Search found 169 matches

by Devildog
Fri Jan 15, 2016 5:14 am
Forum: Mods
Topic: Plan's for next Release "Dytech"
Replies: 2
Views: 9868

Plan's for next Release "Dytech"

Under Construction,

Plans for next release.

Version 3.1
0.12.20 - Dytech

Hint : It involves this : https://forums.factorio.com/forum/viewtop ... 43&t=19113
by Devildog
Thu Dec 31, 2015 11:02 am
Forum: Videos
Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
Replies: 64
Views: 39206

Re: Factorio Mod Madness 2.0 (Mod Loaded) *Ended*

Season 3.0 will start when ever Factorio Releases to 0.13.0.

Will be starting a Series focused on transportation and trains in the next couple days. Using " Version 0.12.20 and Mod Madness Modpack for 0.12.20"
by Devildog
Thu Dec 31, 2015 10:56 am
Forum: Mods
Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
Replies: 11
Views: 37006

Re: [12.20] Mod Madness Mod Pack 12.20+ Edition Only *Released*

Version 0.3.0 Released for 0.12.20.
by Devildog
Sat Dec 12, 2015 5:11 am
Forum: Mods
Topic: [12.10] Ole Mod Madness Mod Pack *12.10 Only
Replies: 6
Views: 27355

Re: [12.10] Ole Mod Madness Mod Pack

Well, Ill have to say that Factorio 12.10 is now a Historical Thread an wont be updated because the version of Factorio changed a lot, See new post for 12.20+ for Current Modpack.
by Devildog
Sat Dec 12, 2015 4:42 am
Forum: Mods
Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
Replies: 11
Views: 37006

[12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"

------ Version 0.3.0 - Mod Updated. ------ Fully Released for Version 0.3.0 on 12.20 - Thanks to Dark Shadow! 0.3.1 Adds Dytech back to the Game. Type: Mod Pack Name: Mod Madness ModPack Description: Mod Madness ModPack & Collection of mods. Version: 0.3.1 Release: 1/19/2016 Tested-With-Factorio...
by Devildog
Tue Dec 08, 2015 12:18 am
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 126065

Re: [Official] ShadowsComboPack 0.12.19

And i greatly appreciate it.
by Devildog
Mon Dec 07, 2015 1:32 am
Forum: Ideas and Suggestions
Topic: Select Starting location environment
Replies: 7
Views: 13971

World Generation - Select Desert,Island,Forest,Ect

merged topic with already existing one -- daniel34 A Suggestion to be a feature. Summary : A feature to select the type of world/biome/starting position to spawn in, such as Desert, Plains, Island, Forest, ect I think it would be a cool feature or "Mod" but i think as a mod its quite impo...
by Devildog
Sat Oct 31, 2015 4:05 am
Forum: Mods
Topic: [12.10] Ole Mod Madness Mod Pack *12.10 Only
Replies: 6
Views: 27355

Re: [12.X] Ole Mod Madness Original Historical Thread - Archived

Original Thread - Archived,

New thread as announcement for 12.X Mod pack, - To reduce clutter.
by Devildog
Thu Oct 29, 2015 2:07 am
Forum: Mods
Topic: Bug & Issues Report
Replies: 3
Views: 10094

Bug & Issues Report

New's, Bug's & Issues - Under Construction - New's : 12/11/2015 - Thanks to DarkShadow 0.12.20 Mod Madness Mod Pack will be releasing soon, It is different from 0.12.10 Version because Dytech had to be removed because it is currently broken. 1/14/16 - Looking in Dytech for version 3.1. 1/18/16 ...
by Devildog
Thu Oct 29, 2015 1:41 am
Forum: Mods
Topic: Credits
Replies: 0
Views: 4888

Credits

Credit to Mod Developers]Author | Mod | Link Dysoch - Dytech: https://forums.factorio.com/forum/viewforum.php?f=43 Drs9999 - Treefarm: https://forums.factorio.com/forum/viewforum.php?f=44 Drs9999 - Power Switch: https://forums.factorio.com/forum/viewtopic.php?f=87&t=5552 ludsoe - Momods: https:/...
by Devildog
Sat Oct 17, 2015 7:16 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172147

Re: MoMods: CoreMod Downloads

Mo Transport is not compatible for version 12.11 of Factorio.

" Can not load rail " .
by Devildog
Sat Oct 17, 2015 6:43 am
Forum: Mods
Topic: [MOD 0.13][MOD 0.14] GunTrains_0.2.4 (18.10.16)
Replies: 7
Views: 14464

Re: [MOD 0.12.11] GunTrains_0.2.0 (17.11.15)

Adding this to Mod Madness 12.X Mod Pack!
by Devildog
Sun Sep 27, 2015 5:03 pm
Forum: Duplicates
Topic: (12.x) Windows 10 - All images for items disappear
Replies: 2
Views: 4286

Re: (12.x) Windows 10 - All images for items disappear

Thanks so much .
Going to go look for the open gl setting after I reinstall it for the101th time
by Devildog
Sun Sep 27, 2015 4:59 pm
Forum: Resolved Problems and Bugs
Topic: (12.6) Icons not Showing. Game unplayable.((FIXED))
Replies: 25
Views: 15922

Re: (12.6) Icons not Showing. Game unplayable.((FIXED))

Awesome ! Will upgrade back to 12.8
Spent all night downgrading an upgrading 100 times...

I have a 8350 OC
R9 280 3GB OC

Probably spent 4 hours messing with it.

Edit : also Windows 10 pro 64bit also newest graphics drivers Beta
by Devildog
Sun Sep 27, 2015 6:16 am
Forum: Duplicates
Topic: (12.x) Windows 10 - All images for items disappear
Replies: 2
Views: 4286

(12.x) Windows 10 - All images for items disappear

Just upgraded to windows 10 pro 64Bit.
All versions of 12.X

Images for items are gone with no mods installed an with clean install of factorio an with appdata deleted.

photo : https://imgur.com/a/FiiqZ
by Devildog
Thu Sep 10, 2015 9:42 pm
Forum: Mods
Topic: [0.11.X] - Discontinued Mod Pack for 11.X
Replies: 5
Views: 25187

Re: [0.11.22] Mod Madness ModPack

Version 11.12 is now out.

Along with a save file from the youtube series.

Main focus is now Version 12.x Mod pack which you can find in the 12.X Section of mod packs.

11.X is discontinued.
by Devildog
Tue Sep 08, 2015 2:41 am
Forum: Mods
Topic: [12.10] Ole Mod Madness Mod Pack *12.10 Only
Replies: 6
Views: 27355

Re: [0.12.X] Mod Madness ModPack - Released

Reserved for Future.
by Devildog
Sun Sep 06, 2015 6:20 am
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42710

Re: [MOD 0.12.x] Logistic Combinators

Will wait for the next update.
by Devildog
Sun Sep 06, 2015 5:40 am
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50434

Re: [MOD 0.12.X] Pollution detector

@Schorty, Adding to the mod pack version 0.2.0

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