mar 29, 2017 1:51 am
- Forum: General discussion
- Topic: Assembling everything for each item separately
- Replies: 8
- Views: 6771
Re: Assembling everything for each item separately
you are describing a "Just-in-time" sort of processing as opposed to the seemingly more common approach of setting up busses of intermediate product. While I have yet to attempt a mega-base of that sort requiring tons of product, there's just -something- about having all that unused product on belts ...
- Tue Mar 28, 2017 10:52 pm
- Forum: Ideas and Requests For Mods
- Topic: Realistic Vehicle building Idea
- Replies: 11
- Views: 5184
Re: Realistic Vehicle building Idea
I have a suggestion for an approach to producing the rocket silo. Rather than creating it -in- an assembler, let there be a specific "rocket-silo" assembler that -turns into- the rocket silo at the completion of the build. There might be some opportunity for interesting graphics as the 3x3 assembler ...
- Fri Mar 24, 2017 2:42 pm
- Forum: Gameplay Help
- Topic: Killing BIG Nests
- Replies: 16
- Views: 27561
Re: Killing BIG Nests
Remember that turrets can fire over walls. Also, that you can set a new wall a few bricks -inside- an existing wall. load yourself up with wall segments, and BOX the nest in, starting a ways back, then adding interior walls, usually double thickness. repeat a few times to limit the scope of the nest ...
- Wed Mar 22, 2017 9:03 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My first original idea
- Replies: 10
- Views: 8141
Re: My first original idea
Suggest using cars as buffer chests instead of train wagons; cars have double the stack space, and take up less room; also don't need tracks.
- Wed Mar 22, 2017 7:37 pm
- Forum: Not a bug
- Topic: [14.22] Resolved: Inserters fail to fill up cargo wagon
- Replies: 8
- Views: 4608
Re: [14.22] Resolved: Inserters fail to fill up cargo wagon
if you want to be -really- picky, it should be named "long REACH inserter". the claw/hand looks to same to me on every inserter.
- Wed Mar 22, 2017 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Pyramids (Made out of Unused Bricks)
- Replies: 6
- Views: 3765
Re: Pyramids!
In StarGate, pyramids are landing pads for the Gual-ud (sp?) ships.
- Wed Mar 22, 2017 2:06 pm
- Forum: Ideas and Suggestions
- Topic: tech tree interface
- Replies: 7
- Views: 11193
Re: tech tree interface
A possibly minor change to ease the Tech Interface would be to enable the arrow keys to nagivate the existing GUI.
- Wed Mar 22, 2017 1:36 pm
- Forum: Balancing
- Topic: Smaler Robot Stacksize
- Replies: 8
- Views: 4370
Re: Smaler Robot Stacksize
The congregation of robots wanting to be charged at a roboport might be better addressed by charging-only stations. These might be scattered about a roboport's zone of influence, or it might be simpler from the development point of view to make them attachments to existing roboports.
- Mon Mar 06, 2017 2:29 am
- Forum: Gameplay Help
- Topic: Embarrassed about my first pipe attempt
- Replies: 5
- Views: 3090
Re: Embarrassed about my first pipe attempt
you may be able to see a higher flow rate if you connect all your pumpjacks to a storage tank first, then your oil-2-barrel assembler to the tank. Assuming you are not baby-sitting the operation, it may even result in faster throughput, as there is a larger pool of oil for the assembler to draw from.
- Fri Mar 03, 2017 3:20 pm
- Forum: General discussion
- Topic: need help deciding what to do
- Replies: 2
- Views: 2369
Re: need help deciding what to do
There are interesting video series on YouTube about different scenarios that other power users are doing to keep things interesting. Judging by the ongoing in-video commentary, two that are challenging are 'Building Platforms', and the various 'no-belts' challenges. The first limits where you can ...
- Fri Mar 03, 2017 3:00 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 74106
Re: Friday Facts #179 - New resource graphics & concrete
What we are experiencing on this planet is an almost unique tectonic process, where ores are actually -forced- to the surface, thus facilitating our surface-effect mining.