Search found 282 matches
- Fri Mar 15, 2019 11:10 am
- Forum: Not a bug
- Topic: Invincible Compilatron is attacked by bitters
- Replies: 1
- Views: 477
Re: Invincible Compilatron is attacked by bitters
There are some planned changes to how Compilatron deals with Biters. For now, it isnt a bug
- Fri Mar 15, 2019 11:08 am
- Forum: Not a bug
- Topic: [0.17.4] Description error of iron stick
- Replies: 1
- Views: 697
Re: [0.17.4] Description error of iron stick
Iron sticks have been removed in the introduction, so i guess this is fixed
- Fri Mar 15, 2019 11:00 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.4] Compilatron kited aliens to my new base
- Replies: 2
- Views: 1543
Re: [0.17.4] Compilatron kited aliens to my new base
There are already some pretty serious checks to stop this happening. If it becomes more of a problem then Ill add something more powerful.
- Fri Mar 15, 2019 10:58 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.4] Inconsistent window title bar textures
- Replies: 4
- Views: 3024
Re: [0.17.4] Inconsistent window title bar textures
fixed in next release
- Fri Mar 15, 2019 10:57 am
- Forum: Won't fix.
- Topic: [wheybags][0.17.4] Compilatron can kill player
- Replies: 5
- Views: 3198
Re: [wheybags][0.17.4] Compilatron can kill player
working on a solution
- Fri Mar 15, 2019 10:55 am
- Forum: Resolved Problems and Bugs
- Topic: Biters lose aggro on game load
- Replies: 1
- Views: 1986
Re: Biters lose aggro on game load
Is it caused by some biter AI we wont use in the next version. Consider it fixed
- Fri Mar 15, 2019 10:52 am
- Forum: 1 / 0 magic
- Topic: [0.17.4] Stuck in NPE, can't craft power pole
- Replies: 3
- Views: 2263
Re: [0.17.4] Stuck in NPE, can't craft power pole
Unreproduceable. We will look into it if we receive more reports.
- Fri Mar 15, 2019 10:50 am
- Forum: Duplicates
- Topic: [0.17.5] Open textbox without inventory open
- Replies: 1
- Views: 553
Re: [0.17.5] Open textbox without inventory open
Duplicate of
66837
66837
- Fri Mar 15, 2019 10:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Crash when mining "scrap metal"
- Replies: 6
- Views: 4031
Re: [0.17.0] Crash when mining "scrap metal"
Fixed in next Introduction release
- Fri Mar 15, 2019 10:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Frozen biters in Introduction
- Replies: 2
- Views: 2440
Re: [0.17.4] biter stop moving when they touch a breakable object.
It is a bug, and it should be fixed in the next release.
- Fri Mar 15, 2019 10:42 am
- Forum: Resolved Problems and Bugs
- Topic: "Notice" poping up every time I want to save game
- Replies: 14
- Views: 4968
Re: "Notice" poping up every time I want to save game
Fixed in 17.13 by Rseding
- Fri Mar 15, 2019 10:38 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.4] Too many biters for game to handle
- Replies: 3
- Views: 3107
Re: [0.17.4] Too many biters for game to handle
Fixed in the next version of the Introduction
- Wed Mar 13, 2019 8:51 am
- Forum: Campaign / Scenario suggestions
- Topic: New Player Experience Improvements
- Replies: 3
- Views: 1385
Re: New Player Experience Improvements
newbies are sadly a non-renewable resource
- Tue Mar 12, 2019 3:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.4] Inconsistent window title bar textures
- Replies: 4
- Views: 3024
[abregado][0.17.4] Inconsistent window title bar textures
ahh yes, that is because we cannot currently use lua to remove the draggable texture. I will make a request for it.
- Tue Mar 12, 2019 3:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.1] Compilatron fails to build all the things
- Replies: 2
- Views: 2348
Re: [abregado][0.17.1] Compilatron fails to build all the things
I can see what is causing this. We will make a change to how Compi builds.
- Tue Mar 12, 2019 3:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.0] Provide a steam engine with steam minor issue
- Replies: 4
- Views: 2879
Re: [abregado][0.17.0] Provide a steam engine with steam minor issue
I think i know what is causing this. I will take a look.
- Tue Mar 12, 2019 2:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.0] The loader/feeder keeps eating items
- Replies: 3
- Views: 1519
Re: The Temporary inserter eats everything
Im working on a better solution for this. Compilatron will refund the items in a much more obvious way.
During focus testing, it was helpful for new players that everything on belts kept moving, so we decided to keep it that way.
During focus testing, it was helpful for new players that everything on belts kept moving, so we decided to keep it that way.
- Tue Mar 12, 2019 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.0] Tutorial does not detect gun turret when built
- Replies: 8
- Views: 2893
Re: [0.17.0] Tutorial does not detect gun turret when built
yes, the quest only detects turrets placed in the 'east-expansion' area. During focus testing, new players didnt tend to build so far to the left. While i refuse to add any invisible "no-build" zones, I will come up with another solution for this. Also, where you have built, the biters in ...
- Tue Mar 12, 2019 2:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.11] Tutorial - Recipe open for assembler mk2 but not steel
- Replies: 1
- Views: 3961
Re: [0.17.11] Tutorial - Recipe open for assembler mk2 but not steel
This was a minor oversight, it will be fixed in the next update to the Introduction.
- Tue Mar 12, 2019 2:20 pm
- Forum: Implemented Suggestions
- Topic: [0.17.7] Not-tutorial
- Replies: 3
- Views: 1921
Re: [0.17.7] Not-tutorial
Oh yes, there will be some smaller chunks that are there to be eaten, or have pieces of them eaten away. The 6 pre-placed structures in the crash zone should be large set pieces.
Sorry for the confusion.
Sorry for the confusion.