Or slightly moreslpwnd wrote:Coming in two minutes.
Search found 177 matches
- Fri Feb 14, 2014 9:08 pm
- Forum: News
- Topic: Friday Facts #21 - Happy St. Valentines day
- Replies: 15
- Views: 22596
Re: Friday Facts #21 - Happy St. Valentines day
- Fri Feb 14, 2014 9:06 pm
- Forum: Ideas and Suggestions
- Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
- Replies: 18
- Views: 8483
Re: HUGE feature brainstorm for Logic circuits, Sensors, ...
Bump for developer commentary of the OP.
I'd really like to know if you have some complete plan how to tackle these things.
I'd really like to know if you have some complete plan how to tackle these things.
- Fri Feb 14, 2014 6:27 pm
- Forum: Pending
- Topic: [0.8.8] Game crashes when firing rockets
- Replies: 4
- Views: 3592
Re: [0.8.8] Game crashes when firing rockets
Lol, my machine maintains 90-100 °C during games for last 5.5 years, i wouldn't take that so seriously
- Fri Feb 14, 2014 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Automatic steam power control with solar
- Replies: 9
- Views: 6484
- Tue Feb 11, 2014 11:37 am
- Forum: Ideas and Suggestions
- Topic: Chest-on-a-belt
- Replies: 24
- Views: 14866
Re: A-chest-on-a-belt
Well there is also moving chest that pauses in stations. It's called a train.
- Tue Feb 11, 2014 6:42 am
- Forum: Ideas and Suggestions
- Topic: On the topic of subterranean ores and construction
- Replies: 4
- Views: 3070
- Sun Feb 09, 2014 10:21 pm
- Forum: News
- Topic: Friday Facts #20 The release buzz
- Replies: 79
- Views: 50644
Re: Friday Facts #20 The release buzz
I disagree that demo should start with pre-built factory. I loved starting with nothing and having the tension what new i discover every minute. Starting with whole factory would probably leave me overwhelmed and spoiled the slow exploring. Last week Day[9] cast of Rollercoaster Tycoon 3 is a perfec...
- Sat Feb 08, 2014 12:52 pm
- Forum: Not a bug
- Topic: [0.8.8] Underground belts crossing each other
- Replies: 4
- Views: 4684
Re: [0.8.8] Underground belts crossing each other
Why not? Earth is big enough to handle 2 belts in it. Does it hinder anything that you are worried about that? Should time be spent on this instead of adding new buildings and features? No.
- Fri Feb 07, 2014 6:18 pm
- Forum: News
- Topic: Friday Facts #20 The release buzz
- Replies: 79
- Views: 50644
Re: Friday Facts #19 The release buzz
Well, when i look at the old trailer it really does look terrible. Gray boxes of rotating chaos. Good that you almost have the new one. Btw, I looked at THEIR trailer and it didn't catch me. Weird graphics, too many things happening around. So I just lowered their conversion rate:D (change the topic...
- Wed Feb 05, 2014 5:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.8] Close Diagonal Trains collide
- Replies: 15
- Views: 8330
Re: [0.8.8] Close Diagonal Trains collide
Any comment on my suggestion?
(You know, I'm so bored of learning for my tomorrow exam from computer graphics, so I'm seeking every distraction I can get )
(You know, I'm so bored of learning for my tomorrow exam from computer graphics, so I'm seeking every distraction I can get )
- Wed Feb 05, 2014 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.8] Close Diagonal Trains collide
- Replies: 15
- Views: 8330
Re: [0.8.8] Close Diagonal Trains collide
What if you treated long rotating objects not only as centers, but as a line (along their longest axis), whose equation you get from centroid and orientation? Then calculating if other points (centroids) are below or above that line is simple geometrical problem and you get the right solution unless...
- Wed Feb 05, 2014 8:00 am
- Forum: Not a bug
- Topic: [0.8.8] Belts got confused question mark?
- Replies: 2
- Views: 3856
Re: [0.8.8] Belts got confused question mark?
It's no bug, on the top in the middle you have inserter that takes both purple and green circuits from top belt and puts them down. Inserter preferentially takes items that are on the closer lanes, but when that lane runs out, he starts taking from the further. If you have more item types on one bel...
- Mon Jan 27, 2014 3:52 pm
- Forum: General discussion
- Topic: Will the Oil-Industry require a new world?
- Replies: 16
- Views: 10682
Re: Will the Oil-Industry require a new world?
None of the tens of games i have use the documents folder, and i really wouldnt like if one of them did. Yes i hate appdata too, because it's 3 parts, it's hidden and every app secretly makes mess there. As i have almost no free space on drive C (reserved for OS only) i really hate programs saving t...
- Mon Jan 27, 2014 4:44 am
- Forum: General discussion
- Topic: Will the Oil-Industry require a new world?
- Replies: 16
- Views: 10682
Re: Will the Oil-Industry require a new world?
If you want it portable you can always download a zip version instead of installer. Thats what i do. Actually, many games have stuff in appdata (like Minecraft keeps the whole game there and cant be changed). Making mess in documents wouldn't be good idea.
- Sat Jan 25, 2014 10:28 am
- Forum: Pending
- Topic: [0.8.8] Bug or 'feature'?
- Replies: 4
- Views: 3928
Re: [0.8.8] Bug or 'feature'?
Well, you should probably provide the saves where it happens. As devs were fixing this several times already, they might have problems finding this particular case. I had this before but on newest versions i didnt encounter this the whole game. And you've already reported this before and i told you ...
- Wed Jan 22, 2014 12:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Production stats way off
- Replies: 12
- Views: 4781
Re: [0.8.8] Production stats way off
Reported for quite a long time.
https://forums.factorio.com/forum/vie ... f=7&t=1914
https://forums.factorio.com/forum/vie ... f=7&t=1914
- Tue Jan 21, 2014 12:53 am
- Forum: Ideas and Suggestions
- Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
- Replies: 18
- Views: 8483
Re: HUGE feature brainstorm for Logic circuits, Sensors, ...
sounds almost like you are saying people are stupid Exact oposite. People are not that stupid and in a game where you have many-stepped automated manufacturing pipeline and connect all with belts and pipes, connecting few things with a wire to customize them to player's wishes is neither hard or bo...
- Tue Jan 21, 2014 12:00 am
- Forum: Ideas and Suggestions
- Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
- Replies: 18
- Views: 8483
Re: HUGE feature brainstorm for Logic circuits, Sensors, ...
TGS: Play with your friends...few points to be noted about multiplayer: Games that don't have some matchmaking system get mostly annoying in PvP -if you play with a friend, you rarely have similar skill at the game so one of you (him, of course :mrgreen: ) loses every time and loses interest to play...
- Mon Jan 20, 2014 11:09 pm
- Forum: Ideas and Suggestions
- Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
- Replies: 18
- Views: 8483
Re: HUGE feature brainstorm for Logic circuits, Sensors, ...
TGS: firstly, this game is about automating factory production, so it attracts mostly the tinkerers, not the people that would fear to connect 2 boxes with a wire. Secondly, adding a few logic elements wouldn't take more than a month, while multiplayer would take at least 6 months (9, if we take cur...
- Mon Jan 20, 2014 6:02 pm
- Forum: Ideas and Suggestions
- Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
- Replies: 18
- Views: 8483
Re: HUGE feature brainstorm for Logic circuits, Sensors, ...
Car sensor -> Rail signal/Station rail signalDeathmage wrote:The ability for a pulse to go into a train the leave upon ariving.