Search found 102 matches

by Foreros
Wed Sep 13, 2017 8:58 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 292230

Re: Thank you (Make the dev-team happy today!)

I have to tell that I'm a true fan of the game. I think to have more than 1000 hours of game actually at my active. :P And I am going to play even more. I have started on making a personal mod and exploring the mods of 0.14 and 0.15. I'm not sure if test the 0.13 versions mods because there are a lo...
by Foreros
Wed Sep 13, 2017 8:49 am
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 48575

Re: [0.15.23] inserter waits too long

Now I'm using loaders because in vanilla game a fully functional copper wire assembly machine was too slow to load resources. I set EVERY TIME 3 inserter to load AND 3 to unload machine, but the machine has lot of "dead times" dued to the insufficient loading. No, it was not a "too ma...
by Foreros
Wed Sep 13, 2017 8:43 am
Forum: General discussion
Topic: i find this game become boring after 100 hour.
Replies: 110
Views: 44942

Re: i find this game become boring after 100 hour.

To be honest, I dont understand where is this full of boring game... I'm actually testing various mod and I have more than 1000 hours of play at my activity. Then I will, soon, try made my personal mods for get few features that I think are very useful missing in the vanilla game and in most of othe...
by Foreros
Mon Sep 11, 2017 1:44 pm
Forum: General discussion
Topic: Few questions, both tecnical and about creating a mod
Replies: 12
Views: 3553

Re: Few questions, both tecnical and about creating a mod

Thought about it. I think better idea is to made an "Active Provider Chest" with capacity of 1 or 2 slots connected to the logistic net, that collect ores like a mine and fill fast the "chest slots", then call robot for take the ores and send them inside the logistic system. In t...
by Foreros
Wed Sep 06, 2017 6:10 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 48575

Re: [0.15.23] inserter waits too long

Easier idea, for samsung at least, is that they join a 128 and a 256 chip and they rounded up the number as done by HD creators. Find me a 2 TB disk that is really a 2 TB disk and not a 1,81 TB disk... For the game, a simple variable can create few problems, but if planned carefully, (choosing param...
by Foreros
Wed Sep 06, 2017 6:02 pm
Forum: General discussion
Topic: Few questions, both tecnical and about creating a mod
Replies: 12
Views: 3553

Re: Few questions, both tecnical and about creating a mod

Thanks. You've given me the desire to start learning and try it. I will put it in mods, if I find it very interesting and maybe I get a decent amount of download. :P Thanks again. ^_^ p.s.: Officially I dont take another mod as basis engine for mine, but maybe I go look on how people do some things ...
by Foreros
Wed Sep 06, 2017 1:56 pm
Forum: General discussion
Topic: i find this game become boring after 100 hour.
Replies: 110
Views: 44942

Re: i find this game become boring after 100 hour.

try out Bob's mods. These bring a lot of variety to the game forcing you to invent alternatives to main bus design due to "material complexity". Next try out Bob's + Angels (including Petrochem). I am sure this combo will blow up your mind with complexity and realism. Thanks for the input...
by Foreros
Wed Sep 06, 2017 1:11 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 48575

Re: [0.15.23] inserter waits too long

My half cent (because 2 cents are too much) is: why dont let a variable instead a fixed value for the assembly machines? Something like [2s/(speed production)] as a max amount of "buffer cycles" using the modified speed by modules and beacons let players have reduced problems from this. If...
by Foreros
Wed Sep 06, 2017 9:18 am
Forum: General discussion
Topic: [Question] There is an autoloading belt in mods?
Replies: 16
Views: 4033

Re: [Question] There is an autoloading belt in mods?

