Search found 557 matches

by SilverWarior
Wed Oct 08, 2014 8:42 am
Forum: Technical Help
Topic: Will system requirements be lowered?
Replies: 8
Views: 11581

Re: Will system requirements be lowered?

Want to mention here, that turning up the number of threads to more than two helps also with the roboport highlights. Increasing the number of threads above 2 won't help in OP's case as his CPU doesen't have support for Hyperthreading technology so no virual cores. This means that his CPU can only ...
by SilverWarior
Mon Sep 29, 2014 8:05 am
Forum: Off topic
Topic: Brutal Nature!
Replies: 3
Views: 7153

Re: Brutal Nature!

Seems cool
by SilverWarior
Fri Sep 12, 2014 10:52 am
Forum: Modding help
Topic: Multiple research with multiple buildings
Replies: 3
Views: 3010

Re: Multiple research with multiple buildings

If you are extending the default reserch lab entity then I must say that every research lab needs to have all the required incgredient types in its storeage (in your case research pack and iron plate). I also have to disapoint you on the fact that currently game doesent support of researching multip...
by SilverWarior
Fri Sep 12, 2014 10:28 am
Forum: Ideas and Suggestions
Topic: learning AI
Replies: 9
Views: 4836

Re: learning AI

I actually had similar idea in the past, before the polution system was even implemented, but I have never shared it since as a programmer myself I wanted to do some testing to see if it would work as I imagine. But once polution was implemented abandoned the idea since it is not compatible with pol...
by SilverWarior
Fri Sep 12, 2014 9:57 am
Forum: Implemented Suggestions
Topic: Train timer count down
Replies: 8
Views: 4277

Re: Train timer count down

This is the feature I would definitly want to get implemented. You won't belive how many times I got run ower by the train that just started from the station. Becouse of that now I always wait for train to start before crossing the rails near train stations
by SilverWarior
Fri Sep 12, 2014 9:53 am
Forum: Ideas and Suggestions
Topic: Map generated in terrain
Replies: 2
Views: 1277

Re: Map generated in terrain

I belive the Airat9000 idea is for you to be able to chose in which biome will you spawn.
Now while it would be nice to be able to chose that I don't think it is so easy implementable due the way how current map generation algorithm works.
by SilverWarior
Fri Sep 12, 2014 9:42 am
Forum: Pending
Topic: [0.9.8 Win7 x64] Playing after another game, causes stutter
Replies: 6
Views: 6141

Re: [0.9.8 Win7 x64] Playing after another game, causes stut

Could you please use the Process Explorer as described in thread: https://forums.factorio.com/forum/viewtopic.php?f=7&t=2454 to see if the problem you are expiriencing might be the fact that factorio stores most of its graphics in System GPU memory (shared ram to graphic card) and not Dedicated ...
by SilverWarior
Fri Sep 12, 2014 9:25 am
Forum: Not a bug
Topic: [0.10.0] Minimap: Some lines are not visible when zoomed out
Replies: 5
Views: 2755

Re: [0.10.0] MiniMap bug

I think this happens because minimap is scaled down version of the map. Walls and belts are only 1 pixel thick lines on the map, so when you zoom out, not all pixels are shown making some of the belts disappear. I would agree with Rahjital that this is due to scaling down the larger map texture whe...
by SilverWarior
Fri Sep 12, 2014 8:44 am
Forum: Gameplay Help
Topic: More trains vs. longer trains
Replies: 16
Views: 23214

Re: More trains vs. longer trains

Using of long trains doesen't necessarily mean having huge train stations unles you are absolutely concerned about express loading/unloading of trains. You can load/unload train of any lenght with almost same train station setup that you use for smaller trains. How? All you have to do is add some ad...
by SilverWarior
Mon Sep 01, 2014 1:57 pm
Forum: 1 / 0 magic
Topic: [0.10.8] V-sync doesn't work / excessive framerate
Replies: 6
Views: 7580

