Search found 55 matches

by RalleYTN
Mon Feb 06, 2017 8:16 pm
Forum: Texture Packs
Topic: [REQUEST] I need a truck.
Replies: 4
Views: 3863

Re: [REQUEST] I need a truck.

darkfrei wrote:First truck with 32 px bright. Shift x = 0.5, y=0.25 or negative, try both. One square on the third picture is around 16x16 px.
Image
looks pretty good.
A PNG with the entire sprite and transparent background would be cool.
by RalleYTN
Mon Feb 06, 2017 6:55 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31491

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

So. Today I replaced the old "New"-Dialog system with a wizard system. What now happens when someone clicks on the "New"-button is that a wizard selection is opened in which you define of what you want something new. After you selcted the wizard you want it pops up. The first and...
by RalleYTN
Mon Feb 06, 2017 6:49 pm
Forum: Modding help
Topic: How does the "dependencies" property in the info.json work?
Replies: 2
Views: 1211

Re: How does the "dependencies" property in the info.json work?

I looked at the info.json from Angels Infinite Ores. "dependencies": [ "base >= 0.14.0", "? rso-mod >= 2.3.3", ] what I can guess is that the text on each array element is the "name" property of the required mods and that they need the specific version or a h...
by RalleYTN
Mon Feb 06, 2017 6:36 pm
Forum: Modding help
Topic: How does the "dependencies" property in the info.json work?
Replies: 2
Views: 1211

How does the "dependencies" property in the info.json work?

I looked at the info.json from Angels Infinite Ores. "dependencies": [ "base >= 0.14.0", "? rso-mod >= 2.3.3", "? angelsrefining >= 0.6.0", "? angelspetrochem >= 0.4.0", "? bobconfig >= 0.14.0", "? bobplates >= 0.14.0", "? Yu...
by RalleYTN
Sun Feb 05, 2017 3:44 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31491

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

The basis for the project management is now implemented.
by RalleYTN
Sun Feb 05, 2017 1:39 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31491

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

I now have a working tab system and started the item editor. the editors will always have one properties tab and a source tab. the properties tab will have forms, fields, checkboxes etc. and the source tab will be the location where you can edit the source code of the prototype that you are currentl...
by RalleYTN
Sat Feb 04, 2017 10:01 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31491

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

You already want to help the development of Factorio Mod Creator Studio? Nice! I have a problem which you can probably solve. For the Lua Editor I use a Java library called RSyntaxTextArea. I have no possibility to check for Lua syntax errors yet. the library has no built in parser for Lua. BUT it h...
by RalleYTN
Sat Feb 04, 2017 9:55 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31491

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

I already set up the basics for the Lua Editor.
by RalleYTN
Sat Feb 04, 2017 9:52 pm
Forum: Modding help
Topic: What are the "must have"-properties in the info.json?
Replies: 4
Views: 1923

Re: What are the "must have"-properties in the info.json?

Off-topic, but could you also include image thumbnail and git repo URL in that mod details form? (Bonus points for git integration :) ) the software is still in development. I will create a repo once version 0.1.0 of it is out. I already have a dev-blog in the tools subforum. search for Factorio Mo...
by RalleYTN
Sat Feb 04, 2017 7:19 pm
Forum: Modding help
Topic: What are the "must have"-properties in the info.json?
Replies: 4
Views: 1923

Re: What are the "must have"-properties in the info.json?

posila wrote:Required fields are: version, title, author and you could say also factorio_version, because if you don't specify it, it will default to "0.12"
Thank you very much :)
by RalleYTN
Sat Feb 04, 2017 6:14 pm
Forum: Modding help
Topic: What are the "must have"-properties in the info.json?
Replies: 4
Views: 1923

What are the "must have"-properties in the info.json?

I know that version and name are a "must have". but are there other properties that the file has to contain?
by RalleYTN
Sat Feb 04, 2017 2:44 pm
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31491

Factorio Mod Creator Studio [IN DEVELOPMENT]

Hey Factorio Community! I'm currently working on an IDE for mod creators. The target of the software is to make it as easy as possible to create mods for Factorio. I will use this topic as a little dev-blog and changelog. Once I finished version 0.1.0 of the Factorio Mod Creator Studio I will create...
by RalleYTN
Fri Feb 03, 2017 2:38 pm
Forum: Modding help
Topic: What Lua Version does the game use?
Replies: 5
Views: 3881

Re: What Lua Version does the game use?

prg wrote:

Code: Select all

/c game.player.print(_VERSION)

Code: Select all

Lua 5.2
daniel34 wrote:Lua 5.2.1.
Thank you very much. :)
by RalleYTN
Fri Feb 03, 2017 1:56 pm
Forum: Modding help
Topic: What Lua Version does the game use?
Replies: 5
Views: 3881

What Lua Version does the game use?

I'm currently working on a GUI program that should make it easy to create mods with a few clicks. I also want to provide a simple Lua Editor. But For the auto completetion I have to know what version of Lua the game is using so that no functions are shown that are deprecated or not even implemented....
by RalleYTN
Wed Feb 01, 2017 7:24 am
Forum: Texture Packs
Topic: [REQUEST] I need a truck.
Replies: 4
Views: 3863

[REQUEST] I need a truck.

Hello Factorio Community. I'm fairly new and I wanted to start creating mods for the game. the programming part isn't that hard as I actually work as software engineer but I have big problems with the graphics. For my first mod I wanted to add a new vehicle. A truck. Slower than the car, no weapon b...

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