Search found 177 matches
- Sun Jun 01, 2014 9:03 am
- Forum: Ideas and Suggestions
- Topic: More Info button
- Replies: 6
- Views: 3651
Re: More Info button
And modules. Finding that one mine of 20 that has no modules inside is such a pain.
- Fri May 30, 2014 8:48 pm
- Forum: News
- Topic: Friday Facts #35 The lighthouse keeper
- Replies: 43
- Views: 32001
Re: Friday Facts #35 The lighthouse keeper
As many bugs were marked as fixed in the last hours, i'd say devs have not yet given up the race.
- Wed May 21, 2014 10:10 am
- Forum: News
- Topic: Paysafecard and Presentation
- Replies: 30
- Views: 26904
Re: Paysafecard and Presentation
Guys, Notch the creator of Minecraft mentioned you on his twitter. I believe now you skyrocket even more.
- Fri May 02, 2014 6:50 am
- Forum: Ideas and Suggestions
- Topic: On and off switches are a must!
- Replies: 7
- Views: 2518
Re: On and off switches are a must!
Steam engines don't make pollution, only boilers do, and only as much as is needed for the electricity, so the problem you describe is just in your imagination
- Fri Mar 14, 2014 6:47 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 63268
F to flip blueprint
Simple suggestion: while placing blueprint, in adition to R rotating, F would mirror the blueprint horizontally. Also rotating and then flipping would allow to mirror vertically.
- Thu Mar 13, 2014 4:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Production stats way off
- Replies: 12
- Views: 4768
Re: [0.9.2] Production stats way off
Also, mind the bugs in my original thread https://forums.factorio.com/forum/vie ... f=7&t=1914
(for example on the screenshot there the colors of graph are random/not matching, and others described there...)
(for example on the screenshot there the colors of graph are random/not matching, and others described there...)
- Sat Mar 08, 2014 12:50 am
- Forum: News
- Topic: Friday Facts #24
- Replies: 38
- Views: 25905
Re: Friday Facts #24
I very like the split branch for multiplayer, i hoped you'll do exactly this to not let the game die before you finish multiplayer.
- Wed Mar 05, 2014 2:02 pm
- Forum: Not a bug
- Topic: [0.9.1] Inserter fails to grab from express turn
- Replies: 10
- Views: 7799
Re: [0.9.1] Inserter fails to grab from express turn
If i wanted a mechanic so as not to pick up items, i would consider maybe...not placing inserter?
You are just lazy to fix it, admit that
But so am i, to remake all my product outlets 1 tile longer just to be able to pick them up in all cases
You are just lazy to fix it, admit that
But so am i, to remake all my product outlets 1 tile longer just to be able to pick them up in all cases
- Mon Mar 03, 2014 10:19 pm
- Forum: Not a bug
- Topic: [0.9.1] Inserter fails to grab from express turn
- Replies: 10
- Views: 7799
Re: [0.9.1] Inserter fails to grab from express turn
Fast inserter should be able to pick items in his source square no matter where on a belt they are, not to break whenever there is not an ideal weightless belt in a vacuum.
- Sat Mar 01, 2014 7:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Blueprint built belt turn fails to connect
- Replies: 2
- Views: 974
[0.9.1] Blueprint built belt turn fails to connect
Also, the hitbox of the end of underground belt is shifted half of tile north.
- Sat Mar 01, 2014 7:17 pm
- Forum: Not a bug
- Topic: [0.9.1] Inserter fails to grab from express turn
- Replies: 10
- Views: 7799
[0.9.1] Inserter fails to grab from express turn
Twitches but never grabs.
- Sat Feb 22, 2014 7:18 pm
- Forum: Ideas and Suggestions
- Topic: In-game AI changes
- Replies: 3
- Views: 2016
Re: In-game AI changes
In my game i also dont have any attacks and i go very dirty, but all gets absorbed by everpresent trees and distance to biters nests. But still, it's kinda waste of time to ballance the game too much too early when there will be many changes coming yet.
- Fri Feb 21, 2014 9:11 pm
- Forum: Releases
- Topic: Version 0.9.1
- Replies: 26
- Views: 33560
Re: Version 0.9.1
I gotten a crash on first attempt to load 0.9 save, but second time it worked, so if anyone has the same, try again.
- Fri Feb 21, 2014 5:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0]Small stutter every few seconds
- Replies: 17
- Views: 7673
Re: [0.9.0]Small stutter every few seconds
Wow, devs should be interested!
- Tue Feb 18, 2014 6:37 am
- Forum: News
- Topic: Friday Facts #21 - Happy St. Valentines day
- Replies: 15
- Views: 22572
Re: Friday Facts #21 - Happy St. Valentines day
Sven, the cluelessness of your post makes me feel like i am taking Algebra 2 classes again.
- Mon Feb 17, 2014 3:14 pm
- Forum: Ideas and Suggestions
- Topic: Climb / jump over pipes
- Replies: 22
- Views: 11327
Re: Climb / jump over pipes
Or if there just was a possibility to put pipes wholly underground so they are walkable through...oh wait a minute...dusho wrote:or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
- Sun Feb 16, 2014 9:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Inserter getting stuck feeding into chem plant
- Replies: 5
- Views: 2106
Re: [0.9.0] Inserter getting stuck feeding into chem plant
Also had this bug, with sulphur loading inserter indeed.
- Sun Feb 16, 2014 12:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Safe-game
- Replies: 1
- Views: 1014
Re: [0.9.0] Safe-game
Fixed already. Search before reporting to avoid duplicit posts.
https://forums.factorio.com/forum/vie ... =30&t=2279
https://forums.factorio.com/forum/vie ... =30&t=2279
- Sat Feb 15, 2014 8:56 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Duplicate tooltip contents
- Replies: 1
- Views: 771
Re: [0.9] Duplicate tooltip contents
Followed by a duplicate bug report
https://forums.factorio.com/forum/vie ... f=7&t=2285
https://forums.factorio.com/forum/vie ... f=7&t=2285
- Fri Feb 14, 2014 9:09 pm
- Forum: Releases
- Topic: Version 0.9.0
- Replies: 62
- Views: 45717
Re: Version 0.9.0
They do.