Search found 282 matches

by abregado
Wed Aug 14, 2019 9:41 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

Thanks for the reply. There are multiple developers however and the game has been fully playable for a long time now, why not split the resources on bug fixes and new features? There are no game breaking bugs anymore. We work in cycles. Since every feature is "owned" by the developer who ...
by abregado
Wed Aug 14, 2019 9:27 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

Thanks for the long feedback. Compilatron is still a pain. He sits right where I want to build my steam engines. Lot better than the first version of this Introduction scenario, but perhaps he should sit closer to the water where he's less likely to be in the way. Yeah, this is because it has only o...
by abregado
Wed Aug 14, 2019 9:18 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

newllama wrote: ↑
Mon Aug 05, 2019 10:14 pm
In the old campaign, "A New Hope" level 2 the player discovers a large base that has been decimated by biters.
This will most likely make it in, but it is for the final art pass on the map. For 0.17 stable it isn't classified as high priority.
by abregado
Wed Aug 14, 2019 9:07 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

"Research the Crash site black box"..... okay I was "trapped" about 2-5mins... I thought I have to search for the black box in a wreck part which are now accessable. I couldn't find anything, I thought this was my fault or a bug, that I cannot find a item anywhere, until I check...
by abregado
Sat Aug 03, 2019 8:02 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

The old demo has a very limited amount of content, and only about 2 hours of playtime. Hmm, I got... I don't know (the game won't load/show playtime for the saves anymore)... maybe 15 hours out of it? I got some interesting puzzles out of it. Underground belts, splitters, and the like will extend g...
by abregado
Sat Aug 03, 2019 7:55 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

Thanks for the long feedback. It seems that a few of your points are simply you becoming confused because your regular Freeplay methodologies are not available in this scenario. I will address the other points because you have some good feedback here. 3- Also, what happened to the belts and miners I...
by abregado
Sat Aug 03, 2019 7:32 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

JD-Plays wrote: ↑
Sat Aug 03, 2019 12:51 am
Thanks for this, Coming to visit are you?
Sort of "visit". I'm from Melbourne originally but I am immigrating to Europe. This will be my last trip home for several years.
by abregado
Sat Aug 03, 2019 7:28 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

ManaUser wrote: ↑
Sat Aug 03, 2019 2:33 am
One quick nitpick: In the evacuation stage it asks me to pick things up. But I'd already picked up everything I wanted in the previous step.
If there is nothing left to take, the quest should auto complete. Ill look into it.
by abregado
Sat Aug 03, 2019 7:26 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

Blaster wrote: ↑
Fri Aug 02, 2019 11:14 pm
Oh, almost forgot to mention. The bounding boxes for the diagonal cliff edges are too big.
This is being looked at.
by abregado
Fri Aug 02, 2019 9:48 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

AndrewIRL wrote: ↑
Fri Aug 02, 2019 9:33 pm
Tutorial: New players shouldn't come away terrified of biters.
This. We will put some serious tough biter challenges in the full length campaign.
by abregado
Fri Aug 02, 2019 8:52 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

Think i got a different one than most reported crashes (happened after arming turrets with a overly expanded and defended base... based on last versions trauma :D ): The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::...
by abregado
Fri Aug 02, 2019 8:25 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

Ok, bug fix for the demo crash will be in the next release. Keep trying and sending over those bug reports!!! Before I get started, I want to caveat this with the fact that this topic (the new introduction campaign) does deserve discussion, but maybe there were more urgent topics to cover this week?...
by abregado
Fri Aug 02, 2019 8:08 pm
Forum: Resolved Problems and Bugs
Topic: Intro Campaign Crashes
Replies: 2
Views: 805

Re: Intro Campaign Crashes

I tried to reproduce but it does not happen here.

Are you using the demo or the full experimental version?

Could you post a save?
by abregado
Fri Aug 02, 2019 7:59 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

Demo crashed - Posted as bug as well. they have got me to. So I tried the Experimental Demo.... by downloading the demo... The demo crashed. Here's a report I'm just whipping up a fix for this. My bus to Frankfurt (and then on to Australia for holidays) leaves in 40 minutes so I think i can squeeze...
by abregado
Fri Aug 02, 2019 7:57 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 63847

Re: Friday Facts #306 - Experimental Demo

But to stay on topic, look at the Demo tech tree: you have robot cargo expansion as a red science item!!! In the actual game (as of 0.17.60) this is a blue science item. Please play the new Demo before you comment on anything in the tech tree. The icon you speak of is a placeholder for something el...
by abregado
Fri Jun 21, 2019 3:38 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 25232

Re: Friday Facts #300 - Special edition

Shoooter13 wrote: ↑
Fri Jun 21, 2019 3:20 pm
Ben Buckton don't send me t-shirt(((
Klonan is still looking into why the parcel was returned. Sorry that you had to wait so long.
by abregado
Tue Jun 11, 2019 2:05 pm
Forum: Not a bug
Topic: [0.17.36] Compilatron pathfinding issues
Replies: 1
Views: 768

Re: [0.17.36] Compilatron pathfinding issues

we are aware of this, and looking into a solution for making the movement better.
This is currently working as expected.
by abregado
Tue Jun 11, 2019 1:53 pm
Forum: Ideas and Suggestions
Topic: [0.17.53] Campaign cannot be completed if Compilatron destroys the salvaged electronic circuits
Replies: 1
Views: 1266

Re: [0.17.41] Campaign cannot be completed if Compilatron destroys the salvaged electronic circuits

it is planned that compilatron will replace items from chests that it removes when pathfinding.

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