Pretty much 1 and 3. While "mod it 'till it crashes" is ok for most PC players, console games are generally expected to be much more stable(the are exceptions , but they are rare). With the limited amount of RAM, most mods could quickly end up crashing the game. Do you consider adding a s...
Not to necro this old thread, but it's the first entry when you google "factorio hysteresis blueprint".
So if you happen to land here from google here is a simple version withouth tens of combinatiors: https://www.factorio.school/view/-MGa-sAK2Wtkks1efX1c
Wow how shameless, at first you have the audacity to release an already solid and reasonably stable game as early access and then you even have the nerve to follow up with rich and meaningful updates until it's actually finished. All this just to lure people to buy an expansion. The criminal energy ...
Here my opinions: Inserters should not chase items Mixed. It would be cool to have inserters grab items with pin point precision and not chasing them. I know that this would cost a lot of performance though, but items just teleporting into the inserters hands would also be ugly as sin. Which would b...
I had a friend playing the demo who never played Factorio before. He said: The robot is cool, but sometimes confusing. What the robot said and what the quest objectives said were sometimes different / at odds with each other. He was a little overwhelmed when the bot suddenly placed the small mining ...
But this does not occur in Factorio* because everything happens 60 times per second - in animations, 1 frame is 1/60 of a second, belts move 60 times per second, combinators update 60 times per second, etc. Due to this, having an uncoupled framerate would be very difficult, and impossible in many a...
I would absolutely love to see a mod/Scenario that models Factorio after the Warcraft 3 custom genre "tech wars". In TechWar maps you place buildings that produce units on a timer. You cannot control these units as they mindlessly run toward the enemy base and attack everything in their pa...
Say, 0.16 was meant to be the last version feature wise with the stable 0.17 becoming the release 1.0 right?
Also, can we expect the 0.16 experimental as a Christmas gift or is 0.16 not far along enough for that time frame?
The inserter directly behind a junction merge does not unload from a cargo wagon.
If you remove the inserter and place it again it works one time, then when the next train rolls in
it stops again.
I talked about the narrative of Factorio with a friend recently. For me, a game how ever sandboxy it may be, needs at least an token effort as a narrative and I really liked the factorio idea of you preparing the world for others to come. Like I thought someone else also had the idea to add a coloni...