Search found 102 matches
- Wed Sep 13, 2017 8:58 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 292230
Re: Thank you (Make the dev-team happy today!)
I have to tell that I'm a true fan of the game. I think to have more than 1000 hours of game actually at my active. :P And I am going to play even more. I have started on making a personal mod and exploring the mods of 0.14 and 0.15. I'm not sure if test the 0.13 versions mods because there are a lo...
- Wed Sep 13, 2017 8:49 am
- Forum: Ideas and Suggestions
- Topic: [0.15.23] inserter waits too long
- Replies: 94
- Views: 48575
Re: [0.15.23] inserter waits too long
Now I'm using loaders because in vanilla game a fully functional copper wire assembly machine was too slow to load resources. I set EVERY TIME 3 inserter to load AND 3 to unload machine, but the machine has lot of "dead times" dued to the insufficient loading. No, it was not a "too ma...
- Wed Sep 13, 2017 8:43 am
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 44942
Re: i find this game become boring after 100 hour.
To be honest, I dont understand where is this full of boring game... I'm actually testing various mod and I have more than 1000 hours of play at my activity. Then I will, soon, try made my personal mods for get few features that I think are very useful missing in the vanilla game and in most of othe...
- Mon Sep 11, 2017 1:44 pm
- Forum: General discussion
- Topic: Few questions, both tecnical and about creating a mod
- Replies: 12
- Views: 3553
Re: Few questions, both tecnical and about creating a mod
Thought about it. I think better idea is to made an "Active Provider Chest" with capacity of 1 or 2 slots connected to the logistic net, that collect ores like a mine and fill fast the "chest slots", then call robot for take the ores and send them inside the logistic system. In t...
- Wed Sep 06, 2017 6:10 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.23] inserter waits too long
- Replies: 94
- Views: 48575
Re: [0.15.23] inserter waits too long
Easier idea, for samsung at least, is that they join a 128 and a 256 chip and they rounded up the number as done by HD creators. Find me a 2 TB disk that is really a 2 TB disk and not a 1,81 TB disk... For the game, a simple variable can create few problems, but if planned carefully, (choosing param...
- Wed Sep 06, 2017 6:02 pm
- Forum: General discussion
- Topic: Few questions, both tecnical and about creating a mod
- Replies: 12
- Views: 3553
Re: Few questions, both tecnical and about creating a mod
Thanks. You've given me the desire to start learning and try it. I will put it in mods, if I find it very interesting and maybe I get a decent amount of download. :P Thanks again. ^_^ p.s.: Officially I dont take another mod as basis engine for mine, but maybe I go look on how people do some things ...
- Wed Sep 06, 2017 1:56 pm
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 44942
Re: i find this game become boring after 100 hour.
try out Bob's mods. These bring a lot of variety to the game forcing you to invent alternatives to main bus design due to "material complexity". Next try out Bob's + Angels (including Petrochem). I am sure this combo will blow up your mind with complexity and realism. Thanks for the input...
- Wed Sep 06, 2017 1:11 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.23] inserter waits too long
- Replies: 94
- Views: 48575
Re: [0.15.23] inserter waits too long
My half cent (because 2 cents are too much) is: why dont let a variable instead a fixed value for the assembly machines? Something like [2s/(speed production)] as a max amount of "buffer cycles" using the modified speed by modules and beacons let players have reduced problems from this. If...
- Wed Sep 06, 2017 9:18 am
- Forum: General discussion
- Topic: [Question] There is an autoloading belt in mods?
- Replies: 16
- Views: 4033
Re: [Question] There is an autoloading belt in mods?
There's only a "bug" on this mod: If you feed manually a slot in a machine that is feeded even by a loader, happen that the slot start being filled over it's maximum and can contain undefinite quantity of ingredient. I've reached 9 million of copper plates in a copper wire machine. Can be ...
- Wed Sep 06, 2017 9:02 am
- Forum: General discussion
- Topic: Few questions, both tecnical and about creating a mod
- Replies: 12
- Views: 3553
Re: Few questions, both tecnical and about creating a mod
Examined the mod I have few differences between my idea and the mod itself. If I build a sort of mine with a large range than electric that allow robot enter and wait a fixed time before exit with an ore collected from the patch and only the patch where the "mine" is created? My idea is to...
- Sat Sep 02, 2017 12:25 pm
- Forum: General discussion
- Topic: [Question] There is an autoloading belt in mods?
- Replies: 16
- Views: 4033
Re: [Question] There is an autoloading belt in mods?
Done. Sorry.
