Search found 282 matches
- Tue Jun 11, 2019 1:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.17] Campain map corner render issue
- Replies: 1
- Views: 889
Re: [0.17.17] Campain map corner render issue
seems to be fixed in current version.
- Tue Jun 11, 2019 1:10 pm
- Forum: Implemented Suggestions
- Topic: [0.17.31] Tutorial observations
- Replies: 1
- Views: 1446
Re: [0.17.31] Tutorial observations
thanks for the feedback.
These issues have been resolved in the new version. Please let us know what you think.
These issues have been resolved in the new version. Please let us know what you think.
- Tue Jun 11, 2019 12:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.46] Compilatron not moving/showing black help text
- Replies: 3
- Views: 827
Re: [0.17.46] Compilatron not moving/showing black help text
Yes, in the latest version I gave Compilatron a little more patience. Trying to give the player some time to maybe figure things out for themselves.
Not a bug, but I will keep an eye on it.
Not a bug, but I will keep an eye on it.
- Tue Jun 11, 2019 12:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.0] The loader/feeder keeps eating items
- Replies: 3
- Views: 1517
Re: [abregado][0.17.0] The loader/feeder keeps eating items
New version implemented. Please check it out.
- Tue Jun 11, 2019 12:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.45]Compilatron skipping a step making the preview weird
- Replies: 1
- Views: 1994
Re: [abregado][0.17.45]Compilatron skipping a step making the preview weird
Fixed in latest version. Thanks for looking so close.
- Tue Jun 11, 2019 11:42 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.36] Bugs... bugs everywhere xD
- Replies: 1
- Views: 1084
Re: [abregado][0.17.36] Bugs... bugs everywhere xD
fixed in the latest version
- Tue Jun 11, 2019 8:37 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags]NPE bug wave will not stop
- Replies: 10
- Views: 4623
Re: NPE bug wave will not stop
Anything else you think you'll need? Do you remember the last quest that was shown in the objective window? Did you activate or deactivate any mods between playing the two sessions of Introduction? Did you change your name in the settings (I see you are called Bart2)? Ive figured out why there are ...
- Tue Jun 11, 2019 8:28 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags]NPE bug wave will not stop
- Replies: 10
- Views: 4623
Re: NPE bug wave will not stop
interesting. Something is weird both with the quest progression and with the biter base recovery which was triggered because you cleared the map. Taking a look now.
PS. Thanks for playing so long that you cleared the map. You are in untested territory
PS. Thanks for playing so long that you cleared the map. You are in untested territory
- Tue Jun 11, 2019 8:12 am
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 37678
Re: Friday Facts #298 - Demo upgrade for Stable
I don't get it. Why do you need a 1x1 "quest item consumer"? There are only three real places that things are "consumed" in factorio. Science, military-consumables (Bullets) and Rockets. Increasing the Science costs only takes you so far. In the Introduction I already did that. ...
- Tue Jun 11, 2019 8:04 am
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 37678
- Sat Jun 08, 2019 10:17 pm
- Forum: Ideas and Suggestions
- Topic: Disable all mods in campaign
- Replies: 6
- Views: 1760
Re: Disable all mods in campaign
agree, but havent implemented yet. Solution not yet designed.
- Sat Jun 08, 2019 8:35 am
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 37678
Re: Friday Facts #298 - Demo upgrade for Stable
Nice feedback, I guess if you put in so much effort Id better do so as well. - Compilatron's dialogs go over the inventory GUI (and everything else for that matter - which can be annoying when it obscures a significant part of the screen). This was later annoying when he would always put his "o...
- Fri Jun 07, 2019 6:44 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 37678
- Fri Jun 07, 2019 6:41 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 37678
- Fri Jun 07, 2019 3:21 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 37678
Re: Friday Facts #298 - Demo upgrade for Stable
The "automatic" mining drills placed by compi run out of fuel after less than 30 seconds? Yes, the amount of items that can be moved by the inserters is specifically chosen so that the player needs to reload both the iron drills and the furnaces before they produce 50 plates. This is so w...
- Fri Jun 07, 2019 1:06 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 37678
Re: Friday Facts #298 - Demo upgrade for Stable
One thing I truly hate about Destroyer capsules and despite them being awesome even pre-balance is the fact that by the time you deploy your max follower count of them - you literally have about a minute before they start exploding. I agree, even Defenders are loads of fun once you auto deploy them...
- Fri Jun 07, 2019 12:43 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 37678
Re: Friday Facts #298 - Demo upgrade for Stable
As for a replacement, you do not need a "1x1 consumer item" (it will make just as little sense), just have the player gather enough items in his inventory, or insert them with an inserter into a chest. That is precisely what seems to happens in the new verson. You load a "locked ches...
- Fri Jun 07, 2019 12:40 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 37678
Re: Friday Facts #298 - Demo upgrade for Stable
Wouldn't it be more intuitive to insert directly into the broken structure the same one would insert into a working structure? Not really. Then you would have the confusion from the one structure that changes its state from "you cant open it" to "you can open it". We want to hav...
- Tue May 28, 2019 4:54 pm
- Forum: Duplicates
- Topic: 0.17.34 Scenario "Arrival" Objective Bug
- Replies: 2
- Views: 875
Re: 0.17.34 Scenario "Arrival" Objective Bug
Currently the Compilatron does not give you very much help in the second half. You should have continued to recieve quests in the top left of the screen. Could you confirm this was the case.
If possible please attach a save game.
(moving to bug forum since this looks like a bug)
If possible please attach a save game.
(moving to bug forum since this looks like a bug)
- Tue May 28, 2019 4:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.18] Compilatron getting in the way
- Replies: 1
- Views: 974
Re: [0.17.18] Compilatron getting in the way
should be fixed in the next version. We changed the way Compilatron chooses where to stand.