Search found 282 matches
- Sat Mar 16, 2019 10:09 pm
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 27684
Re: [0.17.1] intro too hard
thanks for all the feedback about this. Ive tweaked all the attacks and added a lot more warning/build up to the big attack. Please try out the new version and let me know if you think it is more reasonable.
- Sat Mar 16, 2019 10:06 pm
- Forum: Implemented Suggestions
- Topic: "This tile is blocked"
- Replies: 1
- Views: 782
Re: "This tile is blocked"
This is already shown by Compilatron, although a few people have posted that they did not trigger it. So I redid the section where it is shown and so it is more thorough.
- Sat Mar 16, 2019 10:03 pm
- Forum: Implemented Suggestions
- Topic: [0.17.2] Compilatron destroying wooden chest
- Replies: 3
- Views: 1438
Re: [0.17.2] Compilatron destroying wooden chest
This has been fixed in the next version, which will go out next week.
- Sat Mar 16, 2019 11:31 am
- Forum: Modding help
- Topic: how to consistently detect when entities have electricity?
- Replies: 2
- Views: 739
Re: how to consistently detect when entities have electricity?
Try using this:
https://lua-api.factorio.com/latest/Lua ... ity.status
and
https://lua-api.factorio.com/latest/def ... ity_status
These are the statuses that show up in the tooltip now to tell you what is wrong with various machines.
https://lua-api.factorio.com/latest/Lua ... ity.status
and
https://lua-api.factorio.com/latest/def ... ity_status
These are the statuses that show up in the tooltip now to tell you what is wrong with various machines.
- Sat Mar 16, 2019 10:30 am
- Forum: Ideas and Suggestions
- Topic: Local power connector module for modular armor
- Replies: 95
- Views: 31246
Re: Local power connector module for modular armor
How very Astroneer!
Actually the way it is done in Astroneer is very innovative and fun.
Actually the way it is done in Astroneer is very innovative and fun.
- Sat Mar 16, 2019 10:16 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.14] non-recoverable error when oeprating scrap metal
- Replies: 2
- Views: 2236
Re: [0.17.14] non-recoverable error when oeprating scrap metal
They told me they fixed it! hehe
Yeah, this one was hard to reproduce and I thought my earlier fix had solved it. Will take another look. Thanks
Yeah, this one was hard to reproduce and I thought my earlier fix had solved it. Will take another look. Thanks
- Sat Mar 16, 2019 1:13 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][fixed][0.17.13] Turret placement not detected
- Replies: 3
- Views: 2059
Re: Tutorial doesn't progress past "Automate the factory defenses" step
Your eastern most turret is ~1 tile too far to the west to trigger the condition.
Move the turret closer to your base and you can continue
Ive added a check in for a larger area and it will be fixed in the next version.
Move the turret closer to your base and you can continue
Ive added a check in for a larger area and it will be fixed in the next version.
- Fri Mar 15, 2019 7:26 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 28444
Re: Friday Facts #286 - Pollution cleanup
THAT was on purpose
Now it happens when I dont want it to, right when the player has a pistol and has not finished researching turrets.
- Fri Mar 15, 2019 7:13 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 28444
Re: Friday Facts #286 - Pollution cleanup
It should probably read "Spawn chance at current evolution factor". I mean, Kovarex did make this change in 3 days basically by himself so we have to give it some time. Also... I broke the Introduction so it is not able to be completed due to 1000's of bugs when you have no turrets. A hotf...
- Fri Mar 15, 2019 7:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.13] Introduction attacks way too strong
- Replies: 1
- Views: 393
[0.17.13] Introduction attacks way too strong
Sorry! Some unexpected stuff happened and now there are actually too many biters spawning. A hotfix is on its way!
- Fri Mar 15, 2019 7:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.13] Infinite biters before turrets
- Replies: 1
- Views: 665
Re: [0.17.13] Infinite biters before turrets
it is a bug, as the pollution changes effected the Introduction attacks in unexpected ways. It is already fixed in 0.17.14
- Fri Mar 15, 2019 12:26 pm
- Forum: Not a bug
- Topic: Ability to delete items in the Tutorial
- Replies: 1
- Views: 744
Re: Ability to delete items in the Tutorial
Currently not a bug, as it is working as intended. We are working on a new system for Compilatron to refund items.
- Fri Mar 15, 2019 12:23 pm
- Forum: Not a bug
- Topic: [0.17] Lab-complete tech list missing basic electronics
- Replies: 1
- Views: 595
Re: [0.17] Lab-complete tech list missing basic electronics
By default a new install doesn't show the Technology tree up at this point. This is being caused by your personal settings "Technology window opens when research is completed"
- Fri Mar 15, 2019 12:22 pm
- Forum: Not a bug
- Topic: [0.17] Compilatron traveling to the wrong location
- Replies: 1
- Views: 473
Re: [0.17] Compilatron traveling to the wrong location
If Compilatron is saying nothing, then it isnt doing something important. Its idle position updates during some quests.
- Fri Mar 15, 2019 12:20 pm
- Forum: Won't fix.
- Topic: [0.17] Campaign - map can be opened using the M key even before the Basic Mapping technology is researched.
- Replies: 1
- Views: 638
Re: [0.17] Campaign - map can be opened using the M key even before the Basic Mapping technology is researched.
Not a bug, just a sad side effect. Probably not worth fixing.
- Fri Mar 15, 2019 12:18 pm
- Forum: Duplicates
- Topic: [0.17.1] Tutorial- Out of body experience on death.
- Replies: 1
- Views: 559
- Fri Mar 15, 2019 12:17 pm
- Forum: Duplicates
- Topic: [0.17.0] Tutorial competed on death
- Replies: 2
- Views: 890
- Fri Mar 15, 2019 12:15 pm
- Forum: Not a bug
- Topic: [0.17.4] Campaign "Arrival", getting stuck if you use up all the wood.
- Replies: 1
- Views: 380
Re: [0.17.4] Campaign "Arrival", getting stuck if you use up all the wood.
Noted, but not a bug. Will look into making this not possible.
- Fri Mar 15, 2019 12:13 pm
- Forum: Not a bug
- Topic: [0.17.2] Campaign stuckage
- Replies: 2
- Views: 807
Re: [0.17.2] Campaign stuckage
Noted, but not a bug. Will look into it.
- Fri Mar 15, 2019 12:10 pm
- Forum: Duplicates
- Topic: Biters freezing
- Replies: 2
- Views: 617