Search found 66 matches

by Tym
Mon Jun 19, 2017 10:04 pm
Forum: Gameplay Help
Topic: Multiple outputs from factory. Inserters priority question.
Replies: 7
Views: 3250

Re: Multiple outputs from factory. Inserters priority question.

following up; if there are different -speed- inserters attached to an assembler, do the faster inserts get served before the slower ones? assume yellow and blue inserters.
by Tym
Mon Jun 19, 2017 9:54 pm
Forum: Ideas and Suggestions
Topic: Solar Modules
Replies: 4
Views: 1773

Re: Solar Modules

stone is also used in trackage. build more railroads.
by Tym
Sat Jun 17, 2017 4:36 pm
Forum: Outdated/Not implemented
Topic: Advanced Player Option - auto shutdown
Replies: 5
Views: 2445

Re: Advanced Player Option - auto shutdown

it could function for that, but i was speaking of my own (56-year-old) situation.

I suppose it could be considered a spouse/S.O. control...
by Tym
Fri Jun 16, 2017 7:42 pm
Forum: General discussion
Topic: Robot Battery Research
Replies: 15
Views: 7417

Re: Robot Battery Research

or, recharging robots could take a completely different approach. Rather than -recharge-, replace the discharged battery with a charged one. Upside is that robots need not spend -time- charging, -and- that infrastructure to charge and maintain battery replacement stations becomes an infrastructure t...
by Tym
Fri Jun 16, 2017 7:29 pm
Forum: Outdated/Not implemented
Topic: Advanced Player Option - auto shutdown
Replies: 5
Views: 2445

Advanced Player Option - auto shutdown

Having played several games now amounting to hundreds of hours, I find i need a mod/feature that will act as follows: After a pre-set absolute clock-time or # of hours played, the game should freeze, display a 5 second count-down during which the game is saved, then is shut down. I expect such a fea...
by Tym
Sun Jun 04, 2017 3:51 pm
Forum: Ideas and Suggestions
Topic: Train Entry-Condition
Replies: 18
Views: 7961

Re: Train Entry-Condition

please allow me to ride along on your suggestion, and possibly extend it. In the fuel tab of the train properties, enable a conditional for "seek fuel", maybe settable as to percentage remaining. in train stops, enable a condition for "I am a fuel stop". This condition could be m...
by Tym
Sun Jun 04, 2017 3:44 pm
Forum: Ideas and Suggestions
Topic: Add a momentary input to hide items on belts
Replies: 5
Views: 1560

Re: Add a momentary input to hide items on belts

the 'upgrade planner' mod would address this need.
by Tym
Fri Jun 02, 2017 1:17 am
Forum: Ideas and Requests For Mods
Topic: [Request] Large Power Provider [with graphics please]
Replies: 6
Views: 2211

Re: [Request] Large Power Provider [with graphics please]

that rather sounds like the Factorissimo (sp?) mod... you get buildings within which power is generally available, as i understand it.
by Tym
Mon May 08, 2017 11:19 pm
Forum: Releases
Topic: Version 0.15.7
Replies: 72
Views: 48447

Re: Version 0.15.7

unless the upgrade works dramatically differently than other upgrades, an increase in the possible length of an underground shouldn't affect the actual length of an already placed underground.
by Tym
Sun May 07, 2017 9:41 pm
Forum: Ideas and Suggestions
Topic: another use for Programmable Speaker (progSpeak)
Replies: 0
Views: 419

another use for Programmable Speaker (progSpeak)

Haven't tried 0.15 as yet, but have looked at new features via YouTube, the wiki and the forums. Also looked about for this idea, but no obvious hits. Anyway, I suggest a new feature path for Programmable Speakers: Sonic Turrets. (Possibly this could work as a mod?) The basic idea is to have one or ...
by Tym
Wed May 03, 2017 9:13 pm
Forum: Ideas and Suggestions
Topic: Robots should stick to roboport supply lines
Replies: 8
Views: 2356

Re: Robots should stick to roboport supply lines

how about a robot-exclusion tower? instead of providing docking and power, it repels robots?
by Tym
Wed May 03, 2017 9:11 pm
Forum: Ideas and Suggestions
Topic: Alternate power generation from heat
Replies: 4
Views: 2267

Re: Alternate power generation from heat

while an interesting idea, you'd effectively be -lowering- the efficiency of the furnace to draw off what you think is residual heat. Heat recovery systems are normally relegated to smoke-stacks. Now, if you want to pipe all your smoke output to a central tower, then heat-recovery, possibly as a hea...
by Tym
Wed May 03, 2017 8:58 pm
Forum: Balancing
Topic: Nuclear Power at Priority 1
Replies: 21
Views: 13508

Re: Nuclear Power at Priority 1

I second the request for a circuit-controlled valve. Even for mundane operations such as switching between lubricant production and "heavy-oil-2-solid-fuel" production.
by Tym
Wed May 03, 2017 8:55 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 49644

Re: Are bitters too hard to kill in end game?

Flamethrower and cluster grenades cure many ills. and legs (exo-skeletons). lots of legs. A few destroyer capsules don't hurt, either.
by Tym
Wed May 03, 2017 7:37 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Loader recipe and research suggestions
Replies: 14
Views: 3951

Re: [Idea] Loader recipe and research suggestions

is there an actual definition of a "Loader" somewhere? I'm assuming it's some sort of higher-volume inserter, albeit with a different graphic.
by Tym
Sat Apr 29, 2017 11:14 pm
Forum: Balancing
Topic: offshore pump
Replies: 14
Views: 4966

Re: offshore pump

i just thought the pump used the temperature difference surface and bottom to generate it's own power. can't remember the name of the technology...
by Tym
Fri Apr 28, 2017 10:45 pm
Forum: Ideas and Suggestions
Topic: Lunar Outposts (Expanding on the Space Science concept)
Replies: 2
Views: 1457

Re: Lunar Outposts (Expanding on the Space Science concept)

extending your metaphor, standard rocket launch gives the standard 1,000 space science packs. However, if you go along, and set up a 'space science factory', you get somehow -enhanced- space science packs, as well as again the ability to retrieve the standard packs as you stated. Basically, I'm sugg...
by Tym
Fri Apr 28, 2017 10:42 pm
Forum: Ideas and Suggestions
Topic: Deforest er vehicle
Replies: 11
Views: 4414

Re: Deforest er vehicle

cluster grenades clear trees -very- effectively.
by Tym
Fri Apr 28, 2017 10:36 pm
Forum: Resolved Problems and Bugs
Topic: [15.3] Personal Laser PVP glitch
Replies: 2
Views: 2222

Re: [15.3] Personal Laser PVP glitch

so it's a neutron laser?
by Tym
Tue Apr 25, 2017 9:48 pm
Forum: Multiplayer
Topic: Looking For a Fairly New Player
Replies: 5
Views: 1853

Re: Looking For a Fairly New Player

just started my third game; first one with active biters enabled; is that new enough?

Go to advanced search