Ive got the zones working well so far.
So anything added to the Global object will be stored on save and retrieved on load?
Search found 282 matches
- Thu Jan 28, 2016 2:03 am
- Forum: Modding help
- Topic: Limiting Weapon use in zone
- Replies: 3
- Views: 9614
- Wed Jan 27, 2016 4:35 am
- Forum: Modding help
- Topic: Limiting Weapon use in zone
- Replies: 3
- Views: 9614
Limiting Weapon use in zone
Im working on some scripts for a modified version of Factorio to use in schools and holiday programs. The next step is to be able to define zones in the control.lua for a scenario in which the players are not allowed to fire weapons, activate capsules/grenades, or drive vehicles. Stopping players fr...
- Thu Aug 27, 2015 1:43 pm
- Forum: Maps and Scenarios
- Topic: [12.1] Scenario for Students
- Replies: 11
- Views: 27156
Re: [12.1] Scenario for Students
Thanks for the feedback. Interestingly I never tested this with the sound on! I work in an office full of people who are not just playing Factorio all day so sound effects are super distracting for them! I dont believe it is possible for me to activate ALT view from code. I thought I removed all the...
- Thu Aug 20, 2015 5:55 pm
- Forum: News
- Topic: Friday Facts #99 - MP forwarding
- Replies: 43
- Views: 34800
Re: Friday Facts #99 - MP forwarding
wow! Im really excited that there are so many people interested in using video games for learning. Im back in Frankfurt now and have started work on a whole bunch of new content for Invent the World. If anyone wants to meet in Hangouts, Skype or in real life to discuss the possibilities please do PM...
- Mon Aug 17, 2015 9:20 am
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 113009
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
wow, awesome! thanks for making it so easy. The plan is to use it for instructions and recipes in the world. Since the levels will be multiplayer its kind of tricky to use the exisiting 'pause with ui popup' method. The lamps however are awesome and will come in handy when I move on to competitive c...
- Sun Aug 16, 2015 7:03 pm
- Forum: Maps and Scenarios
- Topic: [12.1] Scenario for Students
- Replies: 11
- Views: 27156
Re: [12.1] Scenario for Students
Ok Ive updated the OP and the map to reflect some of the suggestions. I also wrote instructions in the OP for those who have never used a custom scenario before. https://www.dropbox.com/s/xdv2wst9p4k30kp/itwtest4.zip?dl=0 All pre-placed belts are now red belts The un-reciped labs have been fixed una...
- Sun Aug 16, 2015 2:46 pm
- Forum: Maps and Scenarios
- Topic: [12.1] Scenario for Students
- Replies: 11
- Views: 27156
Re: [12.1] Scenario for Students
The students will receive a course book with the recipes inside.Perhaps I can create a display with logistic Chests or smart inserters as they show their "selected" item in the alt view.
The mining speed idea is great now that I understand it.
The mining speed idea is great now that I understand it.
- Sun Aug 16, 2015 2:38 pm
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 113009
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
It is still nice to ask 
- Sat Aug 15, 2015 5:01 pm
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 113009
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
May I disassemble and add some custom textures for my educational content?
- Sat Aug 15, 2015 4:59 pm
- Forum: Ideas and Requests For Mods
- Topic: In world signage (Diagetic UI)
- Replies: 3
- Views: 9109
Re: In world signage (Diagetic UI)
This is really great! Thanks for the link
- Sat Aug 15, 2015 4:57 pm
- Forum: Maps and Scenarios
- Topic: [12.1] Scenario for Students
- Replies: 11
- Views: 27156
Re: [12.1] Scenario for Students
Ok to address some of the issues: Yes there are 6 Assemblers that should be set to Green-Science-Packs. My bad. Yes the size is obnoxiously large! I made it this way for the test version but the final version will be much more compact. Also each of the 5 areas will only accomodate 2 players, who wil...
- Tue Aug 11, 2015 9:16 am
- Forum: Maps and Scenarios
- Topic: [12.1] Scenario for Students
- Replies: 11
- Views: 27156
Re: [12.1] Scenario for Students
Ive tested this on 12.3 and it seems to work fine
- Tue Aug 11, 2015 9:16 am
- Forum: Modding help
- Topic: Possible with custom Scenario?
- Replies: 12
- Views: 3307
Re: Possible with custom Scenario?
Sometimes we thought there was nothing to do, so we'd go and randomly fix issues in other 2 bases, or attack aliens. Apart from that, no real issues with it. Ok, my levels wont have any aggressive combat in them, so I might have to entertain them some other way. Perhaps constant attacks and turret ...
- Tue Aug 11, 2015 8:55 am
- Forum: Ideas and Requests For Mods
- Topic: In world signage (Diagetic UI)
- Replies: 3
- Views: 9109
In world signage (Diagetic UI)
I'm building some very structured content that needs to contain its own instructions. In Minecraft I use in world signs to give the player information about where to go and what needs to be done. In Factorio there does not seem to be any way to "write on the world". A few ideas for Diageti...
- Tue Aug 11, 2015 7:57 am
- Forum: Modding help
- Topic: Possible with custom Scenario?
- Replies: 12
- Views: 3307
Re: Possible with custom Scenario?
Interesting, I just clicked on FishSandwichs 'Split Dependancies' series. Its a lot like what Im expecting the multiplayer to be like. Fish: Did you find any gameplay issues with one area? Did you find one player had too little to do? if so, how did you combat it? Gosh those are some lucky students....
- Mon Aug 10, 2015 9:49 am
- Forum: Maps and Scenarios
- Topic: [12.1] Scenario for Students
- Replies: 11
- Views: 27156
[12.1] Scenario for Students
I've put together a prototype single player version of a scenario designed to teach students (12-15) by demonstrating the Engineering Design Process. The students must first connect the pre-placed assemblers with conveyors, then try to maximize the output (average items placed into the score chest p...
- Mon Aug 10, 2015 9:10 am
- Forum: Modding help
- Topic: Possible with custom Scenario?
- Replies: 12
- Views: 3307
Re: Possible with custom Scenario?
Ok, so far things are looking good. 3-5 Are done. Ive created a prototype level to demonstrate the idea. This level is designed for teams of students who should work together to build infrastructure for a factory to maximize its output. I have not implemented the spawn system in this level but it se...
- Thu Jul 30, 2015 9:39 pm
- Forum: Modding help
- Topic: Possible with custom Scenario?
- Replies: 12
- Views: 3307
Re: Possible with custom Scenario?
For number 2 I had considered checking contents each time a new item is produced. Any idea how one could add a custom event to listen for (on_item_assembled) ??
- Wed Jul 29, 2015 9:26 pm
- Forum: Modding help
- Topic: Possible with custom Scenario?
- Replies: 12
- Views: 3307
Re: Possible with custom Scenario?
Well, I can help you with #1 Thanks! This looks good. At some point I want to try to build a 'Lobby Surface' with teleports to different zones. This particular map has 2-4 players on different islands with just indestructible conveyors and trains running between them. So I will create a list of spa...
- Wed Jul 29, 2015 9:23 pm
- Forum: Modding help
- Topic: Possible with custom Scenario?
- Replies: 12
- Views: 3307
Re: Possible with custom Scenario?
I managed to get 3 and 5 with one bit of code. First I set all Assemblers on the map to use the game.forces.neutral force. Then I disable the recipes for the game.forces.player force. This map requires the player use Assemblers with fixed recipes that cant be moved. Some of them will need to be 'res...