- Sat Sep 02, 2017 12:21 pm
- Forum: General discussion
- Topic: Few questions, both tecnical and about creating a mod
- Replies: 12
- Views: 3553
Re: Few questions, both tecnical and about creating a mod
Already posted, just want to check it for see if it's doing what I'm looking for.
There's a link to it in the Torne post.
There's a link to it in the Torne post.
- Sat Sep 02, 2017 8:55 am
- Forum: General discussion
- Topic: Few questions, both tecnical and about creating a mod
- Replies: 12
- Views: 3553
Re: Few questions, both tecnical and about creating a mod
I could only say thanks to you for your explain truly clear and detailed.
I have to examine few mods and check how I can do something similar...
You open me a wolrd of possibility, but I have to think carefully on how do it.
Thanks a lot.
I have to examine few mods and check how I can do something similar...
You open me a wolrd of possibility, but I have to think carefully on how do it.
Thanks a lot.
- Fri Sep 01, 2017 5:42 pm
- Forum: General discussion
- Topic: Few questions, both tecnical and about creating a mod
- Replies: 12
- Views: 3553
Re: Few questions, both tecnical and about creating a mod
Do you think something like this will work good? This is a blueprint for let you see it working in your game. 0eNqlnetuWzkShN9Fv63F4Z30qwwGCycREgGObMjyIkHgd197c1kn09Wson8FyUx/6uZpks1q8ejb7t3t4+H+fDxddtffdsf3d6eH3fVf33YPx4+nm9uXf7t8vT/srnfHy+Hz7mp3uvn88rfT4/vbw815fz7cvL/cnXdPV7vj6cPhy+46PF1NrT8dbi77w...
- Fri Sep 01, 2017 5:08 pm
- Forum: General discussion
- Topic: Few questions, both tecnical and about creating a mod
- Replies: 12
- Views: 3553
Re: Few questions, both tecnical and about creating a mod
I have few questions because I'm working on a megabase and I want to know exactly what to do. if I connect all the heat doors of a reactor in a circular circuit where reactors are in the center and exchanger are on a side, there are waste of heat in the process or it is like other resources and won...
- Fri Sep 01, 2017 2:24 pm
- Forum: General discussion
- Topic: Few questions, both tecnical and about creating a mod
- Replies: 12
- Views: 3553
Few questions, both tecnical and about creating a mod
I have few questions because I'm working on a megabase and I want to know exactly what to do. A nuclear reactor how many heat exchanger can feed at max? And the steam can be stored in storage tanks? I'm planning a totally separated steam creation and energy sreation sectors, but interacting. Then I ...
- Fri Sep 01, 2017 10:58 am
- Forum: General discussion
- Topic: [Question] There is an autoloading belt in mods?
- Replies: 16
- Views: 4033
Re: [Question] There is an autoloading belt in mods?
After a long test, I truly love it. Loaders, with the total absence of electrical feed add to my "gunner barrier" a faster editing mode. Before, inserters have made for me a problem because I have to create a circular line of electrical poles for let inserter work, but with inserter this i...
- Tue Aug 15, 2017 8:32 pm
- Forum: General discussion
- Topic: [Question] There is an autoloading belt in mods?
- Replies: 16
- Views: 4033
Re: [Question] There is an autoloading belt in mods?
Oh! Not checked this because I wasnt aware of it.
And actually is too late for try it anyway.
But I will keep it in mind, if I think to add another mod after a game start.
Thanks for the info.
And actually is too late for try it anyway.
But I will keep it in mind, if I think to add another mod after a game start.
Thanks for the info.
- Tue Aug 15, 2017 6:21 pm
- Forum: General discussion
- Topic: [Question] There is an autoloading belt in mods?
- Replies: 16
- Views: 4033
Re: [Question] There is an autoloading belt in mods?
What will do this command?
If the purpose was to let inserters fill machines slots up to the maximum, the purpose is failed.
Maybe I've few problems dued to mods...
If the purpose was to let inserters fill machines slots up to the maximum, the purpose is failed.
Maybe I've few problems dued to mods...
- Tue Aug 15, 2017 4:27 pm
- Forum: General discussion
- Topic: [Question] There is an autoloading belt in mods?
- Replies: 16
- Views: 4033
Re: [Question] There is an autoloading belt in mods?
Exactly what I was looking for!
Thanks Krub! Really thanks!
If you where here probably I would kiss you for my happiness, but also probably you wont appreciate it at all.
But consider you kissed virtually.
Thanks Krub! Really thanks!
If you where here probably I would kiss you for my happiness, but also probably you wont appreciate it at all.
But consider you kissed virtually.