Regular inserters cannot handle at all packed items, and "packing" or stack inserters (with option) can handle packed items and put packed on belts.
And those special inserters put unpacked items in containers and machines.
The player will get unpacked items when they pick up packed items on belts ...
Search found 30 matches
- Tue Jan 16, 2018 4:10 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 517335
- Tue Jan 16, 2018 3:27 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 517335
Re: Friday Facts #225 - Bots versus belts (part 2)
Concerning stacking: I think as discussed it's an excessively clunky mechanic, and that there is a less clunky, more intuitive way to achieve the same goals.
Namingly:
https://mods.factorio.com/mods/twanvl/pallets
It works exactly like barrels, but for items instead of fluids. Make bots ...
Namingly:
https://mods.factorio.com/mods/twanvl/pallets
It works exactly like barrels, but for items instead of fluids. Make bots ...
- Tue Jan 16, 2018 1:51 am
- Forum: General discussion
- Topic: how long have you played factorio ?
- Replies: 36
- Views: 16838
Re: how long have you played factorio ?
Approaching 1200 hours (playtime, no idling... doesn't count hours spent researching things outside of the game) ... in a little over a year... on about a half dozen fairly well developed maps. Just started a new map which I plan to slowly build into a megabase of some sort.
I don't know I manage ...
I don't know I manage ...
- Mon Jan 15, 2018 2:12 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 517335
Re: Friday Facts #225 - Bots versus belts (part 2)
As I noted in round one, nothing about nerfing bots will make belts more fun. Enhancements which make building and managing belt-based factories will make belts more fun.
While I enjoy toying with circuits networks to implement prioritizing splitter over the years, I welcome new prioritizing ...
While I enjoy toying with circuits networks to implement prioritizing splitter over the years, I welcome new prioritizing ...
- Fri Jan 12, 2018 6:44 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 205566
Re: [MOD 0.16] Miniloader - separate filter entity
In my previous factories, I hadn't much need for filtering loaders... but in my latest factory I'm using palleting (universal pallets)... and that begs for filter loaders. Your mod is just the ticket!
I do wish filter mini-loaders were a separate entity. I see above you were concerned about having ...
I do wish filter mini-loaders were a separate entity. I see above you were concerned about having ...
- Sun Jan 07, 2018 4:50 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 205566
Re: [MOD 0.15] Miniloader
Love miniloaders... use them with warehouses to make train loading/unloading stations.
Just started a FactorioExtended game... would be nice if miniloaders support FactorioExtended belts (much like Bob's belts).

Just started a FactorioExtended game... would be nice if miniloaders support FactorioExtended belts (much like Bob's belts).
- Fri Jan 05, 2018 10:30 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 487377
Re: Friday Facts #224 - Bots versus belts
Stacked belts! bring them on... I'd think adding more 3Dish stuff to game would be great.
I don't see nerfing bots help us have more fun in general or specifically with belts. I think belt enhancements would help make the belts more fun.
I don't see nerfing bots help us have more fun in general or specifically with belts. I think belt enhancements would help make the belts more fun.
- Tue Dec 26, 2017 9:46 am
- Forum: Ideas and Requests For Mods
- Topic: Artillery Cliff Bombs, Etc.
- Replies: 0
- Views: 666
Artillery Cliff Bombs, Etc.
Would be nice to be able to clear some cliffs from afar... maybe atomic... to make them sufficiently powerful (and expensive).
maybe other terrain modifying shells as well? fill lake, create lake shells. Etc.
maybe other terrain modifying shells as well? fill lake, create lake shells. Etc.
- Thu Dec 21, 2017 11:04 am
- Forum: Duplicates
- Topic: [16.6] Rocks on water
- Replies: 1
- Views: 1348
Re: [16.6] Rocks on water
Rocky shorelines... nice. Reminds me of lakes around here.
- Tue Aug 08, 2017 5:25 pm
- Forum: Not a bug
- Topic: Burner Inserters transfer coal/wood instead of Ore0.15.31
- Replies: 2
- Views: 1629
Re: Burner Inserters transfer coal/wood instead of Ore0.15.31
Not a bug IMO. If you remove the inserter, notice that the ore will drop onto the floor. Put the box on the floor tile. Profit.