Search found 282 matches
- Wed Aug 14, 2019 9:41 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
Re: Friday Facts #306 - Experimental Demo
Thanks for the reply. There are multiple developers however and the game has been fully playable for a long time now, why not split the resources on bug fixes and new features? There are no game breaking bugs anymore. We work in cycles. Since every feature is "owned" by the developer who ...
- Wed Aug 14, 2019 9:27 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
Re: Friday Facts #306 - Experimental Demo
Thanks for the long feedback. Compilatron is still a pain. He sits right where I want to build my steam engines. Lot better than the first version of this Introduction scenario, but perhaps he should sit closer to the water where he's less likely to be in the way. Yeah, this is because it has only o...
- Wed Aug 14, 2019 9:18 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
- Wed Aug 14, 2019 9:07 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
Re: Friday Facts #306 - Experimental Demo
"Research the Crash site black box"..... okay I was "trapped" about 2-5mins... I thought I have to search for the black box in a wreck part which are now accessable. I couldn't find anything, I thought this was my fault or a bug, that I cannot find a item anywhere, until I check...
- Sat Aug 03, 2019 8:02 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
Re: Friday Facts #306 - Experimental Demo
The old demo has a very limited amount of content, and only about 2 hours of playtime. Hmm, I got... I don't know (the game won't load/show playtime for the saves anymore)... maybe 15 hours out of it? I got some interesting puzzles out of it. Underground belts, splitters, and the like will extend g...
- Sat Aug 03, 2019 7:55 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
Re: Friday Facts #306 - Experimental Demo
Thanks for the long feedback. It seems that a few of your points are simply you becoming confused because your regular Freeplay methodologies are not available in this scenario. I will address the other points because you have some good feedback here. 3- Also, what happened to the belts and miners I...
- Sat Aug 03, 2019 7:32 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
- Sat Aug 03, 2019 7:28 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
- Sat Aug 03, 2019 7:26 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
- Fri Aug 02, 2019 9:48 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
- Fri Aug 02, 2019 8:52 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
Re: Friday Facts #306 - Experimental Demo
Think i got a different one than most reported crashes (happened after arming turrets with a overly expanded and defended base... based on last versions trauma :D ): The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::...
- Fri Aug 02, 2019 8:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.61 Demo][fixed] Reproducible crash when biters eat my base
- Replies: 1
- Views: 610
Re: [0.17.61 Demo] Reproducible crash when biters eat my base
Fixed in next release
- Fri Aug 02, 2019 8:25 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
Re: Friday Facts #306 - Experimental Demo
Ok, bug fix for the demo crash will be in the next release. Keep trying and sending over those bug reports!!! Before I get started, I want to caveat this with the fact that this topic (the new introduction campaign) does deserve discussion, but maybe there were more urgent topics to cover this week?...
- Fri Aug 02, 2019 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: Intro Campaign Crashes
- Replies: 2
- Views: 556
Re: Intro Campaign Crashes
I tried to reproduce but it does not happen here.
Are you using the demo or the full experimental version?
Could you post a save?
Are you using the demo or the full experimental version?
Could you post a save?
- Fri Aug 02, 2019 7:59 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
Re: Friday Facts #306 - Experimental Demo
Demo crashed - Posted as bug as well. they have got me to. So I tried the Experimental Demo.... by downloading the demo... The demo crashed. Here's a report I'm just whipping up a fix for this. My bus to Frankfurt (and then on to Australia for holidays) leaves in 40 minutes so I think i can squeeze...
- Fri Aug 02, 2019 7:57 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 47904
Re: Friday Facts #306 - Experimental Demo
But to stay on topic, look at the Demo tech tree: you have robot cargo expansion as a red science item!!! In the actual game (as of 0.17.60) this is a blue science item. Please play the new Demo before you comment on anything in the tech tree. The icon you speak of is a placeholder for something el...
- Fri Jun 21, 2019 3:38 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 19795
Re: Friday Facts #300 - Special edition
Klonan is still looking into why the parcel was returned. Sorry that you had to wait so long.
- Tue Jun 11, 2019 2:05 pm
- Forum: Not a bug
- Topic: [0.17.36] Compilatron pathfinding issues
- Replies: 1
- Views: 530
Re: [0.17.36] Compilatron pathfinding issues
we are aware of this, and looking into a solution for making the movement better.
This is currently working as expected.
This is currently working as expected.
- Tue Jun 11, 2019 1:53 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.53] Campaign cannot be completed if Compilatron destroys the salvaged electronic circuits
- Replies: 1
- Views: 965
Re: [0.17.41] Campaign cannot be completed if Compilatron destroys the salvaged electronic circuits
it is planned that compilatron will replace items from chests that it removes when pathfinding.
- Tue Jun 11, 2019 1:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.47] Introduction: stuck in camera mode
- Replies: 1
- Views: 559
Re: [0.17.47] Introduction: stuck in camera mode
fixed in next release