Re: [0.10.8] V-sync doesn't work / excessive framerate

Ok, but it limits the fps to 30, but what if he just wants to have 60? (I personally hate to play on 30). What graphics card you use? The vsync seems to work fine for most of the people, so it is probably something specific to your hardware or driviers/settings of the card. If I run Factorio withou...
by SilverWarior
Wed Aug 20, 2014 8:32 am
Forum: General discussion
Topic: Lag during autosave
Replies: 11
Views: 3917

Re: Lag during autosave

I don't think that the main reason why it takes so much time for saving game are the HDD or SSD speeds. I belive that the main reason for this is the way how Factorio currently handles ingame data. When you have a static sized map you usually store all the map data in one data block so saving that d...
by SilverWarior
Tue Aug 19, 2014 11:06 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] sience packs disappear
Replies: 23
Views: 10015

Re: [0.10.2][kovarex] sience packs disappear

[quote="BurnHard"]Eg Science lab takes one science pack 1, uses it and gets a bar of "red science" just like a burner does with coal. As long as something (which needs red science packs) is researched, the bar decreases, just like eg smelting iron. When the research is completed,...
by SilverWarior
Mon Aug 18, 2014 11:41 am
Forum: Ideas and Requests For Mods
Topic: [Request] Portal for player and trains
Replies: 2
Views: 3065

Re: [Request] Portal for player and trains

I think the OP is trying to create automatic gats for trains and player which he could integrate with walls so only he or his trains can enter his walled in base. Now in Friday Facts #39 developers did mention their intent on implementing gates into vanila game. But currently they are more focused o...
by SilverWarior
Mon Aug 18, 2014 11:20 am
Forum: Ideas and Suggestions
Topic: Let the Steam Engines explode when overloaded for too long
Replies: 7
Views: 3041

Re: Let the Steam Engines explode when overloaded for too lo

Or perhaps you have to pick an option on the engine to allow overclocking? OR water temperature can go above 100 degrees which then causes damage? I like this idea. The only problem is that with combination of logistics bots it can be exploitet becouse they will keep fixing the Steam Engines as the...
by SilverWarior
Mon Aug 11, 2014 10:03 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6] Clicking off and back locks the game for 5~ seconds
Replies: 7
Views: 2332

Re: [0.10.6] Clicking off and back locks the game for 5~ sec

Hello, when you do this, the game has to copy all the graphics stored in ram back to video memory (vram), the more graphics you have (mods), and the slower the drawing from ram->vram is the longer it takes. Wait why is Factorio unloading its graphics from VRAM when loosing focus in windowed mode? T...
by SilverWarior
Thu Aug 07, 2014 12:59 pm
Forum: Modding help
Topic: collision_box - what does it actually mean?
Replies: 4
Views: 1780

Re: collision_box - what does it actually mean?

I'm not sure exactly but I would say those represent the two 2D points (corners) which define the colision boy. I asume these are probably UpperLeft and BottomRight point. And as you know 2D point positions are always expressed with two values X and Y position. Now these positions are relative to ob...
by SilverWarior
Thu Aug 07, 2014 12:44 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 38461

Re: Early Power.

What I would like to see is that initial water pumps are powered directly by windmil. That is the way first automated pumps were made, bseides of using animals or pepole as labor force.
by SilverWarior
Thu Aug 07, 2014 12:34 pm
Forum: Technical Help
Topic: reaching my graphic memory limit
Replies: 3
Views: 6009

Re: reaching my graphic memory limit

Have you updated to newer version recently or added new mod. If not you shouldn't be running out of graphical memory just all of a suddon. So I recomend you try next thing first: Restart your computer: While it is verry rare it is posible for some application to actually generate graphical memory le...
by SilverWarior
Thu Aug 07, 2014 12:22 pm
Forum: Technical Help
Topic: "Lag" in Factorio
Replies: 8
Views: 12613

Re: "Lag" in Factorio

If the lag is only occuring on specific savegame it would be verry helpfull to developers if you could upload your save game to dropbox or some other file sharing site so they can download it and test it. Based on your description this migt be caused by bitrs expansion algorithm, pathfinding or mayb...

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