Search found 177 matches

by FrozenOne
Sun Apr 05, 2015 12:08 pm
Forum: Releases
Topic: Version 0.11.20
Replies: 20
Views: 46682

Re: Version 0.11.20

Well they can't count with everything you do to the file. And they are just 3 guys so they better spend their time on features instead of this. Also i think they send only new data in updates so files must be exactly as before so that they can be patched.
by FrozenOne
Tue Mar 31, 2015 2:46 pm
Forum: News
Topic: Friday Facts #79 - Week flies by
Replies: 13
Views: 22235

Re: Friday Facts #79 - Week flies by

popster99 wrote:i Sooo want to see any space stuff it sounds soo cool
-> http://www.nasa.gov/ :mrgreen:
by FrozenOne
Fri Mar 27, 2015 8:46 pm
Forum: News
Topic: Friday Facts #79 - Week flies by
Replies: 13
Views: 22235

Re: Friday Facts #79 - Week flies by

Land of slow people. Totally legit. :mrgreen:
by FrozenOne
Sat Mar 21, 2015 12:58 pm
Forum: Releases
Topic: Version 0.11.19
Replies: 43
Views: 48460

Re: Version 0.11.19

I haven't played multiplayer much yet, but i find the picture of sabotage putting water into pipes instead of oil and clogging absolutely everything very funny. Probably not so funny for the victim though. :lol:
by FrozenOne
Thu Mar 12, 2015 9:28 am
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 50837

Re: Friday Facts #76 - MP inside out

Maybe they want that Factorio game can be only hosted when you have 60 dual core processors and 4 Gb/s internet connection :mrgreen:
by FrozenOne
Fri Mar 06, 2015 8:23 pm
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 50837

Re: Friday Facts #76 - MP inside out

Because 0.11 is multiplayer for the brave ones, and if you are not the brave one then you need to wait for 0.12 and finished multiplayer.
by FrozenOne
Fri Mar 06, 2015 1:00 pm
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 43638

Re: Friday Facts #73 Minds versus bytes.

Ohz wrote:
ataaron wrote:The Rocket Lacks serious smoke effects
Hey ! That could be a great idea for a giant peak pollution, calling millions of aliens attacking you. I you send a ship, be sure it's well made, but also be prepared for a massive attack ! (just during the take-off, not forever)
This. :P
by FrozenOne
Thu Jan 15, 2015 5:40 pm
Forum: Releases
Topic: Version 0.11.11
Replies: 36
Views: 43716

Re: Version 0.11.11

kovarex wrote:Sometimes I fix bugs even before they are reported :)
Mighty Kovarex.
Next level: fixing bugs before they are even created.
by FrozenOne
Fri Jan 09, 2015 9:43 pm
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 40537

Re: Friday Facts #68 The trains

I really wish you skipped presignals and went straight for path signals. I know they might be harder to implement, but they are that much easier to understand for noobs and yet allow for more fluent traffic than presignals. I used only those in TTD. Also, the main problem why trains are underused is...
by FrozenOne
Wed Nov 05, 2014 9:33 pm
Forum: Resolved Problems and Bugs
Topic: [cube][0.11.1] Crash on loading save
Replies: 4
Views: 1680

Re: [0.11.1] Crash on loading save

I also have this crash on corrupted save. Map started on pure 0.11.1. Not too far into the game. No mods.
https://www.dropbox.com/s/pw7tt1epxqu2077/LL11.zip?dl=0

EDIT: I noticed that the save has time 1 second before autosave interval. Could it be autosave interfering with regular save corrupting it?
by FrozenOne
Sat Nov 01, 2014 12:36 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94507

Re: Version 0.11.1

Cordylus wrote:64 MB VRAM
I had to laugh when i saw that number, as i play on notebook with 3GB VRAM on a dedicated card. Had to work hard whole holidays to get it, though :D.

(maybe you should somehow adjust it so that it reserves at least 512 VRAM off your RAM?)
by FrozenOne
Sat Jul 26, 2014 10:18 am
Forum: News
Topic: Friday Facts #44 - Decision making
Replies: 62
Views: 45562

Re: Friday Facts #44 - Decision making

I am making a good sport of guessing who wrote each friday facts, as slpwnd's english is a bit better (this time "an used" blew you). :P I'd definitely go with trapezoid tracks, and have at least 3 models (steampunk, modern diesel, hovertank) with growing module capabilities. I can imagine...
by FrozenOne
Fri Jul 25, 2014 9:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2] Radars not "re-scanning" already seen chunks
Replies: 3
Views: 2852

Re: [0.10.2] Radars not "re-scanning" already seen chunks

Hah, i reported this bug 4 months ago and you didnt believe me.
by FrozenOne
Thu Jul 10, 2014 10:37 pm
Forum: Ideas and Suggestions
Topic: Unpowered Pump
Replies: 8
Views: 3592

Re: Unpowered Pump

I just thought of some complicated way how to do it: -rotate the pump so its heading towards steam engines -make a circle of belts and 1 smart chest with a few items in it -let solar panel power an inserter that empties the chest an sends items through circle back to the chest -build smart inserter ...
by FrozenOne
Sun Jul 06, 2014 10:09 am
Forum: News
Topic: Friday Facts #41
Replies: 34
Views: 30310

Re: Friday Facts #41

RawCode wrote:looks like someone do not understand, this link will explain
http://store.steampowered.com/hwsurvey

OS Version
Windows 7 64 bit
49.41%
Yes, and the rest is Windows 8 64-bit :lol:

I see there 19 % of 32bit systems, and I bet lot of them runs on 64bit processors anyway.
by FrozenOne
Sat Jul 05, 2014 11:15 am
Forum: News
Topic: Friday Facts #41
Replies: 34
Views: 30310

Re: Friday Facts #41

The notebook that I have for 6 years already is 64-bit and the computer i had for 3 years before that was also :D
by FrozenOne
Sun Jun 29, 2014 6:27 pm
Forum: Releases
Topic: Version 0.10.2
Replies: 25
Views: 35731

Re: Version 0.10.2

Well, people that are not 18 usually have parents :D
by FrozenOne
Sat Jun 28, 2014 4:33 pm
Forum: Releases
Topic: Version 0.10.2
Replies: 25
Views: 35731

Re: Version 0.10.2

What country do you live in that you have problem with credit cards? Here you just send email to bank and they open you free account with free credit card and send it to you by post xD
by FrozenOne
Sat Jun 21, 2014 10:23 am
Forum: Not a bug
Topic: [0.10.1] belts don't stop items
Replies: 5
Views: 2704

Re: [0.10.1] belts don't stop items

It is a known thing and you are not supposed to put miners on belt junctions to avoid item collisions and belt overflow.
by FrozenOne
Fri Jun 06, 2014 6:37 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 48353

Re: Friday Facts #37

It's in a game:
(Edit by kovarex, the changelog is now here as usual: https://forums.factorio.com/forum/vie ... f=3&t=4108)

Edit by Frozen: Ninjas ninjas everywhere :D

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