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by Devildog
Wed Nov 05, 2014 2:29 am
Forum: Mods
Topic: [0.9.8] Side Inserters (1.1)
Replies: 25
Views: 28104

Re: [0.9.8] Side Inserters (1.1)

YuokiTani wrote:inofficial 0.11.1 version

Download Side-Inserters

(i think i based on original 0.9.8 - i modified since them self)
Thank you YuokiTani!
by Devildog
Thu Oct 30, 2014 4:41 pm
Forum: Mods
Topic: [MOD 0.11.x] Miniaturization
Replies: 13
Views: 15380

Re: [MOD 0.10.x] Miniaturization

May use the small electric furnace for my youtube series " Mod Madness "
by Devildog
Tue Oct 28, 2014 6:00 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 564
Views: 253929

Re: Thank you (Make the dev-team happy today!)

This game is one of the best games i have played in years.
I bought the higher tier to support the development of the game.
Every day im waiting till Friday to read the weekly updates and if theirs an update read the channel log of fixes and addons!
by Devildog
Mon Oct 27, 2014 8:26 pm
Forum: Videos
Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
Replies: 64
Views: 35790

Re: [YouTube] Factorio Mod Madness PlayThrough

Episode 9 is now live
Thermal Energy : http://youtu.be/C9AofqT9vKc
by Devildog
Sun Oct 26, 2014 5:10 am
Forum: Mods
Topic: [Mod 0.11.x] Belt Blocker
Replies: 29
Views: 36857

Re: [Mod 0.10.x] Belt Blocker

Nice, i think i have a few places i could use these.
by Devildog
Thu Oct 23, 2014 6:57 pm
Forum: Mods
Topic: [MOD 0.10.x] Barter mod [v0.8.1]
Replies: 18
Views: 15065

Re: [MOD 0.10.x] Barter mod [v0.8.1]

Wish it was a market with high/low demand/value
* High Demand making the value more and the more items after an extend of item/time it decreases to become low demand but changes over time.
but this is still cool.
by Devildog
Mon Oct 20, 2014 5:08 am
Forum: Videos
Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
Replies: 64
Views: 35790

Re: [YouTube] Factorio Mod Madness PlayThrough

Thanks,
I guess ill have to just experiment with it in my 2nd game.
to figure out which the best option would be.
Thanks.
by Devildog
Sat Oct 18, 2014 4:52 am
Forum: Videos
Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
Replies: 64
Views: 35790

Re: [YouTube] Factorio Mod Madness PlayThrough

I have a question about Rail Signals,
Do i place them on example before an after a stop when i want to use 2 trains on one stop.
Or how would i place the signals in sort of a Y intersection but meaning 2 lanes merge from left an right and then go up north?
by Devildog
Wed Oct 15, 2014 1:26 am
Forum: Show your Creations
Topic: My latest factory
Replies: 14
Views: 9559

Re: My latest factory

Thank You, I cant wait to see it !
by Devildog
Tue Oct 14, 2014 3:26 am
Forum: Show your Creations
Topic: My latest factory
Replies: 14
Views: 9559

Re: My latest factory

That's so cool!
by Devildog
Mon Oct 13, 2014 7:17 pm
Forum: Videos
Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
Replies: 64
Views: 35790

Re: [YouTube] Factorio Mod Madness PlayThrough

Episode 6.5 Live - http://youtu.be/v1DWtZOcKz4
Part 2 of Episode 6.
by Devildog
Sat Oct 11, 2014 4:27 pm
Forum: Videos
Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
Replies: 64
Views: 35790

Re: Factorio Mod Madness Play Through

Episode 6 is now live : http://youtu.be/IOULqMGhrtM?list=UUoDW- ... K0b-ex3u0g
- Production Destruction Recycling?
"Recycling? Seriously..."
by Devildog
Fri Oct 10, 2014 9:29 pm
Forum: Videos
Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
Replies: 64
Views: 35790

Factorio Mod Madness 3.0 + Version 13 [NEW]

Hello, 7/11/2016 - Factorio V13 Now Live! 12/31/2015 - Season 3.0 will start when ever Factorio Releases to 0.13.0. Will be starting a Series focused on transportation and trains in the next couple days. Using " Version 0.12.20 and Mod Madness Modpack for 0.12.20" 8/18/2015 - Series Endin...
by Devildog
Thu Oct 09, 2014 6:46 pm
Forum: Mods
Topic: [0.9.8] Side Inserters (1.1)
Replies: 25
Views: 28104

Re: [MOD 0.10.x] Side Inserters (1.1)

Plysken wrote:Hey, juste updated to 0.10.x, but can't edit his post :)


V 0.10.x
Link isnt dead for me.
Goes right into my download folder.
by Devildog
Sun Oct 05, 2014 3:38 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 83095

Re: [beta] Wagons: More train stuff

JamesOFarrell wrote:Right, I finally got off my ass and updated this. New version is in the first post, it fixes that game breaking bug and tweaks a few things like the speed of the locos and how accumulator carriages work.
Thanks !
by Devildog
Sun Oct 05, 2014 3:23 am
Forum: Show your Creations
Topic: My Factory in a video
Replies: 6
Views: 3145

Re: My Factory in a video

My own commentary is far from good, but over the course of 20 or so videos I've noticed that in some areas I am improving. If anything I'd suggest that fluency comes from practise and self-appraisal. I'm hoping that by the time I've done a thousand of these things I'll be able to complete a sentenc...
by Devildog
Sat Oct 04, 2014 4:20 am
Forum: Mods
Topic: [0.9.8] Side Inserters (1.1)
Replies: 25
Views: 28104

Re: [0.9.8] Side Inserters (1.1)

I like this mod a lot.
Thanks for updating it!
I can now use it on v10.12
by Devildog
Sat Oct 04, 2014 4:12 am
Forum: Show your Creations
Topic: My Factory in a video
Replies: 6
Views: 3145

Re: My Factory in a video

Thanks,
My commentaries haven't gone well in the past so i decided to just do something a little different this time with a time lapse with music that i made just for this video.
Im going back over to voice next episode, and wont be doing a time lapse.

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