Search found 282 matches
- Sat Jul 01, 2017 8:25 am
- Forum: Multiplayer
- Topic: Invent the World Testing Server
- Replies: 10
- Views: 3953
Re: Invent the World Testing Server
Also, how would you build a pistol and ammo, if you only build the steam setup afterwards. You can't handcraft military... In contrast to a normal playthrough, here the first objective is power. Yes indeed you cannot. We don't give the students strict instructions at the beginning and let them play...
- Fri Jun 30, 2017 8:30 am
- Forum: Multiplayer
- Topic: Invent the World Testing Server
- Replies: 10
- Views: 3953
Re: Invent the World Testing Server
All fixed. The server is now running the proper version of Trunked Tech. Maybe it would be awesome if anyone or the Thread Opener could upload an Modpack for the Server ? Cheers I would have done this if all the mods were of my making. When we run the classes we use LiveUSB (Bootable Linux Distros) ...
- Fri Jun 30, 2017 7:49 am
- Forum: Multiplayer
- Topic: Invent the World Testing Server
- Replies: 10
- Views: 3953
Re: Invent the World Testing Server
I'm trying to get the mods, but Trunked Tech Tree is version 0.0.3 on the server, however I can only find 0.0.1,0.0.2 and 0.0.4 on the mods portal. Thanks I will fix that up now. I am insulted at the fact that you think it will take 6 hours for 8-12 year olds to build red science. Most of the playe...
- Thu Jun 29, 2017 11:59 am
- Forum: Spread the Word
- Topic: How about using it in the classroom?
- Replies: 15
- Views: 12591
Re: How about using it in the classroom?
I am running a testing server if anyone wants to try out the setup we use for holiday programs. Educators welcome! The mods are all on the portal so anyone is welcome to use them.
viewtopic.php?f=53&t=50324
viewtopic.php?f=53&t=50324
- Thu Jun 29, 2017 10:45 am
- Forum: Multiplayer
- Topic: Invent the World Testing Server
- Replies: 10
- Views: 3953
Re: Invent the World Testing Server
What to expect from the Scenario: * You will spawn on an island that nobody else has used yet * You will have a bunch of items to start with * Your island should have some of each basic resource * You cannot change the research * Many items cannot be hand crafted * Your maximum inventory size is red...
- Thu Jun 29, 2017 10:38 am
- Forum: Multiplayer
- Topic: Invent the World Testing Server
- Replies: 10
- Views: 3953
Invent the World Testing Server
Ive been using Factorio in afterschool and holiday courses for 2-3 years now. Our company Invent the World was briefly mentioned in the FFF a while ago. Current content was demoed at the Factorio 1mil party. Some people where interested in testing and trying out the content from home so I decided to...
- Thu Jun 22, 2017 8:22 am
- Forum: Spread the Word
- Topic: How about using it in the classroom?
- Replies: 15
- Views: 12591
Re: How about using it in the classroom?
Difficulty: The authors of this game need to provide low-cost volume licensing, to help get this off the ground. Would be nice if there was an educational purchasing route other than having to set up 25-250 unique Steam accounts owned by the school so that several sessions of students can use it. F...
- Thu Jun 22, 2017 8:16 am
- Forum: Spread the Word
- Topic: How about using it in the classroom?
- Replies: 15
- Views: 12591
Re: How about using it in the classroom?
We are using Factorio for problem solving, critical thinking and other soft skills. I think that when thinking of uses for games in the classroom, people get too hung up on the "what does it simulate?" train of thought. As we know from Factorio, some trains are very dangerous! When dealing...
- Sat Jun 17, 2017 12:05 pm
- Forum: Celebration Party
- Topic: Friday Beer Festival
- Replies: 2
- Views: 2768
Re: Friday Beer Festival
We are leaving now. Small change of plans. We will take the 2 tram from Narodni Trida and not walk down to the river beforehand. See you all there.
- Fri Jun 16, 2017 4:02 pm
- Forum: Celebration Party
- Topic: Friday Beer Festival
- Replies: 2
- Views: 2768
Re: Friday Beer Festival
We arrived early at the festival. It's 450 cr or 18 euro. There are 60+ breweries with 2 beers each. Unlimited tasting.
