Search found 227 matches

by Nosferatu
Mon Jul 24, 2023 4:20 am
Forum: Gameplay Help
Topic: How to turn off the yellow warning icon?
Replies: 8
Views: 1409

Re: How to turn off the yellow warning icon?

Are your robots missing repair packs?
by Nosferatu
Tue Jun 20, 2023 7:43 am
Forum: Energy Production
Topic: Emergency power supply
Replies: 3
Views: 2486

Re: Emergency power supply

Thanks. What I like most about it is the light show when if fires.
Unfortunately most of the time this happens I'm distracted elsewhere...

Make sure to leave space above and below the installation so that you can easily expand it if your factory grows bigger.
by Nosferatu
Thu May 18, 2023 5:27 pm
Forum: Gameplay Help
Topic: Is there a way to make a train skip a stop, or stay where it is?
Replies: 7
Views: 1511

Re: Is there a way to make a train skip a stop, or stay where it is?

Don't close the mines instead reduce train limit to 0.
That should make them not skip them
by Nosferatu
Sun May 07, 2023 7:27 am
Forum: Combinator Creations
Topic: One Belt to Rule Them All
Replies: 3
Views: 1533

Re: One Belt to Rule Them All

:o That's an insane amount of wiring
by Nosferatu
Fri May 05, 2023 4:53 am
Forum: Gameplay Help
Topic: NO-PATH with multiple trains
Replies: 8
Views: 1329

Re: NO-PATH with multiple trains

What I see: The second train intends to drive through the buffer station at full speed as the first one did. When it starts pathfinding the second leg of its journey it realizes it can't do that because the way out is blocked. That's where the no path is thrown but is immediately resolved by switchi...
by Nosferatu
Fri Apr 14, 2023 1:47 pm
Forum: Logistic Train Network
Topic: [Not a Bug] Maybe a bug with temporaire stations?
Replies: 8
Views: 1259

Re: [Not a Bug] Maybe a bug with temporaire stations?

Ltn doesn't work correctly if your trains can't unload what has been ordered.

1.) Try to set up your requesters so they only order what they can unload.
2.) In case 1 fails every train should be emptied in your depot.
by Nosferatu
Fri Apr 14, 2023 12:39 pm
Forum: Technical Help
Topic: Steam issues
Replies: 2
Views: 393

Re: Steam issues

If that's the case here is the "how to"
https://help.steampowered.com/en/faqs/v ... -C3D7-F870
by Nosferatu
Sun Apr 02, 2023 7:54 pm
Forum: Energy Production
Topic: Compact 4.8 GW Nuclear Reactor
Replies: 37
Views: 52733

Re: Compact 4.8 GW Nuclear Reactor

New version 1.4b - I noticed today that my "brown out proof" reactor had a serious flaw.
The battery that was meant to protect the core combinators was in reach of substations belonging to the main grid.

Error corrected - new version attached.
by Nosferatu
Wed Mar 29, 2023 4:17 am
Forum: Logistic Train Network
Topic: Same netID, two depots: Will it favor the nearest?
Replies: 7
Views: 1204

Re: Same netID, two depots: Will it favor the nearest?

Thanks. I just realised that the LTN part of my factory is old - pre train limit... So i could make that part a bit more dynamic and trains would park closer to where they where used. But the other end of the journey is still random correct? LTN chooses a random train in the same net ID for a job - ...
by Nosferatu
Tue Mar 28, 2023 6:58 pm
Forum: Logistic Train Network
Topic: Same netID, two depots: Will it favor the nearest?
Replies: 7
Views: 1204

Re: Same netID, two depots: Will it favor the nearest?

Same net ID, same name?
I think it will choose the closest based on vanilla pathfinder calculation.
Which also means occupied is only a penalty.

Make sure all depots can hold all trains...
by Nosferatu
Tue Mar 14, 2023 11:33 am
Forum: Not a bug
Topic: [1.1.74] Spidertron path line disappears from map when zooming out too much
Replies: 2
Views: 721

Re: [1.1.74] Spidertron path line disappears from map when zooming out too much

That sounds like we can change it in the future ?

By mod, hidden option or chat command?
by Nosferatu
Wed Mar 08, 2023 3:43 pm
Forum: Questions, reviews and ratings
Topic: LTN Combat outpost resupply?
Replies: 4
Views: 1081

Re: LTN Combat outpost resupply?

C) Use a provider station that fills the train exactly as ordered. D) Use a provider station that fills the train nearly as ordered and make sure your outposts can handle the excess materials It sounds like you have dedicated trains and a dedicated provider station. Why do you want to use ltn for th...
by Nosferatu
Sun Feb 26, 2023 1:41 pm
Forum: Gameplay Help
Topic: Request X number of items from a inserter
Replies: 8
Views: 2681

Re: Request X number of items from a inserter

Mainly because if you request say 100 iron for a certain chest then the plates cant be picked up in time by the inserter. You could stopp the belt after the inserter IF there is iron on the belt AND the inserter is not finished picking up what he ordered. But yes. What you are trying to accomplish ...
by Nosferatu
Fri Feb 17, 2023 6:29 pm
Forum: Gameplay Help
Topic: Just bought the game, but cant figure out how to play it
Replies: 4
Views: 876

Re: Just bought the game, but cant figure out how to play it

When you start a new game there should be a category "Tutorials" in the upper left corner.
by Nosferatu
Mon Feb 06, 2023 7:38 pm
Forum: Technical Help
Topic: Placing or deconstructing rail signals is causing massive fps/ups hit in game now
Replies: 5
Views: 989

Re: Placing or deconstructing rail signals is causing massive fps/ups hit in game now

Similar topic with good explanations:
viewtopic.php?f=49&t=101003

Short summary: Your train network has LOTS of intersections.
When you place a signal some of your trains are re-calculating their paths
by Nosferatu
Fri Jan 06, 2023 1:13 pm
Forum: Gameplay Help
Topic: A few questions about trains and outposts
Replies: 10
Views: 1598

Re: A few questions about trains and outposts

3. Should I put walls/turrets around the tracks I build? No. The only tracks I guard are near the exit of my main base. Or more precisely: Switch map view to pollution - all tracks and power poles that are inside the pollution cloud should be protected. (Biter attack squads run through here and wil...
by Nosferatu
Sat Dec 31, 2022 11:07 am
Forum: Gameplay Help
Topic: Fluids, I keep running into this issue and it has to be a bug.
Replies: 5
Views: 992

Re: Fluids, I keep running into this issue and it has to be a bug.

I see one issue:
There is a chem plant on the bottom left.
It's intakes both demand light oil but one has water connected.
by Nosferatu
Wed Nov 16, 2022 4:02 pm
Forum: Gameplay Help
Topic: Train queuing and station preference
Replies: 6
Views: 1591

Re: Train queuing and station preference

https://wiki.factorio.com/Railway/Train_path_finding "When the rail block contains a train currently waiting at a rail signal -> Add a penalty of 100 + 0.1 for every tick the train has already waited." You can manipulate the decision by setting red lights by circuit network but I recommend...
by Nosferatu
Mon Nov 14, 2022 11:46 am
Forum: Gameplay Help
Topic: Train stations with multiple wares
Replies: 4
Views: 1039

Re: Train stations with multiple wares

Not sure about the whole setup but I maybe have an easy solution for your immediate problem: Set your station to read train content and send that signal into your ">8000" detection logic (on a different wire colour) That way what is inside your train is still considered to be inside the wa...

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