Search found 557 matches

by SilverWarior
Thu Jun 13, 2013 9:26 pm
Forum: Gameplay Help
Topic: Destroying creper bases in sandbox mode
Replies: 10
Views: 17349

Re: Destroying creper bases in sandbox mode

I suppose if I'd actually looked at who asked the question I'd have thought for a second why he was asking Should I take this as a compliment or as an insult? A compliment of course, if I'd thought that it could be taken as an insult I would not have said it :) That's why I thought, but still had t...
by SilverWarior
Thu Jun 13, 2013 9:15 pm
Forum: Ideas and Suggestions
Topic: Diodes, Switches, other Electrical Apparatuses
Replies: 14
Views: 18778

Re: Diodes, Switches, other Electrical Apparatuses

It is planned to make some redundancy when connecting, probably connect two poles to the same pole just when they are not direct neighbours. The rest is good ideas, and some of it might be implemented. Here is a simple solution. When you remove a pole other poles that has been conected to it automa...
by SilverWarior
Thu Jun 13, 2013 9:04 pm
Forum: Gameplay Help
Topic: Destroying creper bases in sandbox mode
Replies: 10
Views: 17349

Re: Destroying creper bases in sandbox mode

FreeER wrote:I suppose if I'd actually looked at who asked the question I'd have thought for a second why he was asking
Should I take this as a compliment or as an insult?
by SilverWarior
Thu Jun 13, 2013 8:59 pm
Forum: General discussion
Topic: huh? can't find steel on my to-do list!
Replies: 11
Views: 15753

Re: huh? can't find steel on my to-do list!

Why not infomration about which building or structure is needed for production of something to every item. I know that currently you basicly only have Furnaces and Asembly macines but in future you would probably wanna add more various item, which would probably need more specific structures for its...
by SilverWarior
Thu Jun 13, 2013 8:52 pm
Forum: Releases
Topic: Midterm goal
Replies: 19
Views: 23579

Re: Midterm goal

Guys I compleetly agree with your decision to postpone Multiplayer. As a game developer myself I know how much work needs to be put in to do it. And I also know that before doing it you should make sure that you have absolutely stable game core othervise you will run in a lot of troubles. If you don...
by SilverWarior
Wed Jun 12, 2013 1:57 am
Forum: Resolved Problems and Bugs
Topic: 0.5.0 Research lab bugs out.
Replies: 1
Views: 1573

Re: 0.5.0 Research lab bugs out.

There is a known bug in 0.5.0 of game crashing when you rightclick on research lab and you are not researching anything at the time. It will be fixed in 0.5.1 and tuntil then just keep researching things :D
by SilverWarior
Tue Jun 11, 2013 5:38 pm
Forum: Modding discussion
Topic: [Concept] GUI program for writing definitions
Replies: 13
Views: 12609

Re: [Concept] GUI program for writing definitions

Yes for this program to work you need to upgrade to 1.7 (1.7.21 is latest version out) of Java. Prior upgrading to version 1.7.x I strongly removing older 1.6.x version of Java becouse instaler doesn't upgrade 1.6.x to 1.7.x but just instals 1.7.x bbesides existing 1.6.x. And when you try to runn an...
by SilverWarior
Tue Jun 11, 2013 4:54 pm
Forum: Balancing
Topic: Infinite Rocket Fuel
Replies: 6
Views: 10332

Re: Reduce the Creeper spawner rate

The problem with alien rocket turets is that you have no way to avoid its misels as they seem to have infinite fuel. Take an example: Yesterday I build a railway between two of my stations. Becouse railway goes to close to one of the alien bases alien rocket turets launched rockets towards my train....
by SilverWarior
Tue Jun 11, 2013 4:43 pm
Forum: Ideas and Suggestions
Topic: Isle of tune mod
Replies: 21
Views: 19697

Re: Isle of tune mod

MF- wrote:I expressed, that I am unsure that birds that never get boring could be simulated by finite amount of samples.
Why not? You have bunch of samples which you play at random timer intervals in different combinations. Result would be quite like when listening birds in the forest.
by SilverWarior
Tue Jun 11, 2013 4:39 pm
Forum: Gameplay Help
Topic: Destroying creper bases in sandbox mode
Replies: 10
Views: 17349