- Thu Jun 15, 2017 8:17 pm
- Forum: Celebration Party
- Topic: Friday Beer Festival
- Replies: 2
- Views: 2768
Friday Beer Festival
My partner (German) and I (Australian) have arrived in Prague and thought we would share our plans if anyone else wants to meet up before the party. Friday: There is a Microbrewery Festival at the Prague Castle Gardens from 2pm until 8pm. We will be going at around 6pm until it finishes and then hea...
- Mon May 29, 2017 10:07 am
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 32159
Re: Friday Facts #192 - One million
I was hoping to come visit you guys in August, but this was a convincing reason to come early.
Ticket purchased, now to decide to rent a car and drive the measley 500kms from Frankfurt or to take the Bus.
Ticket purchased, now to decide to rent a car and drive the measley 500kms from Frankfurt or to take the Bus.
- Sun May 14, 2017 12:09 pm
- Forum: Maps and Scenarios
- Topic: Creating an empty map?
- Replies: 4
- Views: 6730
Re: Creating an empty map?
You can override the autoplace controls when you create a new surface. Have a read in the documentation here http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.create_surface When providing a MapSettings table, provide an empty autoplace controls object. It should generate nothing a...
- Thu Feb 16, 2017 11:21 am
- Forum: Resource Spawner Overhaul
- Topic: [Quick fix] modify resource spacing with collision_box
- Replies: 1
- Views: 991
Re: [Quick fix] modify resource spacing with collision_box
Oh it seems I missed http://lua-api.factorio.com/latest/LuaS ... ace_entity
which would also work.
which would also work.
- Thu Feb 16, 2017 11:19 am
- Forum: Modding help
- Topic: surface.create_entity does not respect collision boxes
- Replies: 2
- Views: 881
Re: surface.create_entity does not respect collision boxes
Wow, thanks! somehow I completely missed that and used count_entities_filtered instead. FIXED!
- Thu Feb 16, 2017 2:08 am
- Forum: Modding help
- Topic: surface.create_entity does not respect collision boxes
- Replies: 2
- Views: 881
surface.create_entity does not respect collision boxes
Discovered this while messing with autoplace controls. Increasing the size of a resources Collision Box causes the autoplace controls to nicely space out the resource tiles. After trying this with a custom script to spawn objects in a field I discovered that Surface.create_entity does not respect co...
- Thu Feb 16, 2017 2:07 am
- Forum: Resource Spawner Overhaul
- Topic: [Quick fix] modify resource spacing with collision_box
- Replies: 1
- Views: 991
[Quick fix] modify resource spacing with collision_box
I like to play with unlimited richness. When using autoplace controls I increase the size of the resource collision_box to give the patches some nice spacing, and to limit the "spray and pray" nature of miner placement. After being introduced to RSO its hard to go back to old resource plac...
- Thu Feb 04, 2016 5:32 am
- Forum: Modding help
- Topic: Stopping players from selecting research
- Replies: 7
- Views: 11505
Re: Stopping players from selecting research
Its not completely necessary to move the Labs to a controlling force, as the Labs will be controlled by the first player (in this case a teacher). The level is for a class of 25 kids and 2 teachers.
- Sun Jan 31, 2016 11:53 pm
- Forum: Modding help
- Topic: Stopping players from selecting research
- Replies: 7
- Views: 11505
Re: Stooping players from selecting research
I was hoping that the on_started_research callback would give the index of the player who started it. Then I could make a voting system for technology. Alas, I will have to find a new way. Oh woe is me for bringing this on myself.. haha.. a scenario for 26 players is rather an interesting design con...
- Sun Jan 31, 2016 10:55 am
- Forum: Modding help
- Topic: Stopping players from selecting research
- Replies: 7
- Views: 11505
Stopping players from selecting research
Ok, next up. I am writing scenarios in which the first player (host at creation) is a super user. I want all other players to be unable to select research. I can find a way to disable research for an entire force, but not per player. Before I go in for a hacky solution I thought it best to ask every...