Search found 47 matches

by themadgunman
Mon Mar 11, 2019 7:53 am
Forum: Ideas and Requests For Mods
Topic: [Art Request] Custom Locomotive Graphic
Replies: 2
Views: 1129

[Art Request] Custom Locomotive Graphic

I'm currently looking to implement a custom double headed locomotive for my shuttle train mod and being as how i haven't touched Maya for a few years I just wondered if anyone with more artistic talent than me (which is practically everyone on the planet) is interested in making the custom spriteshe...
by themadgunman
Mon Mar 11, 2019 7:04 am
Forum: Logistic Train Network
Topic: Feature Request : Depots use Train Length signals
Replies: 6
Views: 1598

Re: Feature Request : Depots use Train Length signals

Yeah, realising that trains return to their origin depot not the nearest available one has caused me to rethink my entire depot placement scheme but having spent my last 4 hours in game renovating all my stations to use the excellent new Stack Threshold feature i think I'll settle for just capping t...
by themadgunman
Mon Mar 11, 2019 6:32 am
Forum: Logistic Train Network
Topic: Feature Request : Depots use Train Length signals
Replies: 6
Views: 1598

Re: Feature Request : Depots use Train Length signals

Ahh so a train returns to the depot it was originally sent to and not just the nearest available depot, that's something I didn't realise, I'm actually using the encoded position signals at the moment to activate the fuel loading inserters but I came across an issue where if an inserter for a short ...
by themadgunman
Mon Mar 11, 2019 5:41 am
Forum: Railway Setups
Topic: Personal train
Replies: 16
Views: 12429

Re: Personal train

You could always just use my Shuttle Train mod which basically does this and a lot more besides :)
by themadgunman
Sun Mar 10, 2019 9:42 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
Replies: 11
Views: 6966

Re: [MOD 0.17.x] Shuttle Train Continued

Hi Koopa, I'll probably add the ability to change the depot name in the next release once I'm sure its all working as intended, thanks again for your suggestions and support and if you have any more ideas don't hesitate to drop me a line here or on the mod portal :) My next major idea is to re-add t...
by themadgunman
Sun Mar 10, 2019 9:16 pm
Forum: Logistic Train Network
Topic: Feature Request : Depots use Train Length signals
Replies: 6
Views: 1598

Re: Feature Request : Depots use Train Length signals

Perhaps I'm misunderstanding how the system works then, as far as I'm aware when a train has finished its delivery it returns to the nearest available stop marked as a Depot regardless of the stop name? So i would have thought that having an optional check that the stop is suitable for its train len...
by themadgunman
Sun Mar 10, 2019 8:46 pm
Forum: Logistic Train Network
Topic: Feature Request : Depots use Train Length signals
Replies: 6
Views: 1598

Feature Request : Depots use Train Length signals

Pretty much what it says, is it possible that depots could take into account Min/Max train length signals so that only trains of the correct size return to a specific depot ?
by themadgunman
Sun Mar 10, 2019 8:38 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 262451

Re: Stations & other LTN based designs

Its a shame fluid wagons don't have multiple compartments like stacks so that you could simulate 2-3 individual tanks in one train which would make it much easier to carry multiple fluids in one train.
by themadgunman
Sun Mar 10, 2019 10:29 am
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 78100

Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4

It wasn't actually an error report because its not your mod that actually crashed, it was merely an observation that the mods are no longer compatible, apologies for wasting your time
by themadgunman
Sun Mar 10, 2019 8:55 am
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 78100

Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4

Not sure if this is their fault or yours, but installing the latest update of Loader Redux (1.4.4)now causes my WhistleStop Factories Mod to crash :(
by themadgunman
Sat Mar 09, 2019 9:25 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
Replies: 11
Views: 6966

Re: [MOD 0.17] Shuttle Train Continued

Optera wrote: ↑
Sat Mar 09, 2019 7:45 am
Here's an API request Shuttle Trains could benefit greatly from as well: viewtopic.php?f=28&t=67199
That would indeed be awesome, voiced my support for this in the thread :)
by themadgunman
Sat Mar 09, 2019 7:19 pm
Forum: Modding interface requests
Topic: Ability to generate LuaRailPath between two rail pieces
Replies: 3
Views: 1748

Re: Ability to generate LuaRailPath between two rail pieces

Agreed, knowing if there is a valid path between two rail segments before sending a train would indeed be very useful
by themadgunman
Fri Mar 08, 2019 5:57 pm
Forum: Logistic Train Network
Topic: Feature Request: Specify Thresholds as Stacks
Replies: 23
Views: 8249

Re: Feature Request: Specify Thresholds as Stacks

I got a "C" signal, representing stack capacity of wagons, at each station that goes into treshold calculations. At the beginning i just gave that a constant combinator input, but later i connected all of them to a global circuit network. When the wagon upgrade at the depot is done, i onl...
by themadgunman
Thu Mar 07, 2019 9:23 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 32707

Re: [0.15] Folks Factorio Fabrications

Shuttle Train Continued now has its own page at viewtopic.php?f=190&t=67072
by themadgunman
Thu Mar 07, 2019 9:22 pm
Forum: Logistic Train Network
Topic: Feature Request: Specify Thresholds as Stacks
Replies: 23
Views: 8249

Re: Feature Request: Specify Thresholds as Stacks

Oh well, it doesn't hurt to dream :) the separate options for stacks/fluids is awesome though
by themadgunman
Thu Mar 07, 2019 9:10 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
Replies: 11
Views: 6966

[MOD 0.17 - 1.1.x] Shuttle Train Continued

Shuttle Train Continued Description: Adds a vehicle equipment item that turns a locomotive into a Passenger Shuttle Train allowing you to travel quickly and easily to any station (pre-existing or temporary) using either the quick selection GUI or the full train schedule UI. Mod Portal Link: https:/...
by themadgunman
Thu Mar 07, 2019 7:44 pm
Forum: Gameplay Help
Topic: Turbines not working. Why?
Replies: 6
Views: 11826

Re: Turbines not working. Why?

Yes, a 2x2 reactor setup (4 reactors) will handle 48 heat exchangers and 83 turbines for a total power of just under 500MW, remember when designing your setup that a pipe can only handle so much steam throughput though, i think its about 24 turbines per pipe. Hope you have plenty of Kovarex enrichme...
by themadgunman
Thu Mar 07, 2019 7:39 pm
Forum: Logistic Train Network
Topic: Feature Request: Specify Thresholds as Stacks
Replies: 23
Views: 8249

Re: Feature Request: Specify Thresholds as Stacks

Sounds sweet, Is there going to be a default stack size threshold option so i don't have to individually adjust every station when i upgrade my trains to MKII/III cargo wagons ?
by themadgunman
Wed Mar 06, 2019 6:05 pm
Forum: Logistic Train Network
Topic: Locked Slots confusion
Replies: 5
Views: 1918

Re: Locked Slots confusion

nvm, answered my own question by just trying it :)
by themadgunman
Tue Mar 05, 2019 10:34 pm
Forum: Logistic Train Network
Topic: Locked Slots confusion
Replies: 5
Views: 1918

Re: Locked Slots confusion

Just to clarify, currently im limiting my stocks by -32 and then kicking the trains via circuit signals when the get to max-30 to prevent my loaders from causing problems, could i just set a blocked slot size of 1 instead and do away with all the circuit nonsense ?

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