There's only a "bug" on this mod: If you feed manually a slot in a machine that is feeded even by a loader, happen that the slot start being filled over it's maximum and can contain undefinite quantity of ingredient. I've reached 9 million of copper plates in a copper wire machine. Can be ...
by Foreros
Wed Sep 06, 2017 9:02 am
Forum: General discussion
Topic: Few questions, both tecnical and about creating a mod
Replies: 12
Views: 3553

Re: Few questions, both tecnical and about creating a mod

Examined the mod I have few differences between my idea and the mod itself. If I build a sort of mine with a large range than electric that allow robot enter and wait a fixed time before exit with an ore collected from the patch and only the patch where the "mine" is created? My idea is to...
by Foreros
Sat Sep 02, 2017 12:21 pm
Forum: General discussion
Topic: Few questions, both tecnical and about creating a mod
Replies: 12
Views: 3553

Re: Few questions, both tecnical and about creating a mod

Already posted, just want to check it for see if it's doing what I'm looking for. :D
There's a link to it in the Torne post. ;)
by Foreros
Sat Sep 02, 2017 8:55 am
Forum: General discussion
Topic: Few questions, both tecnical and about creating a mod
Replies: 12
Views: 3553

Re: Few questions, both tecnical and about creating a mod

I could only say thanks to you for your explain truly clear and detailed.
I have to examine few mods and check how I can do something similar...
You open me a wolrd of possibility, but I have to think carefully on how do it.
Thanks a lot. :)
by Foreros
Fri Sep 01, 2017 5:42 pm
Forum: General discussion
Topic: Few questions, both tecnical and about creating a mod
Replies: 12
Views: 3553

Re: Few questions, both tecnical and about creating a mod

Do you think something like this will work good? This is a blueprint for let you see it working in your game. 0eNqlnetuWzkShN9Fv63F4Z30qwwGCycREgGObMjyIkHgd197c1kn09Wson8FyUx/6uZpks1q8ejb7t3t4+H+fDxddtffdsf3d6eH3fVf33YPx4+nm9uXf7t8vT/srnfHy+Hz7mp3uvn88rfT4/vbw815fz7cvL/cnXdPV7vj6cPhy+46PF1NrT8dbi77w...
by Foreros
Fri Sep 01, 2017 5:08 pm
Forum: General discussion
Topic: Few questions, both tecnical and about creating a mod
Replies: 12
Views: 3553

Re: Few questions, both tecnical and about creating a mod

I have few questions because I'm working on a megabase and I want to know exactly what to do. if I connect all the heat doors of a reactor in a circular circuit where reactors are in the center and exchanger are on a side, there are waste of heat in the process or it is like other resources and won...
by Foreros
Fri Sep 01, 2017 2:24 pm
Forum: General discussion
Topic: Few questions, both tecnical and about creating a mod
Replies: 12
Views: 3553

Few questions, both tecnical and about creating a mod

I have few questions because I'm working on a megabase and I want to know exactly what to do. A nuclear reactor how many heat exchanger can feed at max? And the steam can be stored in storage tanks? I'm planning a totally separated steam creation and energy sreation sectors, but interacting. Then I ...
by Foreros
Fri Sep 01, 2017 10:58 am
Forum: General discussion
Topic: [Question] There is an autoloading belt in mods?
Replies: 16
Views: 4033

Re: [Question] There is an autoloading belt in mods?

After a long test, I truly love it. Loaders, with the total absence of electrical feed add to my "gunner barrier" a faster editing mode. Before, inserters have made for me a problem because I have to create a circular line of electrical poles for let inserter work, but with inserter this i...
by Foreros
Tue Aug 15, 2017 8:32 pm
Forum: General discussion
Topic: [Question] There is an autoloading belt in mods?
Replies: 16
Views: 4033

Re: [Question] There is an autoloading belt in mods?

Oh! Not checked this because I wasnt aware of it.
And actually is too late for try it anyway. :P
But I will keep it in mind, if I think to add another mod after a game start.
Thanks for the info.
by Foreros
Tue Aug 15, 2017 6:21 pm
Forum: General discussion
Topic: [Question] There is an autoloading belt in mods?
Replies: 16
Views: 4033

Re: [Question] There is an autoloading belt in mods?

What will do this command?
If the purpose was to let inserters fill machines slots up to the maximum, the purpose is failed.
Maybe I've few problems dued to mods...
by Foreros
Tue Aug 15, 2017 4:27 pm
Forum: General discussion
Topic: [Question] There is an autoloading belt in mods?
Replies: 16
Views: 4033

Re: [Question] There is an autoloading belt in mods?

Exactly what I was looking for!
Thanks Krub! Really thanks!
If you where here probably I would kiss you for my happiness, but also probably you wont appreciate it at all. :P
But consider you kissed virtually. :D :D :D

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