Search found 113 matches
- Mon Mar 23, 2020 12:04 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 88239
Re: [MOD 0.16] MadClown01's Processing
Thanks for the quick fix, i have done a more substantial fix for the portal version, i did get to it as quick as it could.
- Wed Feb 19, 2020 12:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214856
Re: Bugs & FAQ
This is what I propose to try to balance the fluid fuel_values around existing solid fuel_values... .... --- Proposed reduce oil liquids by 4x to fit with the gases and solid conversions better --- liquid-naphtha 450 -- pollution 1.2x liquid-fuel-oil 475 liquid-fuel 350 -- pollution 0.8x crude-oil ...
- Sun Feb 16, 2020 6:42 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214856
Re: Bugs & FAQ
I take responsibility for that mess... I will rebalance that, btw, how are the other "fuel gasses" balanced? Listed as Issue #38 on github, should be in the next update. FYI, to get those numbers i based them on methane as the default value, and used the mass based lower heating value... i...
- Sun Feb 16, 2020 6:26 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 88239
Re: [MOD 0.16] MadClown01's Processing
ah, i didn't see those issues... i hope the most recent version works well...
Please let me know on the mod portal if you find any more issues, i tend to visit that location more often.
Please let me know on the mod portal if you find any more issues, i tend to visit that location more often.
- Sat Feb 15, 2020 3:52 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 82039
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
I have piggy-backed on the current version of angels ore generation scripts (for the most part), so this "should" have sorted most of the issues out.
- Tue Feb 11, 2020 3:20 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214856
Re: Bugs & FAQ
I just realized, that (in my game, updated from 0.17) it seems not to be possible to research something, that needs 'exploration token bio tech', since the labs do not except this as an research item. I tried to rebuild the labs, with no success. Any idea if i am just to dumb to see or if this is a...
- Tue Feb 11, 2020 11:12 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384356
Re: Development and Discussion
So I just updated everything to 0.18 and it seems that some of the ore sorting recipes have been switched around. Looks like the 4x silver got switched with nickel, and the 4x nickel got switched with manganese. ok, just to confirm... The old Silver recipe (Jiv/Bob/Crot Crystals) moved to Nickel (R...
- Tue Feb 11, 2020 10:13 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214856
Re: Bugs & FAQ
Hey everyone! Im so glad to see you working hard on 0.18 angels adaptation, even if its saturday :) ! Good luck with it!!! So, can i post here few screens with errors? #1 petrochemical When i trying to turn off checkbox Chemical Plants! in Bob assembling machines i see error: chemi_2.jpg #2 ClownsP...
- Mon Feb 10, 2020 5:55 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384356
Re: Development and Discussion
Power from wood production is something that has been around for quite a while, it looks about right. I do not think this has been changed in the update (quite a long list to be fair). With the wood by hand thing, i had nothing to do with that, but it sounds like it should be moved a tad later. The ...
- Tue Jan 28, 2020 9:39 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 82039
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
@BlueTemplar P.S.: Looking at the files, it seems like MadClown uses a custom ore generator, and it hasn't been updated to 0.17.0, much less 0.17.51... (last changes to ore generation seem to be from November 2018...) That has been brought to my attention, i will need to take a look at how he resour...
- Sat Jul 20, 2019 12:48 pm
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 88239
Re: [MOD 0.16] MadClown01's Processing
ill take a look at those 4, i should have checked before i did my latest round of updates.
I will see if i can integrate these in the next patch cycle.
I will see if i can integrate these in the next patch cycle.
- Fri Jun 07, 2019 4:39 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 88239
Re: [MOD 0.16] MadClown01's Processing
no... no it is not ok... it "should" default to use sulfuric acid, unless the acid use button on angels settings is checked...
- Wed May 29, 2019 11:59 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 63183
Re: [MOD 0.14.x] Additional-turret
@timer67
Did you have issues with the code for the GUI to swap ammo in the capsule thrower? im taking a look at a variation of that mod for 0.17 (ill compare notes) and wondering if yours has the same issues...
Did you have issues with the code for the GUI to swap ammo in the capsule thrower? im taking a look at a variation of that mod for 0.17 (ill compare notes) and wondering if yours has the same issues...
- Mon May 13, 2019 4:21 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 88239
Re: [MOD 0.16] MadClown01's Processing
once the personal equipment mods have been finalised, i will take a look at patching this, it is a mildly silly thing to be looking for the mod, and not the item... old habits die hard i guess...
- Thu May 09, 2019 9:47 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384356
Re: Development and Discussion
You do not need those two ores till you start needing some of the more advanced materials, by that time, you should be more than able to annex that part of the map from the locals.
- Tue May 07, 2019 9:46 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 36216
Re: [MOD 0.16.x] MadClown01's Science
I will have to take a look at that, I was only trying to get it functional to start with... Well... this is fixed, and clown approved :D now for the hard part... i think sir-cherry is a madman and wants to see the world burn. I can try to balance the mod with omnimatter, AAII and Kao (or bobs extend...
- Mon May 06, 2019 3:57 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214856
Re: Bugs & FAQ
its angels, you should have 2 recipes, the normal one, and the one with the electrodes... you can make electrodes from steel and carbon (afaik). The only path from memory that actually requires them, is the raw sodium path.
- Sun May 05, 2019 4:18 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 36216
Re: [MOD 0.16.x] MadClown01's Science
I have also given clown a little present... (read mod update), so if he does not upload it by mid-week, ill post the updated mod to this page for you all till he uploads it. I will also ask Clown if i can get perms to keep it updated while he is busy...
- Mon Apr 22, 2019 1:47 am
- Forum: Angels Mods
- Topic: Why is "Angel's Industries" dependent on "Angel's Bio Processing"
- Replies: 1
- Views: 1899
Re: Why is "Angel's Industries" dependent on "Angel's Bio Processing"
I have a strong suspicion that much of the angels industries code (which is still under construction) contain strong links to the bio-industry mod, and while that code is there, it won't load even if its not activated by the setting... Im sure angel will remove that roadblock later on... If you are ...
- Sat Apr 20, 2019 12:16 pm
- Forum: Angels Mods
- Topic: [0.15.x] Petrochem Plus
- Replies: 98
- Views: 58413
Re: [0.17.x] Petrochem Plus
https://mods.factorio.com/mod/PCPRedux
Sorry, could not really wait for the sharing, so i thought id drop the port for 0.17 as a new mod...
I hope i can make a few more tweaks to it in the coming months, i have some plans, but i may try to finish Kinnom's ideas first
Sorry, could not really wait for the sharing, so i thought id drop the port for 0.17 as a new mod...
I hope i can make a few more tweaks to it in the coming months, i have some plans, but i may try to finish Kinnom's ideas first