Search found 33 matches
- Sun Jul 02, 2017 7:51 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379151
Re: Development and Discussion
Its it normal for the doing the nickel pellet processing the final step in the chemical furnace requires nickel ingots and nickel carbonyl. it seems wired that you need nickel ingots to make nickel ingots
- Sat Jul 01, 2017 8:48 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 47516
Re: [0.15.x] ShinyAngelGFX
.15 is 64bit only but with 8gb vram and 16gb system didn't think I would filled up memory with 2d textures ram usage is 45% running with 15.3 version Vram is at 7.5GB I didn't think it would get that high. reducing the atlas texture size dropped ram usage down by 1Gb.
- Sat Jul 01, 2017 6:27 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 47516
Re: [0.15.x] ShinyAngelGFX
so disabling waitex makes it load up and I can get to load up with waitex if I enable texture compresson. also I had no issues with 15.3 shinyangels. I've also attached my log file as well
- Fri Jun 30, 2017 9:44 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 281658
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4
I'm trying to set up a LTN unloading stop with 4 train stops so I can have 4 trains come in and unload the resources they want as soon as I name the 4th stop the same name the light turns purple is there a way around this?
- Fri Jun 30, 2017 9:07 pm
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 47516
Re: [0.15.x] ShinyAngelGFX
Getting this error with the lastest update. Unable to create Sprite (1920x180) probably not enough video memory I have GTX 1070 8Gb of ram. Using Waitex and shinybob as well
- Sat Jun 24, 2017 11:26 am
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 185878
Re: Chunk-aligned modular railway system with LTN Stations
thanks for the tip will give it a shot
- Sat Jun 24, 2017 6:57 am
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 185878
Re: Chunk-aligned modular railway system with LTN Stations
I'm using the universal loading station with the bots I seem to have a problem with the ores getting stuck on the inserter hands then the next train that comes through gets the wrong ore mixed with it?
- Mon Jun 19, 2017 6:41 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 586380
Re: [MOD 0.14.x] pY Coal Processing
Is this going to work with bob's and angel's mods or is it designed to be standalone?
- Sun Jun 18, 2017 9:20 pm
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 110495
Re: [MOD 0.15] AAI Industry
the recipe is fixed for me now thanks
- Sun Jun 18, 2017 7:44 pm
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 110495
Re: [MOD 0.15] AAI Industry
I've found a bug with your mod it changes bob's assembly machine 3 to use the tier 3 circuit when it should be using the tier 2 circuit just checked with bob himself and he confirmed that's how it should be. the assembly machine 4 is correct
- Sun Jun 18, 2017 7:39 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 350213
Re: [0.15.x] Bob's Mods: General Discussion
it seems aai industry is causing the problem
- Sun Jun 18, 2017 8:33 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 350213
Re: [0.15.x] Bob's Mods: General Discussion
assembly machine 3 needs the tier 3 circuit yet assembly machine four needs the tier 2 is something wrong with the recipe? or would that be a mod conflict?
- Tue Jun 06, 2017 6:30 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379151
Re: Development and Discussion
In .14 angels when I hovered over an ore patch it told me all the ores I can get from the patch I don't see this in the .15 version unless another mod was adding. Also the angel's triggers productivity mod I couldn't find the mod option for it .15 could you add that back in?