Search found 164 matches

by imajor
Fri Aug 05, 2016 4:19 pm
Forum: News
Topic: Friday Facts #150 - New Terrain Experiments
Replies: 57
Views: 36128

Re: Friday Facts #150 - New Terrain Experiments

Will different biomes affect the gameplay? Or is it just aesthetic?
by imajor
Tue Aug 02, 2016 11:19 am
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 73310

Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

In control.lua line 24 Change game.get_player(event.player_index).insert{name="burner-assembling-machine", count=1} to game.players[event.player_index].insert{name="burner-assembling-machine", count=1} So this is fixed on github, but the mod portal still has the wrong version co...
by imajor
Mon Aug 01, 2016 4:45 pm
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 67699

Re: [0.13] Building Platform v0.1.0

Maybe an other solution will be to make solar panel generate more electricity and change the recipe to cost more. I definitely feel that a third way for generating energy is missing from the vanilla game. On my last playthrough I used this mod: https://mods.factorio.com/mods/Simdezimon/Nucular and ...
by imajor
Mon Aug 01, 2016 10:09 am
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 67699

Re: [0.13] Building Platform v0.0.03

Thanks. Interesting that it is so simple. I don't recall seeing too much mods making difference between land types.
by imajor
Mon Aug 01, 2016 9:43 am
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 67699

Re: [0.13] Building Platform

Initially when I made the improved 0.12 version, platform were not craftable. I think that player should deal with what spawn with world generation I agree with you. If player can craft the platform, what is the point? solar panel : if I limit steam engine to platform why not limiting solar panel, ...
by imajor
Fri Jul 29, 2016 9:06 am
Forum: Mods
Topic: [MOD 0.12.x] Unstable ground
Replies: 27
Views: 19897

Re: [MOD 0.12.x] Unstable ground

Thanks a lot!
by imajor
Thu Jul 28, 2016 5:15 pm
Forum: Ideas and Suggestions
Topic: Construction bots should not try to repair moving vehicle
Replies: 3
Views: 1857

Re: Construction bots should not try to repair moving vehicle

I rely on the construction bots fixing the tank while moving to improve its tankiness during a shootout with the biters, but the only time I have bots getting left behind are when they run out of charge, aside from early in the game when they aren't up to full speed yet. Hmm I'm probably pretty slo...
by imajor
Thu Jul 28, 2016 3:16 pm
Forum: Ideas and Suggestions
Topic: Hotkey to switch between ghost and normal track laying
Replies: 0
Views: 612

Hotkey to switch between ghost and normal track laying

When laying down track, I prefer the direct way when there are no obstacles (because it is faster) and prefer the ghost mode with personal roboport when there are trees/rocks in the way. Hence I want to switch between the two often. Currently I have to press 'q' to exit from the current mode, and cl...
by imajor
Thu Jul 28, 2016 3:12 pm
Forum: Ideas and Suggestions
Topic: Construction bots should not try to repair moving vehicle
Replies: 3
Views: 1857

Construction bots should not try to repair moving vehicle

It is pretty frustrating when I'm using a train engine to reach some distant point fast, and when the vehicle gets any damage (usually collide with other trains) construction robots in my personal roboport immediately jump out to repair. But since the train is too fast for them, they tail away. If I...
by imajor
Thu Jul 28, 2016 2:32 pm
Forum: Mods
Topic: [MOD 0.12.x] Unstable ground
Replies: 27
Views: 19897

Re: [MOD 0.12.x] Unstable ground

Great, thanks a lot. Personally I think this is a pretty important mod. It makes every game different, while they are pretty much the same in vanilla (especially now that there is landfill). I always end up building the same blocks.
by imajor
Wed Jul 27, 2016 2:55 pm
Forum: Mods
Topic: [MOD 0.12.x] Unstable ground
Replies: 27
Views: 19897

Re: [MOD 0.12.x] Unstable ground

Any updates? I would love to try out this mod. The version you attached in your previous reply is for 0.12 right?
by imajor
Mon Jul 18, 2016 11:37 am
Forum: Gameplay Help
Topic: Red/green wire in blueprint are free?
Replies: 3
Views: 3697

Re: Red/green wire in blueprint are free?

