Search found 282 matches

by abregado
Mon Mar 18, 2019 2:34 pm
Forum: Campaign / Scenario suggestions
Topic: Fueling NPE phase 1 is excruciating
Replies: 3
Views: 1167

Re: Fueling NPE phase 1 is excruciating

what exactly should such a tutorial teach? Do you mean belting coal to the required places?
by abregado
Mon Mar 18, 2019 2:33 pm
Forum: Campaign / Scenario suggestions
Topic: [planned] Make Compi stand still when saying "biter aggression unsafe level"
Replies: 1
Views: 818

Re: [planned] Make Compi stand still when saying "biter aggression unsafe level"

getting that robot to stand still is a tricky thing! Ill make sure in a later version that it delivers this message properly.
by abregado
Mon Mar 18, 2019 2:29 pm
Forum: Campaign / Scenario suggestions
Topic: [not planned] Add a story to Factorio
Replies: 4
Views: 1411

Re: [not planned] Add a story to Factorio

Please try to hold off on judgement for now, I think what we have planned for this will be still interesting. The art and level design should convey some sort of worldbuilding, but we dont want to answer any questions for the player.
by abregado
Sat Mar 16, 2019 10:57 pm
Forum: Resolved Problems and Bugs
Topic: [abregado] Build turrets quest not completing
Replies: 3
Views: 1343

Re: Build turrets confusing

actually the quest requires that you place a turret down, regardless of where you crafted it from. If you place turrets too far to the west, they dont register (fixed already). Did you play with the english translation? If not, then which one? Could it be a translation bug that caused you to think t...
by abregado
Sat Mar 16, 2019 10:54 pm
Forum: Campaign / Scenario suggestions
Topic: [not planned] Multiple difficulties in Intro and Campaign
Replies: 1
Views: 1150

Re: [0.17] Campaign suggestion: Difficulty slider

The new player would need to make this choice before understanding the consequences of the choice. At the time when a player decides that they want to make it easier, they probably are already capable of completing the challenge with a reload. Thanks for posting, but i don't think it will fit well h...
by abregado
Sat Mar 16, 2019 10:51 pm
Forum: Campaign / Scenario suggestions
Topic: [planned] Compilatron should not destroy your iron setup
Replies: 1
Views: 1115

Re: [0.17.14] Compilatron destroys setup

I'm still working on this, but there will be a solution. Thanks for the feedback and "Please remove that stuff" idea.
by abregado
Sat Mar 16, 2019 10:49 pm
Forum: Campaign / Scenario suggestions
Topic: [planned] Allow Compilatron to deal with being attacked
Replies: 4
Views: 1550

Re: [0.17.4] Biters hate Compy

we will add some way for Compilatron to deal with (but not kill) the biters. it will involve player intervention however.
by abregado
Sat Mar 16, 2019 10:46 pm
Forum: Campaign / Scenario suggestions
Topic: [planned] Get rid of the pausing modal windows
Replies: 3
Views: 1885

Re: [0.17.3] Introduction scenario notes

- Paused hints are not feeling helpful, in fact my triggerhappiness would not appreciate any pauses. You are iching to do as the hint says but you have to press Tab and then forget what it says. Too many hints in a same pause sequence to remember. No scrolling log provided to keep track of what's b...
by abregado
Sat Mar 16, 2019 10:41 pm
Forum: Campaign / Scenario suggestions
Topic: [not planned] change Mine Stone quest to Mine 5 Stone
Replies: 1
Views: 1036

Re: 0.17.1 - Objective Tree in Tutorial Incomplete, displaying False Positive

The player should gather this information from the recipe tooltip. In fact i suspect it will work better if they become confused and say "why is one stone not enough?". If it becomes more of a problem then I will look into changing it.

Thanks for the feedback.
by abregado
Sat Mar 16, 2019 10:38 pm
Forum: Implemented Suggestions
Topic: Suggestion for improving fleeing initial crash site
Replies: 1
Views: 1248

Re: Suggestion for improving fleeing initial crash site

Ive updated this section so that the player can stay "as long as they like", and eventually the biters come and attack slowly. The biters initially only attack miners and furnaces. Please try it out and give me your feedback on the new version.
by abregado
Sat Mar 16, 2019 10:36 pm
Forum: Campaign / Scenario suggestions
Topic: [not planned] Add a story to Factorio
Replies: 4
Views: 1411

Re: Story

Actually the plan is to remove the story completely, apart from the story you infer yourself.

Engineer has crashed on an alien world, that much is clear from the setting. We will reinforce this with the new crash site graphics. There is no plan to add story in the NPE or full length campaign.
by abregado
Sat Mar 16, 2019 10:34 pm
Forum: Outdated/Not implemented
Topic: New campaign play through comments
Replies: 1
Views: 1238

Re: New campaign play through comments

resolved in new version, although you will still need to automate your defenses if you walk very far from your base for longer periods of time.
Moving to outdated.
by abregado
Sat Mar 16, 2019 10:32 pm
Forum: Not a bug
Topic: compilatron turned of my alt-view
Replies: 1
Views: 671

Re: compilatron turned of my alt-view

currently, it is not turned off, but during cutscenes the recipe icons do not show.
I suspect you pressed the "toggle alt mode" button during the cutscene after seeing the icons disapear. This would have disabled it (mouse and keyboard input are not blocked during cutscenes)
by abregado
Sat Mar 16, 2019 10:28 pm
Forum: Outdated/Not implemented
Topic: [0.17.1] Failed Introduction missing build instructions
Replies: 1
Views: 1204

Re: [0.17.1] Failed Introduction missing build instructions

This step is designed to let the player apply knowledge they have to a different (but similar) problem. In the case of observed focus testers it is working very well.
by abregado
Sat Mar 16, 2019 10:25 pm
Forum: Outdated/Not implemented
Topic: 0.17 what i wish to see in a demo
Replies: 4
Views: 2203

Re: 0.17 what i wish to see in a demo

I feel like the new tutorial already hits your first three points, and I'm considering some of your Number 4 points.

Good feedback, but we have a new version now. Moving this to outdated.
by abregado
Sat Mar 16, 2019 10:22 pm
Forum: Implemented Suggestions
Topic: Labotary mission eat copper
Replies: 1
Views: 1113

Re: Labotary mission eat copper

the missing resources are refunded at the end of the quest
by abregado
Sat Mar 16, 2019 10:21 pm
Forum: Outdated/Not implemented
Topic: Post your screenshots and comments
Replies: 1
Views: 1183

Re: Post your screenshots and comments

Thanks for the screenshots, we have a new version now. Moving this to outdated
by abregado
Sat Mar 16, 2019 10:14 pm
Forum: Outdated/Not implemented
Topic: [0.17.2] Tutorial seems very difficult
Replies: 34
Views: 11730

Re: [0.17.2] Tutorial seems very difficult

Good feedback, but we have a new version now. Moving this to outdated
by abregado
Sat Mar 16, 2019 10:11 pm
Forum: Implemented Suggestions
Topic: [0.17.0] Tutorial: "Feeder" vs. "Loader"
Replies: 12
Views: 6962

Re: [0.17.0] Tutorial: "Feeder" vs. "Loader"

fixed in new version.

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