Search found 47 matches
- Mon Mar 11, 2019 7:53 am
- Forum: Ideas and Requests For Mods
- Topic: [Art Request] Custom Locomotive Graphic
- Replies: 2
- Views: 1129
[Art Request] Custom Locomotive Graphic
I'm currently looking to implement a custom double headed locomotive for my shuttle train mod and being as how i haven't touched Maya for a few years I just wondered if anyone with more artistic talent than me (which is practically everyone on the planet) is interested in making the custom spriteshe...
- Mon Mar 11, 2019 7:04 am
- Forum: Logistic Train Network
- Topic: Feature Request : Depots use Train Length signals
- Replies: 6
- Views: 1598
Re: Feature Request : Depots use Train Length signals
Yeah, realising that trains return to their origin depot not the nearest available one has caused me to rethink my entire depot placement scheme but having spent my last 4 hours in game renovating all my stations to use the excellent new Stack Threshold feature i think I'll settle for just capping t...
- Mon Mar 11, 2019 6:32 am
- Forum: Logistic Train Network
- Topic: Feature Request : Depots use Train Length signals
- Replies: 6
- Views: 1598
Re: Feature Request : Depots use Train Length signals
Ahh so a train returns to the depot it was originally sent to and not just the nearest available depot, that's something I didn't realise, I'm actually using the encoded position signals at the moment to activate the fuel loading inserters but I came across an issue where if an inserter for a short ...
- Mon Mar 11, 2019 5:41 am
- Forum: Railway Setups
- Topic: Personal train
- Replies: 16
- Views: 12429
Re: Personal train
You could always just use my Shuttle Train mod which basically does this and a lot more besides
- Sun Mar 10, 2019 9:42 pm
- Forum: Mods
- Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
- Replies: 11
- Views: 6966
Re: [MOD 0.17.x] Shuttle Train Continued
Hi Koopa, I'll probably add the ability to change the depot name in the next release once I'm sure its all working as intended, thanks again for your suggestions and support and if you have any more ideas don't hesitate to drop me a line here or on the mod portal :) My next major idea is to re-add t...
- Sun Mar 10, 2019 9:16 pm
- Forum: Logistic Train Network
- Topic: Feature Request : Depots use Train Length signals
- Replies: 6
- Views: 1598
Re: Feature Request : Depots use Train Length signals
Perhaps I'm misunderstanding how the system works then, as far as I'm aware when a train has finished its delivery it returns to the nearest available stop marked as a Depot regardless of the stop name? So i would have thought that having an optional check that the stop is suitable for its train len...
- Sun Mar 10, 2019 8:46 pm
- Forum: Logistic Train Network
- Topic: Feature Request : Depots use Train Length signals
- Replies: 6
- Views: 1598
Feature Request : Depots use Train Length signals
Pretty much what it says, is it possible that depots could take into account Min/Max train length signals so that only trains of the correct size return to a specific depot ?
- Sun Mar 10, 2019 8:38 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 262451
Re: Stations & other LTN based designs
Its a shame fluid wagons don't have multiple compartments like stacks so that you could simulate 2-3 individual tanks in one train which would make it much easier to carry multiple fluids in one train.
- Sun Mar 10, 2019 10:29 am
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78100
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4
It wasn't actually an error report because its not your mod that actually crashed, it was merely an observation that the mods are no longer compatible, apologies for wasting your time
- Sun Mar 10, 2019 8:55 am
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78100
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4
Not sure if this is their fault or yours, but installing the latest update of Loader Redux (1.4.4)now causes my WhistleStop Factories Mod to crash
- Sat Mar 09, 2019 9:25 pm
- Forum: Mods
- Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
- Replies: 11
- Views: 6966
Re: [MOD 0.17] Shuttle Train Continued
That would indeed be awesome, voiced my support for this in the threadOptera wrote: βSat Mar 09, 2019 7:45 amHere's an API request Shuttle Trains could benefit greatly from as well: viewtopic.php?f=28&t=67199
- Sat Mar 09, 2019 7:19 pm
- Forum: Modding interface requests
- Topic: Ability to generate LuaRailPath between two rail pieces
- Replies: 3
- Views: 1748
Re: Ability to generate LuaRailPath between two rail pieces
Agreed, knowing if there is a valid path between two rail segments before sending a train would indeed be very useful
- Fri Mar 08, 2019 5:57 pm
- Forum: Logistic Train Network
- Topic: Feature Request: Specify Thresholds as Stacks
- Replies: 23
- Views: 8249
Re: Feature Request: Specify Thresholds as Stacks
I got a "C" signal, representing stack capacity of wagons, at each station that goes into treshold calculations. At the beginning i just gave that a constant combinator input, but later i connected all of them to a global circuit network. When the wagon upgrade at the depot is done, i onl...
- Thu Mar 07, 2019 9:23 pm
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 85
- Views: 32707
Re: [0.15] Folks Factorio Fabrications
Shuttle Train Continued now has its own page at viewtopic.php?f=190&t=67072
- Thu Mar 07, 2019 9:22 pm
- Forum: Logistic Train Network
- Topic: Feature Request: Specify Thresholds as Stacks
- Replies: 23
- Views: 8249
Re: Feature Request: Specify Thresholds as Stacks
Oh well, it doesn't hurt to dream the separate options for stacks/fluids is awesome though
- Thu Mar 07, 2019 9:10 pm
- Forum: Mods
- Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
- Replies: 11
- Views: 6966
[MOD 0.17 - 1.1.x] Shuttle Train Continued
Shuttle Train Continued Description: Adds a vehicle equipment item that turns a locomotive into a Passenger Shuttle Train allowing you to travel quickly and easily to any station (pre-existing or temporary) using either the quick selection GUI or the full train schedule UI. Mod Portal Link: https:/...
- Thu Mar 07, 2019 7:44 pm
- Forum: Gameplay Help
- Topic: Turbines not working. Why?
- Replies: 6
- Views: 11826
Re: Turbines not working. Why?
Yes, a 2x2 reactor setup (4 reactors) will handle 48 heat exchangers and 83 turbines for a total power of just under 500MW, remember when designing your setup that a pipe can only handle so much steam throughput though, i think its about 24 turbines per pipe. Hope you have plenty of Kovarex enrichme...
- Thu Mar 07, 2019 7:39 pm
- Forum: Logistic Train Network
- Topic: Feature Request: Specify Thresholds as Stacks
- Replies: 23
- Views: 8249
Re: Feature Request: Specify Thresholds as Stacks
Sounds sweet, Is there going to be a default stack size threshold option so i don't have to individually adjust every station when i upgrade my trains to MKII/III cargo wagons ?
- Wed Mar 06, 2019 6:05 pm
- Forum: Logistic Train Network
- Topic: Locked Slots confusion
- Replies: 5
- Views: 1918
Re: Locked Slots confusion
nvm, answered my own question by just trying it
- Tue Mar 05, 2019 10:34 pm
- Forum: Logistic Train Network
- Topic: Locked Slots confusion
- Replies: 5
- Views: 1918
Re: Locked Slots confusion
Just to clarify, currently im limiting my stocks by -32 and then kicking the trains via circuit signals when the get to max-30 to prevent my loaders from causing problems, could i just set a blocked slot size of 1 instead and do away with all the circuit nonsense ?