Thanks. I was trying to search, but seems like I'm not good at that.
by imajor
Mon Jul 18, 2016 10:09 am
Forum: Gameplay Help
Topic: Red/green wire in blueprint are free?
Replies: 3
Views: 3697

Red/green wire in blueprint are free?

I noticed that if one of my blueprints contain any red/green wires (for circuit network) then those wires are not listed as the ingredients of the blueprints, and when those connections are created by the construction robots, I don't loose any from my inventory. Is this a bug, or is this by design? ...
by imajor
Mon Jul 11, 2016 8:45 pm
Forum: Won't fix.
Topic: [0.13.6] alt+tab doesn't work while factorio is loading
Replies: 10
Views: 3751

Re: [0.13.6] alt+tab doesn't work while factorio is loading

Thanks. When I press the windows key, the start menu and the task bar appears as expected, but if I start any program, or switch to any other application, their window is not visible. The only exception is the task manager, but I think that has some special priority so that it is always on the top. ...
by imajor
Mon Jul 11, 2016 7:45 pm
Forum: Won't fix.
Topic: [0.13.6] alt+tab doesn't work while factorio is loading
Replies: 10
Views: 3751

Re: [0.13.6] alt+tab doesn't work while factorio is loading

I'm confused. How can I click outside the window, when factorio is taking the whole screen? I have full screen turned on in the options. Factorio doesn't do full screen exclusive. You just *click outside the window* and now you're not in the game. *outside the window* is what confuses me. So my des...
by imajor
Mon Jul 11, 2016 7:43 pm
Forum: Won't fix.
Topic: [0.13.6] alt+tab doesn't work while factorio is loading
Replies: 10
Views: 3751

Re: [0.13.6] alt+tab doesn't work while factorio is loading

I made some more testing. So you are right, factorio is not exclusive full screen, so when I press alt+tab during the loading screen (if factorio was started while some other app was active) then the usual task selection dialog appears on the center of the screen, and I can go through the applicatio...
by imajor
Mon Jul 11, 2016 5:58 pm
Forum: Won't fix.
Topic: [0.13.6] alt+tab doesn't work while factorio is loading
Replies: 10
Views: 3751

Re: [0.13.6] alt+tab doesn't work while factorio is loading

I'm confused. How can I click outside the window, when factorio is taking the whole screen? I have full screen turned on in the options.
by imajor
Mon Jul 11, 2016 3:58 pm
Forum: Won't fix.
Topic: [0.13.6] alt+tab doesn't work while factorio is loading
Replies: 10
Views: 3751

Re: [0.13.6] alt+tab doesn't work while factorio is loading

I'm pretty sure that for me it is the steam client which takes quite a lot of time until it actually launches factorio. There is a dialog box with a text something like "preparing to launch factorio". In most cases it takes less than a second, but sometimes it takes more (maybe the game is...
by imajor
Mon Jul 11, 2016 3:01 pm
Forum: Won't fix.
Topic: [0.13.6] alt+tab doesn't work while factorio is loading
Replies: 10
Views: 3751

[0.13.6] alt+tab doesn't work while factorio is loading

If I start factorio from steam, but before the loading screen would come up I alt+tab to some other applications, then alt+tab doesn't work while factorio is loading. This happens when steam is updating something, so it takes a while for factorio to be launched, so I go to the browser to read someth...
by imajor
Fri Jul 08, 2016 8:12 am
Forum: Gameplay Help
Topic: [0.13.x] Resource distribution
Replies: 2
Views: 1049

[0.13.x] Resource distribution

The notes for 0.13 says that: Map generator algorithm changed, further resource field now have greater richness. I can see this for ores, if I go further away from my base, the amount of resources per tile seems to significantly increases. However for oil it seems that even the really far patches ha...

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