Search found 74 matches

by rlerner
Tue Feb 25, 2014 10:39 pm
Forum: Gameplay Help
Topic: Complete Research in Console
Replies: 8
Views: 8326

Re: Complete Research in Console

Makes sense -- for the most part, I try to avoid mods... a co-worker and I made a dense-coal mod a while ago, and I had a treefarm mod... something with those games happened that made my saves unplayable, so that was depressing. I may end up giving that a shot at some point. Good call at looking at ...
by rlerner
Tue Feb 25, 2014 9:59 pm
Forum: Gameplay Help
Topic: Problem with assembler menu - missing inserter
Replies: 6
Views: 5016

Re: Problem with assembler menu - missing inserter

Spent 20 minutes researching stuff just to remember I needed the second one... Adding that to the menu "grayed out" would be great :P
by rlerner
Tue Feb 25, 2014 9:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.x] Underground Express Belts Stop Working
Replies: 5
Views: 1609

Re: [0.9.x] Underground Express Belts Stop Working

Thanks BurnHard -- must have missed the 0.9.1 announcement.

Not a bug then :)
by rlerner
Tue Feb 25, 2014 9:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.x] Underground Express Belts Stop Working
Replies: 5
Views: 1609

Re: [0.9.x] Underground Express Belts Stop Working

Really not trying to spam here....

Image

Here's an example of the previous spot I shown where only the lower half of the belt is sending over product.
by rlerner
Tue Feb 25, 2014 9:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.x] Underground Express Belts Stop Working
Replies: 5
Views: 1609

Re: [0.9.x] Underground Express Belts Stop Working

Just to check, I changed them out with fast belts, and the flow starts again as expected:

Image

But replacing them with express belts stops it up again. All in the same locations. All facing the right way (input-output)
by rlerner
Tue Feb 25, 2014 9:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.x] Underground Express Belts Stop Working
Replies: 5
Views: 1609

[0.9.x] Underground Express Belts Stop Working

Here you can see the belts working: http://i835.photobucket.com/albums/zz274/rlerner/1_zps95b7ea84.png Here they stop (when moving a square over) http://i835.photobucket.com/albums/zz274/rlerner/2_zps5752044f.png I have tried rebuilding the entire belt, clearing the belts, and so on to no avail. The...
by rlerner
Tue Feb 25, 2014 9:09 pm
Forum: Gameplay Help
Topic: Complete Research in Console
Replies: 8
Views: 8326

Re: Complete Research in Console

One more question while I'm at it -- is there a list of entities anywhere? To use with the "give" command?

Something like:
express-transport-belt

and so on? I think some deviate from the textual name, but can't think of them right now.
by rlerner
Tue Feb 25, 2014 9:07 pm
Forum: Gameplay Help
Topic: Complete Research in Console
Replies: 8
Views: 8326

Re: Complete Research in Console

slpwnd - <3

Worked like a champ
by rlerner
Tue Feb 25, 2014 9:06 pm
Forum: Gameplay Help
Topic: What to do with light oil?
Replies: 11
Views: 8018

Re: What to do with light oil?

I think the oil dynamic adds quite an interesting component to the game. I would say that it would be nice if light and heavy oils had more uses, but for now I simply turn them into solid fuel and pack them into chests... I can use a good supply of crude, with one refinery, and three chemical plants...
by rlerner
Tue Feb 25, 2014 8:35 pm
Forum: Gameplay Help
Topic: Complete Research in Console
Replies: 8
Views: 8326

Complete Research in Console

I have had to restart my factories a few times, and while starting up can be fun, there are times I'd like to just have all the research done and build a factory... Sort of like "Creative Mode" on Minecraft. Is there a way to quickly research all technologies, or do them through the consol...
by rlerner
Mon Jan 27, 2014 8:51 pm
Forum: Resolved Problems and Bugs
Topic: Stacked Overlay Opacity
Replies: 2
Views: 1021

Re: Stacked Overlay Opacity

Awesome, thank you kovarex!
by rlerner
Mon Jan 27, 2014 5:45 pm
Forum: Resolved Problems and Bugs
Topic: Stacked Overlay Opacity
Replies: 2
Views: 1021

Stacked Overlay Opacity

Since a roboport can only charge so many bots at one time, I often like to may "relay centers" where there is a collection of storage chests and roboports. Here's the problem: http://i835.photobucket.com/albums/zz274/rlerner/blinded_zps3052aad4.png When you have several robo ports clustere...
by rlerner
Mon Jan 13, 2014 3:30 pm
Forum: Resolved Problems and Bugs
Topic: Factorio 0.8.8 Sprite Rendering Issue
Replies: 6
Views: 2299

Re: Factorio 0.8.8 Sprite Rendering Issue

REstarted, labs were pulsing, radars didn't show.

Took me a few minutes but realized a lot of the work I did earlier did not save. Checked my autosaves, same story, all behind.
by rlerner
Mon Jan 13, 2014 3:25 pm
Forum: Resolved Problems and Bugs
Topic: Factorio 0.8.8 Sprite Rendering Issue
Replies: 6
Views: 2299

Re: Factorio 0.8.8 Sprite Rendering Issue

Restarted again. Belts and Inserters showing.
by rlerner
Mon Jan 13, 2014 3:02 pm
Forum: Resolved Problems and Bugs
Topic: Factorio 0.8.8 Sprite Rendering Issue
Replies: 6
Views: 2299

Factorio 0.8.8 Sprite Rendering Issue

Started the game up after a long hiatus. Ended up having a few issues, so I uninstalled it and re-installed 0.8.8. I realize it is experimental. I played a new game for a few days without many issues, today started it up and the steam engines were flashing (as if there were frames missing out of the...
by rlerner
Mon Jun 17, 2013 6:19 pm
Forum: Implemented Suggestions
Topic: Inverse filter setting (Is not filter, take all except...)
Replies: 32
Views: 18727

is not filter inserter

The ability to use filter inserters to remove anything NOT specified in the selection, help with garbage removal on lines when changing them up or when a chest explodes
by rlerner
Tue Jun 11, 2013 3:47 am
Forum: Releases
Topic: Version 0.5.0
Replies: 33
Views: 29391

Re: Version 0.5.0

Found a bug.

Have two engines coupled, then, select the rear one (and be in it!), and press "R" or your rotate key.

Hyper warp speed!

Love this, even though I know it's unintentional.
by rlerner
Fri May 31, 2013 3:54 am
Forum: General discussion
Topic: Effective Power Generation
Replies: 8
Views: 12116

Re: Effective Power Generation

Wouldn't be a bad idea, I thought of compiling a list, but didn't jump on it since it seems they still plan on doing a large "re-balance" of the game. At least this info should help with an optimal configuration until they change it. Awesome how you stumbled upon a similar configuration as...
by rlerner
Fri May 31, 2013 3:34 am
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 61
Views: 76179

Re: [Polls] The signals

I believe you probably did post about wireless, as did I. I don't have a use case right now, as I've had some issues with my previous save games not loading, however including "0" on the slider can negate the need for >= and <=, however I would have to imagine incorporating these would be ...
by rlerner
Fri May 31, 2013 3:11 am
Forum: General discussion
Topic: Effective Power Generation
Replies: 8
Views: 12116

Re: Effective Power Generation

Posting separately since I see people being interested in the save for this, you can download it from here, and unzip into your saves folder:

http://www.robert-lerner.com/factorio/energy_test.zip (1.75 MB)

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