Search found 53 matches
- Tue May 09, 2017 8:27 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1360093
Re: Development and Discussion
The plans for now are: Maybes: -Add fluid requirement to infinite ore mining (only infinites!) Hi Angel, I'm just wondering if you've made a decision with regards to using fluid mining for infinites? And if you're not planning to do that would you be OK with someone else making an add-on mod with t...
- Tue May 09, 2017 1:48 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1360093
Re: Development and Discussion
The plans for now are: Maybes: -Add fluid requirement to infinite ore mining (only infinites!) Hi Angel, I'm just wondering if you've made a decision with regards to using fluid mining for infinites? And if you're not planning to do that would you be OK with someone else making an add-on mod with t...
- Sat May 06, 2017 9:16 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1360093
Re: Development and Discussion
Great mods and I love the complexity. However ... I seem to run into an issue after an Factorio update (or possible a Bob' or Angel Mod update). The technology "Fluid Handling" has disappeared even though I researched it (or I am pretty sure I did - so many techs to research so little tim...
- Sat May 06, 2017 4:52 am
- Forum: Bob's mods
- Topic: What should I do with science packs?
- Replies: 68
- Views: 21173
Re: What should I do with science packs?
I really like the idea of logistics science packs and would support that. I also think that the production science packs at least would make sense to use buildings in. I also really liked the warfare color variation packs and would support keeping those. Personally I didn't really like the existence...
- Fri May 05, 2017 8:31 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 346426
Re: [0.15.x] Bob's Mods: General Discussion
Hey! Thanks for the mods! Anyhow, I'm a little to eager so I started a new 0.15 map with bobs / angels. Other than things you guys have been jumping on I noticed what I hope is a bug. With angle petrochem: the gas wells are fine at ~100/sec for an average well, but the multiphase oil wells are pump...
- Fri May 05, 2017 3:55 am
- Forum: Bob's mods
- Topic: Bob's Bug
- Replies: 2
- Views: 1176
Re: Bob's Bug
You're right, this issue is on all 3 fluid wagons including the vanilla. I posted on the main forum.
- Fri May 05, 2017 3:55 am
- Forum: Resolved Problems and Bugs
- Topic: Fluid Wagon in Map editor
- Replies: 1
- Views: 779
Fluid Wagon in Map editor
If you try to decouple the fluid wagons takn while creating a map the game crashes; error log is below I am on factorio 0.15.6 0.001 2017-05-04 23:50:03; Factorio 0.15.6 (build 29362, win64, alpha) 0.001 Operating system: Windows 10 (version 1607) 0.001 Program arguments: "C:\Users\Batman\Downl...
- Fri May 05, 2017 12:18 am
- Forum: Bob's mods
- Topic: Bob's Bug
- Replies: 2
- Views: 1176
Bob's Bug
Not sure where to post this, but when creating a scenario and placing a fluid wagon Mk3 then decouupling the last and middle tank the game crashes.
EDIT: this also happens when de coupling first and middle
EDIT: this also happens when de coupling first and middle
- Fri Apr 28, 2017 11:12 pm
- Forum: Angels Mods
- Topic: Angels infinite ore yields
- Replies: 7
- Views: 6489
Re: Angels infinite ore yields
The ore does go down per usage and the minimum is configurable (default is 20%)Jhonny wrote:Hi,
Like the mods, very frustrating with bob's but I'm getting there. Was wondering if the infinite ore rate per second goes down over time like oil does and what's the minimum?
Cheers
- Mon Feb 13, 2017 11:31 pm
- Forum: Angels Mods
- Topic: Angels infinite ore yields
- Replies: 7
- Views: 6489
Re: Angels infinite ore yields
Miners will pick a single tile at random per cycle and mine that, output the ore and then start the next cycle, pick a tile at random...So if the miner is placed on 10 tiles with ore, it will pick between these 10 tiles, if only placed on 1 tile with ore it will only mine that tile each cycle. The ...
- Mon Feb 13, 2017 10:43 pm
- Forum: Angels Mods
- Topic: Angels infinite ore yields
- Replies: 7
- Views: 6489
Re: Angels infinite ore yields
So the number of ore locations covered doesn't play any role, or is it just minimal? Will placing a drill on the edge of a patch have less ore/s than one that has every possible square covered by patch?
- Mon Feb 13, 2017 7:55 pm
- Forum: Angels Mods
- Topic: Angels infinite ore yields
- Replies: 7
- Views: 6489
Angels infinite ore yields
Can someone explain how angels infinite ore yields actually corresponds to ore/s? When I put a mine down I get a different value when I mouse over it than the value that appears when I click on it, than the value I get from actually counting how long it takes to get ore. Does covering more tiles wit...
- Fri Feb 10, 2017 3:17 am
- Forum: Angels Mods
- Topic: Redundant electrolyzer
- Replies: 4
- Views: 3835
Redundant electrolyzer
Are there any plans to deal with the redundant electrolyzers that bob's mods and angel's petrochem add in when used together? Alternatively, is there any danger to removing one or the other entirely by myself (would some recipes not work?)