Re: Destroying creper bases in sandbox mode

You can still pick up your turrets before they get destroyed, right? No becouse all the crepers from that base swarms toward my turet and smash it before I'm even able to retrieve it. I gues I'll have to make so caled moving turret wall. Olacing several lines of turets and then moving lines forward...
by SilverWarior
Tue Jun 11, 2013 2:24 am
Forum: Gameplay Help
Topic: Destroying creper bases in sandbox mode
Replies: 10
Views: 17349

Destroying creper bases in sandbox mode

Hi!
How can I dstroy creper bases in sandbox mode when you have no character?
I tried destroying them by building turets nearby but my turets always get destroyed before I manage to kill them off.
Any idea of how should I proceed?
by SilverWarior
Tue Jun 11, 2013 2:18 am
Forum: Releases
Topic: Version 0.5.0
Replies: 33
Views: 29569

Re: Version 0.5.0

Wait you are generating perlin noise for every posible terrain and then compare them between to see which one has higher value at certain location?
by SilverWarior
Mon Jun 10, 2013 9:07 pm
Forum: General discussion
Topic: thoughts about [0.5.0]
Replies: 29
Views: 17456

Re: thoughts about [0.5.0]

Play→Custom Scenario→base/sandbox. Also has some neat optional features such as researching all technologies, and a chest full of starter goodies. I'd like an option to disable the day/night cycle (night without a flashlight is pretty dark) and some way to move cars and trains. I would rather have ...
by SilverWarior
Mon Jun 10, 2013 8:56 pm
Forum: Ideas and Suggestions
Topic: Isle of tune mod
Replies: 21
Views: 19697

Re: Isle of tune mod

@ birds in the morning I think it would be hard to reproduce their success. They retire for larger part of the year, it's only seasonal. (at least here) There are so many varieties of birds, each is trying to get it's song different from the other on purpose, adapt the song during performance and (...
by SilverWarior
Mon Jun 10, 2013 8:42 pm
Forum: General discussion
Topic: thoughts about [0.5.0]
Replies: 29
Views: 17456

Re: thoughts about [0.5.0]

Why not simply adding and arow indicating the the output when placing mines, similar as it is done with inserters And since you are talking about menu changes I would realy like to see Test(Play) button in editor which would alow you to quickly test your map. Also it would be nice that when you are ...
by SilverWarior
Mon Jun 10, 2013 8:32 pm
Forum: Releases
Topic: Version 0.5.0
Replies: 33
Views: 29569

Re: Version 0.5.0

The map generator is based on the Perlin's noise. For an overview it is good to imagine that the generator creates a "mountain range". Afterwards the shape of this mountain range is translated into what is on the map. So for instance if a point on the map is "higher than 3000m" ...
by SilverWarior
Mon Jun 10, 2013 5:22 am
Forum: Ideas and Suggestions
Topic: Isle of tune mod
Replies: 21
Views: 19697

Re: Isle of tune mod

but I thought, that the hero begins to talk to himself, because of his loneliness ... maybe he sings "I will survive..." :) You know that might even atract some pepole, especially if it is a bit goofy singing :D Anywhay developers if you are interested I vaguely know a freelance music com...
by SilverWarior
Mon Jun 10, 2013 5:16 am
Forum: Resolved Problems and Bugs
Topic: Factorio 0.5.0 64 bit Editor keeps crashing
Replies: 2
Views: 1706

Re: Factorio 0.5.0 64 bit Editor keeps crashing

Now when you mention it I think that could be it. I spend quite some time today in edito wthout any crashes. And during all this time I wasn't working anything near enemy bases.
by SilverWarior
Mon Jun 10, 2013 4:50 am
Forum: Ideas and Suggestions
Topic: Isle of tune mod
Replies: 21
Views: 19697

Re: Isle of tune mod

You know I actually do understand what you want. Te only problem is that it is hard to vocalize factry status without that vocalization to become tiresome after some time. Now if you ask me I would be prety happy with some voice warnings about critical stuff about your factory like low power, mine e...
by SilverWarior
Mon Jun 10, 2013 1:29 am
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 51968

Re: mute the game while alt-tabbed

Just do some testing on this. After you puse the game the music will continue playing until the end of current song. Next song won't start playing until you resume the game. And you don't even need to ALT+TAB for this. Also I did some checking and even paused Factorio game which is being kept runnin...

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