Search found 943 matches
- Sat Jan 05, 2019 2:22 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 153224
Re: Friday Facts #275 - 0.17 Science changes
Personally I dislike the launch without a satellite because it feels so useless. Suggestion: How about adding a "Test launch" feature to the rocket silo? This test launch does the same as a normal rocket launch without a satellite, but gives the player 100 space science packs. These can no...
- Wed Jan 02, 2019 3:21 am
- Forum: General discussion
- Topic: Entity equations
- Replies: 4
- Views: 2432
Re: Entity equations
I did unterstand absolutely nothing of what you said, sorry. :/ What is b1? Is dc one variable or a multiplication of d and c? What is dc / d and c? What do you mean with the arrow (→)? But even if I would understand this stuff (translating high complexity math is hard ^^), what do you want with thi...
- Fri Dec 28, 2018 2:06 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 153224
Re: Friday Facts #275 - 0.17 Science changes
PRAISE THE SCIENCE!
And yes to science pack names. I prefer them over numbers.
Also yes to the merged military research. The system sounds better than the momentary.
And yes to science pack names. I prefer them over numbers.
Also yes to the merged military research. The system sounds better than the momentary.
- Wed Dec 19, 2018 8:06 am
- Forum: News
- Topic: Friday Facts #273 - Cutscene controller & Localisation plan
- Replies: 79
- Views: 32777
Re: Friday Facts #273 - Cutscene controller & Localisation plan
@Nightinggale: Not intended as "bait" or trolling at all - I don't mean you personally with "you", but person B. Just someone, whoever that might be - maybe you can be person B, I don't know for sure, but I also don't really care as I try to make my arguments / my viewpoint as ne...
- Wed Dec 19, 2018 3:59 am
- Forum: News
- Topic: Friday Facts #273 - Cutscene controller & Localisation plan
- Replies: 79
- Views: 32777
Re: Friday Facts #273 - Cutscene controller & Localisation plan
Say person A makes a mod, which unannounced has a feature, which shakes the screen really badly. Next person B downloads the mod without knowing this and is then exposed to it against his/her will. Then person B closes the game, deletes the mod, and done. It's that easy. If even extremely short exp...
- Tue Dec 18, 2018 3:08 pm
- Forum: News
- Topic: Friday Facts #273 - Cutscene controller & Localisation plan
- Replies: 79
- Views: 32777
Re: Friday Facts #273 - Cutscene controller & Localisation plan
@Nightinggale: Just because you can't have such features means no one is allowed to have them? Modders should have complete freedom about this camera feature. Players with serious problems with camera movement will then just not be able to use them (at least not if they have no way to disable them)....
- Fri Dec 14, 2018 5:01 pm
- Forum: News
- Topic: Friday Facts #273 - Cutscene controller & Localisation plan
- Replies: 79
- Views: 32777
Re: Friday Facts #273 - Cutscene controller & Localisation plan
Cutscenes? Nice! I always liked making custom cutscenes in other games. Will help for the campaign, too.
- Mon Dec 10, 2018 9:05 am
- Forum: News
- Topic: Friday Facts #272 - Mod GUI
- Replies: 78
- Views: 33082
Re: Friday Facts #272 - Mod GUI
@Lubricus: Cadde talks about mods without necessary dependencies. His example did show that.
- Fri Dec 07, 2018 12:32 pm
- Forum: News
- Topic: Friday Facts #272 - Mod GUI
- Replies: 78
- Views: 33082
Re: Friday Facts #272 - Mod GUI
That's an early FFF.
I like event based programming. It just feels "natural" to fire off an event and say "Here, please do $stuff for me.". It's the same with object oriented programming. Your invariants fulfill (as far as I can tell) exactly this natural feeling.
I like event based programming. It just feels "natural" to fire off an event and say "Here, please do $stuff for me.". It's the same with object oriented programming. Your invariants fulfill (as far as I can tell) exactly this natural feeling.
- Mon Dec 03, 2018 9:53 pm
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 50422
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
That are heat pipes, used in nuclear setups to transfer the heat of the reactor to generate steam for energy production.
- Mon Dec 03, 2018 9:40 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 54444
Re: Version 0.16.24
I just hope that sending these informations without opt-in is against the General Data Protection Regulation and Wube is just FORCED to remove this shit. I like nearly all decisions of Wube, some I dislike - but this is the only one I actively hate and think is objectivly bad. Please reconsider that...
- Fri Nov 23, 2018 5:23 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 38808
Re: Friday Facts #270 - HR Substation & Save/Load overview
Nice new substation.
Some people said in the earlier time of the game that it didn't look good. That was the main reason why many friends of mine didn't want to try the game. With all of these new graphics maybe they now will.
Some people said in the earlier time of the game that it didn't look good. That was the main reason why many friends of mine didn't want to try the game. With all of these new graphics maybe they now will.
- Thu Nov 22, 2018 5:35 am
- Forum: News
- Topic: Factorio Services Outage
- Replies: 13
- Views: 7490
Re: Factorio Services Outage
I suggest to make a tweet about these problems in the future. Twitter would be the first place to search for informations about offline websites for me. ^^
- Sun Nov 18, 2018 2:40 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 83540
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
I guess that now when belts ends go over the the next tile we will return to letting inserters pick up items from the tile where belt is not physically placed but items are pushed onto it :?: :?: :?: No, I don't think so. That was a stupid property and hopefully removed forever. ^^ I'm really happy...
- Tue Nov 06, 2018 6:12 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209302
Re: Friday Facts #266 - Cleanup of mechanics
The change to the first post did break the link to the FFF blog post. There is a ¨ at the end of the link.
- Fri Nov 02, 2018 7:21 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47311
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
Interactive text for the win!
Reminds me of other games like World of Warcraft. You can also link most stuff in the chat there.
Reminds me of other games like World of Warcraft. You can also link most stuff in the chat there.
- Sat Oct 27, 2018 1:23 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209302
Re: Friday Facts #266 - Cleanup of mechanics
Oh, and please remember: assembling machine 2 and 3 have accordingly 2 and 4 slots for modules as a unique feature to distinguish them from the first assembling machine.
- Fri Oct 26, 2018 11:30 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 209302
Re: Friday Facts #266 - Cleanup of mechanics
In my opinion the devs should not care much for mod compatiblity in the next version. Backward compatiblity is nice, but always has some disadvantage about making changes that improve a game / program. They don't have to break mods just for the lulz, but "that change would break mods!" sho...
- Wed Oct 24, 2018 11:56 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 996274
Re: Factorio Roadmap for 0.17+
I suggest reading the Factorio Friday Facts (FFF) - there you will see how the development of 0.17 is going along.
- Fri Oct 19, 2018 10:52 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 53944
Re: Friday Facts #265 - Nomenclature & Steam networking
As a result, if you try to force naming, you are likely to just end up with multiple "domains" of nomenclature which have difficulty communicating. That is exactly what already happens / already happened. In the moment the game even encourages that by using multiple names for the same thi...