Search found 177 matches

by FrozenOne
Sun Jun 01, 2014 9:03 am
Forum: Ideas and Suggestions
Topic: More Info button
Replies: 6
Views: 3651

Re: More Info button

And modules. Finding that one mine of 20 that has no modules inside is such a pain.
by FrozenOne
Fri May 30, 2014 8:48 pm
Forum: News
Topic: Friday Facts #35 The lighthouse keeper
Replies: 43
Views: 32001

Re: Friday Facts #35 The lighthouse keeper

As many bugs were marked as fixed in the last hours, i'd say devs have not yet given up the race.
by FrozenOne
Wed May 21, 2014 10:10 am
Forum: News
Topic: Paysafecard and Presentation
Replies: 30
Views: 26904

Re: Paysafecard and Presentation

Guys, Notch the creator of Minecraft mentioned you on his twitter. I believe now you skyrocket even more.
by FrozenOne
Fri May 02, 2014 6:50 am
Forum: Ideas and Suggestions
Topic: On and off switches are a must!
Replies: 7
Views: 2518

Re: On and off switches are a must!

Steam engines don't make pollution, only boilers do, and only as much as is needed for the electricity, so the problem you describe is just in your imagination ;)
by FrozenOne
Fri Mar 14, 2014 6:47 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63268

F to flip blueprint

Simple suggestion: while placing blueprint, in adition to R rotating, F would mirror the blueprint horizontally. Also rotating and then flipping would allow to mirror vertically.
by FrozenOne
Thu Mar 13, 2014 4:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Production stats way off
Replies: 12
Views: 4768

Re: [0.9.2] Production stats way off

Also, mind the bugs in my original thread https://forums.factorio.com/forum/vie ... f=7&t=1914
(for example on the screenshot there the colors of graph are random/not matching, and others described there...)
by FrozenOne
Sat Mar 08, 2014 12:50 am
Forum: News
Topic: Friday Facts #24
Replies: 38
Views: 25905

Re: Friday Facts #24

I very like the split branch for multiplayer, i hoped you'll do exactly this to not let the game die before you finish multiplayer.
by FrozenOne
Wed Mar 05, 2014 2:02 pm
Forum: Not a bug
Topic: [0.9.1] Inserter fails to grab from express turn
Replies: 10
Views: 7799

Re: [0.9.1] Inserter fails to grab from express turn

If i wanted a mechanic so as not to pick up items, i would consider maybe...not placing inserter?
You are just lazy to fix it, admit that :D
But so am i, to remake all my product outlets 1 tile longer just to be able to pick them up in all cases :D
by FrozenOne
Mon Mar 03, 2014 10:19 pm
Forum: Not a bug
Topic: [0.9.1] Inserter fails to grab from express turn
Replies: 10
Views: 7799

Re: [0.9.1] Inserter fails to grab from express turn

Fast inserter should be able to pick items in his source square no matter where on a belt they are, not to break whenever there is not an ideal weightless belt in a vacuum.
by FrozenOne
Sat Mar 01, 2014 7:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Blueprint built belt turn fails to connect
Replies: 2
Views: 974

[0.9.1] Blueprint built belt turn fails to connect

Also, the hitbox of the end of underground belt is shifted half of tile north.
Image
by FrozenOne
Sat Mar 01, 2014 7:17 pm
Forum: Not a bug
Topic: [0.9.1] Inserter fails to grab from express turn
Replies: 10
Views: 7799

[0.9.1] Inserter fails to grab from express turn

Twitches but never grabs.
Image
by FrozenOne
Sat Feb 22, 2014 7:18 pm
Forum: Ideas and Suggestions
Topic: In-game AI changes
Replies: 3
Views: 2016

Re: In-game AI changes

In my game i also dont have any attacks and i go very dirty, but all gets absorbed by everpresent trees and distance to biters nests. But still, it's kinda waste of time to ballance the game too much too early when there will be many changes coming yet.
by FrozenOne
Fri Feb 21, 2014 9:11 pm
Forum: Releases
Topic: Version 0.9.1
Replies: 26
Views: 33560

Re: Version 0.9.1

I gotten a crash on first attempt to load 0.9 save, but second time it worked, so if anyone has the same, try again.
by FrozenOne
Fri Feb 21, 2014 5:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0]Small stutter every few seconds
Replies: 17
Views: 7673

Re: [0.9.0]Small stutter every few seconds

Wow, devs should be interested! :D
by FrozenOne
Tue Feb 18, 2014 6:37 am
Forum: News
Topic: Friday Facts #21 - Happy St. Valentines day
Replies: 15
Views: 22572

Re: Friday Facts #21 - Happy St. Valentines day

Sven, the cluelessness of your post makes me feel like i am taking Algebra 2 classes again. :)
by FrozenOne
Mon Feb 17, 2014 3:14 pm
Forum: Ideas and Suggestions
Topic: Climb / jump over pipes
Replies: 22
Views: 11327

Re: Climb / jump over pipes

dusho wrote:or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
Or if there just was a possibility to put pipes wholly underground so they are walkable through...oh wait a minute...
by FrozenOne
Sun Feb 16, 2014 9:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Inserter getting stuck feeding into chem plant
Replies: 5
Views: 2106

Re: [0.9.0] Inserter getting stuck feeding into chem plant

Also had this bug, with sulphur loading inserter indeed.
by FrozenOne
Sun Feb 16, 2014 12:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Safe-game
Replies: 1
Views: 1014

Re: [0.9.0] Safe-game

Fixed already. Search before reporting to avoid duplicit posts.
https://forums.factorio.com/forum/vie ... =30&t=2279
by FrozenOne
Fri Feb 14, 2014 9:09 pm
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 45717

Re: Version 0.9.0

They do.

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