Search found 53 matches

by qwerter96
Tue May 09, 2017 8:27 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1360093

Re: Development and Discussion

The plans for now are: Maybes: -Add fluid requirement to infinite ore mining (only infinites!) Hi Angel, I'm just wondering if you've made a decision with regards to using fluid mining for infinites? And if you're not planning to do that would you be OK with someone else making an add-on mod with t...
by qwerter96
Tue May 09, 2017 1:48 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1360093

Re: Development and Discussion

The plans for now are: Maybes: -Add fluid requirement to infinite ore mining (only infinites!) Hi Angel, I'm just wondering if you've made a decision with regards to using fluid mining for infinites? And if you're not planning to do that would you be OK with someone else making an add-on mod with t...
by qwerter96
Sat May 06, 2017 9:16 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1360093

Re: Development and Discussion

Great mods and I love the complexity. However ... I seem to run into an issue after an Factorio update (or possible a Bob' or Angel Mod update). The technology "Fluid Handling" has disappeared even though I researched it (or I am pretty sure I did - so many techs to research so little tim...
by qwerter96
Sat May 06, 2017 4:52 am
Forum: Bob's mods
Topic: What should I do with science packs?
Replies: 68
Views: 21173

Re: What should I do with science packs?

I really like the idea of logistics science packs and would support that. I also think that the production science packs at least would make sense to use buildings in. I also really liked the warfare color variation packs and would support keeping those. Personally I didn't really like the existence...
by qwerter96
Fri May 05, 2017 8:31 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 346426

Re: [0.15.x] Bob's Mods: General Discussion

Hey! Thanks for the mods! Anyhow, I'm a little to eager so I started a new 0.15 map with bobs / angels. Other than things you guys have been jumping on I noticed what I hope is a bug. With angle petrochem: the gas wells are fine at ~100/sec for an average well, but the multiphase oil wells are pump...
by qwerter96
Fri May 05, 2017 3:55 am
Forum: Bob's mods
Topic: Bob's Bug
Replies: 2
Views: 1176

Re: Bob's Bug

You're right, this issue is on all 3 fluid wagons including the vanilla. I posted on the main forum.
by qwerter96
Fri May 05, 2017 3:55 am
Forum: Resolved Problems and Bugs
Topic: Fluid Wagon in Map editor
Replies: 1
Views: 779

Fluid Wagon in Map editor

If you try to decouple the fluid wagons takn while creating a map the game crashes; error log is below I am on factorio 0.15.6 0.001 2017-05-04 23:50:03; Factorio 0.15.6 (build 29362, win64, alpha) 0.001 Operating system: Windows 10 (version 1607) 0.001 Program arguments: "C:\Users\Batman\Downl...
by qwerter96
Fri May 05, 2017 12:18 am
Forum: Bob's mods
Topic: Bob's Bug
Replies: 2
Views: 1176

Bob's Bug

Not sure where to post this, but when creating a scenario and placing a fluid wagon Mk3 then decouupling the last and middle tank the game crashes.

EDIT: this also happens when de coupling first and middle
by qwerter96
Fri Apr 28, 2017 11:12 pm
Forum: Angels Mods
Topic: Angels infinite ore yields
Replies: 7
Views: 6489

Re: Angels infinite ore yields

Jhonny wrote:Hi,

Like the mods, very frustrating with bob's but I'm getting there. Was wondering if the infinite ore rate per second goes down over time like oil does and what's the minimum?

Cheers
The ore does go down per usage and the minimum is configurable (default is 20%)
by qwerter96
Mon Feb 13, 2017 11:31 pm
Forum: Angels Mods
Topic: Angels infinite ore yields
Replies: 7
Views: 6489

Re: Angels infinite ore yields

Miners will pick a single tile at random per cycle and mine that, output the ore and then start the next cycle, pick a tile at random...So if the miner is placed on 10 tiles with ore, it will pick between these 10 tiles, if only placed on 1 tile with ore it will only mine that tile each cycle. The ...
by qwerter96
Mon Feb 13, 2017 10:43 pm
Forum: Angels Mods
Topic: Angels infinite ore yields
Replies: 7
Views: 6489

Re: Angels infinite ore yields

So the number of ore locations covered doesn't play any role, or is it just minimal? Will placing a drill on the edge of a patch have less ore/s than one that has every possible square covered by patch?
by qwerter96
Mon Feb 13, 2017 7:55 pm
Forum: Angels Mods
Topic: Angels infinite ore yields
Replies: 7
Views: 6489

Angels infinite ore yields

Can someone explain how angels infinite ore yields actually corresponds to ore/s? When I put a mine down I get a different value when I mouse over it than the value that appears when I click on it, than the value I get from actually counting how long it takes to get ore. Does covering more tiles wit...
by qwerter96
Fri Feb 10, 2017 3:17 am
Forum: Angels Mods
Topic: Redundant electrolyzer
Replies: 4
Views: 3835

Redundant electrolyzer

Are there any plans to deal with the redundant electrolyzers that bob's mods and angel's petrochem add in when used together? Alternatively, is there any danger to removing one or the other entirely by myself (would some recipes not work?)

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