Search found 70 matches

by Jarin
Sat Nov 12, 2016 10:27 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 54828

Re: Friday Facts #164 - Nuclear power

Until this time factorio was a game which could open up your creativity and did forgive you any kinds of mistakes letting you find your own way of playing it. You can also change the way you play at any moment by redoing your whole base if you wish. This is only true if you play on peaceful. Mistak...
by Jarin
Sat Sep 24, 2016 6:05 pm
Forum: News
Topic: Friday facts #157 - We are able to eat paper, but we don't do it
Replies: 91
Views: 23628

Re: Friday facts #157 - We are able to eat paper, but we don't do it

Guys, I'm pretty sure the terrain decorations aren't going to be randomly changing. They said they're changing how it's saved, not "not saving it at all".
by Jarin
Fri Aug 26, 2016 6:47 pm
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 23833

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

Need a train schedle departure requirement of "have recovered all robots"
by Jarin
Fri Jul 22, 2016 2:39 pm
Forum: General discussion
Topic: How to store 4 trillion square tiles of map in just 8 GB RAM
Replies: 19
Views: 5261

Re: How to store 4 trillion square tiles of map in just 8 GB RAM

And again, just having the map revealed doesn't load it in memory. You'd have to make every single map chunk "active". Requiring thousands of radar units and some way to power them.
by Jarin
Fri Jul 08, 2016 6:12 am
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 18388

Re: Get train content as signal from train station

Agreed. As it stands, it's still frustratingly difficult to properly load a maintenance-restocking train. A separate inserter for each item, and carefully-set slot filtering on the cargo car.
by Jarin
Thu Jul 07, 2016 4:37 am
Forum: Releases
Topic: Version 0.13.6
Replies: 55
Views: 28099

Re: Version 0.13.6

FactorioBot wrote:
  • Bugfixes
    • Fixed crash when mining tiles you're standing on that results in you being killed.
I really want to know how this was managed. No bugreport link to explain it. o.O
by Jarin
Wed Jun 29, 2016 9:58 pm
Forum: General discussion
Topic: Train stations and circuit networks [0.13]
Replies: 11
Views: 5520

Re: Train stations and circuit networks [0.13]

ssilk wrote:Think this is similar: viewtopic.php?f=6&t=27596 Inserters moving stacks into nearly-full cargo wagons...
Nope, totally unrelated issue. I didn't know about that one though, so I'll have to watch out for it.
by Jarin
Wed Jun 29, 2016 5:55 pm
Forum: General discussion
Topic: Train stations and circuit networks [0.13]
Replies: 11
Views: 5520

Re: Train stations and circuit networks [0.13]

Have you checked the signals on that red wire? As far as I know the train stop DOES NOT send the train contents yet. Unfortunately... Well that's unfortunate. I thought I'd seen otherwise in a FF blog, but on the bright side, in looking for that, I found a solution to my problem: http://www.factori...
by Jarin
Wed Jun 29, 2016 4:38 pm
Forum: General discussion
Topic: Train stations and circuit networks [0.13]
Replies: 11
Views: 5520

Re: Train stations and circuit networks [0.13]

I don't care about precision, I just want it to stop at some point.

http://imgur.com/a/i9poY

It's happily loading every empty barrel available.
by Jarin
Wed Jun 29, 2016 4:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Can't rename train stations
Replies: 4
Views: 463

[0.13.0] Can't rename train stations

I'm not sure if this is a bug or if I'm just doing something wrong. Trying to rename a station; I click the edit button, which brings up the text box, but since the cursor doesn't start in the name entry field, I have to click to put my cursor there... but then clicking immediately closes the name c...
by Jarin
Wed Jun 29, 2016 2:53 pm
Forum: General discussion
Topic: Train stations and circuit networks [0.13]
Replies: 11
Views: 5520

Train stations and circuit networks [0.13]

Messing around with the new circuits, I hooked up a smart loader to a train station, hoping that I could use it to load a specific amount of a given item aboard the train (In this case, empty oil drums), but that doesn't seem to be the case. It just keeps loading past the limit. Bug, or am I misunde...
by Jarin
Wed Jun 29, 2016 2:47 pm
Forum: General discussion
Topic: new concrete graphic?
Replies: 13
Views: 3888

Re: new concrete graphic?

I'm still really hoping for diagonal corners at some point. I'm tired of having to border all my roads with stone brick to avoid giant jaggies. Edit: I looked in the comment thread for that FF article, and found exactly one person complaining about the style, and lots of people that loved it. I'm th...
by Jarin
Wed Jun 29, 2016 3:23 am
Forum: General discussion
Topic: Flame Turrets? and some slight issues
Replies: 2
Views: 552

Re: Flame Turrets? and some slight issues

I'm pretty sure it unlocks at the same tech as the flamethrower. Make sure you're actually running 0.13? If you're on steam, you have to opt-in to the beta.
by Jarin
Mon Jun 27, 2016 10:42 pm
Forum: General discussion
Topic: My steam is updating!!
Replies: 11
Views: 1503

Re: My steam is updating!!

Cyres wrote:I had to opt into the 0.13.0 Beta, just a hint for others :D
I just came here to figure out why I wasn't getting anything. Thanks!
by Jarin
Mon Jun 27, 2016 3:48 pm
Forum: General discussion
Topic: How to prepare game in 0.12 to 0.13?
Replies: 12
Views: 1733

Re: How to prepare game in 0.12 to 0.13?

To be safe, you may want to remove smart chests if you have any.
by Jarin
Mon Jun 27, 2016 3:34 pm
Forum: General discussion
Topic: When to expect 0.13?
Replies: 29
Views: 8041

Re: When to expect 0.13?

I wonder how this will treat existing saves. I've got one I started this week I'm gonna test with, to see what it does with currently-built smart chests and whatnot.
by Jarin
Mon Jun 27, 2016 3:24 pm
Forum: General discussion
Topic: When to expect 0.13?
Replies: 29
Views: 8041

Re: When to expect 0.13?

Hyyyyyyype
by Jarin
Thu Jun 23, 2016 12:14 am
Forum: General discussion
Topic: Discovering the obvious
Replies: 8
Views: 1489

Re: Discovering the obvious

it just seems to take a really long time because I get distracted by so many other things on my way to getting the tech that it takes like 5x as long as it should. xD Yeah, same. This was the first time I'd had literally no coal where I started, so I decided to try, rather than just re-gen, and dis...
by Jarin
Wed Jun 22, 2016 1:22 am
Forum: General discussion
Topic: Discovering the obvious
Replies: 8
Views: 1489

Discovering the obvious

So, new discovery today. I started a new world to test a few things while waiting for .13 next week, and found myself without a single spot of coal anywhere nearby. But hey, I was right smack on top of a huge oil field, so I figured hey, I could push my way up there with wood fuel, right? Turns out ...
by Jarin
Wed Jun 22, 2016 1:11 am
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 25905

Re: Friday Facts #143 - Nat Punching Again

Why is monday so far awaaaaaayyyyy

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