Search found 70 matches

by Jarin
Fri Jun 10, 2016 9:58 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 37344

Re: Friday Facts #142 - Playtesting

Wait, what does a circuit box do on a cement wall? o.O
Edit: Oh, it's beside a gate.

Darn, I was thinking we could read the damage on a wall segment or something.
by Jarin
Wed Jun 08, 2016 7:12 pm
Forum: General discussion
Topic: Lazy Bastard Achievement - No hand crafting challenge
Replies: 62
Views: 83616

Re: Lazy Bastard Achievement - No hand crafting challenge

Run it like the opposite of the april-fools dev joke. F2P and only have a limited number of hand-crafting "tokens" available. :twisted:
by Jarin
Mon May 23, 2016 9:59 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 20528

Re: Friday Facts #139 - Wrapping up multiplayer

Thank you so much for putting in the extra effort to deal with NAT passthrough. I've seen even some AAA publishers skip this critical step, making their games nigh-unplayable for many users.
by Jarin
Fri Feb 19, 2016 4:39 pm
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 22133

Re: Friday Facts #124 - Steam Status II and Trains Stuff

As a Furnace Attendant, I'm curious to see what you'll settle on for backers. Not terribly anxious about it though. God knows I've gotten my money's worth out of this game (as have several friends I evangelized into playing)
by Jarin
Sat May 30, 2015 8:37 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 49148

Re: Friday Facts #88 - Combinators

Nifty items and all... but I think the programmers need to remember that the majority of their players... aren't programmers. Some less-complicated applications might be nice?
by Jarin
Sun Feb 22, 2015 9:29 am
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 105
Views: 40140

Re: Friday Facts #74 - The brainstorming

Oh my god, that space platform. I was skeptical about this whole current plan for the endgame until I saw that picture. I want to build in space now.
by Jarin
Sat Nov 15, 2014 9:17 pm
Forum: News
Topic: Friday Facts #60 - Tests all around
Replies: 11
Views: 17458

Re: Friday Facts #60 - Tests all around

Assuming the most recent run animation is the bottom right, I think there's still something a bit wonky about arm movement with body sway. Can't put my finger on it. Great to see the work process, though. Keep it up!
by Jarin
Sun Aug 31, 2014 5:38 am
Forum: Mods
Topic: [MOD 0.12.X] Explosive Termites 1.1.7: extreme deforestation
Replies: 25
Views: 34541

Re: [0.10.X] Explosive Termites - extreme deforestation

A little up to give my advice : That's allmost one of the first thing i do on a map. Anyway, i never go out home without some termites to clear the map. But that's a little overpowered/price. Suggestions : Make them researchable, with T1 -> T5 Make the basic one make only "little" hole 10-25 tile l...
by Jarin
Fri Aug 29, 2014 4:36 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 102191

Re: [0.10.3] RoadWorks 1.06 + Soundless version

Yeah, that was the problem. Realized a bit later that I had to click on "experimental release" on the download page to see the latest versions.
by Jarin
Thu Aug 28, 2014 9:49 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 102191

Re: [0.10.3] RoadWorks 1.06 + Soundless version

To anybody who gets a sound-related crash using the normal version, could you please tell me what OS do you use and if other mods adding new sounds cause crashes as well? Any help is sincerely appreciated and may push me closer to fixing the issue once and for all. Audio clip sample "C:/<path>\Fact...

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