Search found 61 matches

by Tankh
Fri Mar 09, 2018 7:02 pm
Forum: News
Topic: Friday Facts #233 - Wiki admin
Replies: 23
Views: 14374

Re: Friday Facts #233 - Wiki admin

A well working wiki is very important for this type of game. Good job Bilka and congratulations to your new job =)

Well done Gangsir also of course!
by Tankh
Wed Feb 28, 2018 6:44 pm
Forum: Releases
Topic: Version 0.16.27
Replies: 51
Views: 36689

Re: Version 0.16.27

OMG Extra sexy concrete!!!
by Tankh
Thu Jan 25, 2018 8:09 pm
Forum: Releases
Topic: Version 0.16.19
Replies: 26
Views: 17521

Re: Version 0.16.19

No news on the desync issue many people seem to have?
by Tankh
Wed Jan 24, 2018 8:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Desyncs while running
Replies: 43
Views: 12756

Re: [0.16.18] Desyncs while running

Here are three more reports of desyncing.

http://stuff.unket.se/Factorio/bugreport/

Didn't move in any of them. In the third and last one I desynced while writing in IRC about this forum thread :D
No mods. I have a fully enclosed base, so regarding biters pathing that sounds like it might be it.
by Tankh
Mon Jan 15, 2018 10:38 am
Forum: Fan Art
Topic: Nuclear Reactor (Multi-sceen wallpaper)
Replies: 2
Views: 4582

Re: Nuclear Reactor (Multi-sceen wallpaper)

Thanks.

And now I just realized there's a sticky thread for wallpapers *facepalm*

sorry :P
by Tankh
Tue Jan 09, 2018 7:55 am
Forum: Fan Art
Topic: Nuclear Reactor (Multi-sceen wallpaper)
Replies: 2
Views: 4582

Nuclear Reactor (Multi-sceen wallpaper)

EDIT: !!SERVER PROBLEMS!! Since my server is currently broken, I've instead uploaded all images on Dropbox for the time being: https://www.dropbox.com/sh/13wa2bjqtm92lqd/AADyOphiL-tMTAWX8Qx2Qtiza?dl=0 took a glamour shot of my new 2x3 reactor and pimped a little with Photoshop 3840x1200: http://stu...
by Tankh
Fri Dec 08, 2017 11:31 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77349

Re: Friday Facts #220 - The best Friday Facts ever

AWww good yes I did not expect any of this! Finally I can build nice harbors :D

Also that artillery projectile flying on the map reminds me so much of Total Annihilation
by Tankh
Fri Dec 01, 2017 10:36 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85175

Re: Friday Facts #219 - Cliffs

Bridges? Ramps? Tunnels? Leap of faith (and fall damage)? upd: New enemy type - spiders that can climb up walls and cliffs? Nest inside cliffs? Caves? omg i have too many ideas to ask Ssshhh! This is the type of comment that scares devs to death to add new features :D Really though, all those thing...
by Tankh
Sat May 20, 2017 12:32 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149875

Re: Friday Facts #191 - Gui improvements

I read through this friday facts very carefully, read some of the links, and I've played over 600 hours of this game and all I can say is: YES!! While reading through it all I was taking notes about things I wanted to make sure you thought about, and in the next sentence or paragraph, I had to delet...
by Tankh
Fri Feb 03, 2017 6:48 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 47053

Re: Friday Facts #176 - Belts optimization for 0.15

whenever a belt compresses - it will stay that way forever. It means that once two items are stuck close together - away from inserters they will stay stuck close forever. This property allows us to cache the index of the last positive gap location, and update it on the fly because that index can n...
by Tankh
Fri Sep 23, 2016 6:15 pm
Forum: News
Topic: Friday facts #157 - We are able to eat paper, but we don't do it
Replies: 91
Views: 41775

Re: Friday facts #157 - We are able to eat paper, but we don't do it

IMO aim for tops around 100 players optimization. That way 50 players (which I think is still a lot) should have an excellent experience.

Is more than 100 really a way people will play the game other than for a fun experiment?
by Tankh
Thu Sep 22, 2016 5:59 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542244

Re: Let's see your clever builds

Destroyer Module factory. Input correct items on belts as shown in the image. Output is placed in a provider chest for instant access in logistic system. Use whatever modules you want in the beacons/plants. (Bonus: example of usage in a bus system - http://i.imgur.com/8zl0SQU.jpg) http://images.akam...
by Tankh
Fri Jun 10, 2016 11:32 pm
Forum: Mods
Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
Replies: 35
Views: 26862

Re: [MOD 0.12.27] {SSU} ScreenShot Utility

This mod might be better than my impromptu screenshot command /c game.take_screenshot{zoom=1, resolution={3200, 2000}, path="Screenshot_" .. game.player.name .. "_" .. math.floor(game.tick/60/3600) .. "h" .. math.floor(game.tick/60/60%60) .. "m" .. math.floor(...
by Tankh
Fri Jun 10, 2016 11:26 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA] Randomizing the ingredients and times for factories
Replies: 17
Views: 5209

Re: [IDEA] Randomizing the ingredients and times for factories

I thought of something similar like an hour ago actually. Funny you made a thread about it yesterday. I was thinking about "Roguelike Research". (Really just using roguelike as a synonym for random) At the start of each game, the recipe of science packs are randomized, and you won't know t...
by Tankh
Fri Jun 10, 2016 11:09 pm
Forum: Mods
Topic: [MOD 0.12.29+] Clondike
Replies: 8
Views: 7389

Re: [MOD 0.12.29+] Clondike

I like the idea.

Made me think of some sort of "roguelike research" mod that would randomize each science pack recipe at the start of each game.
by Tankh
Fri Jun 10, 2016 7:43 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62025

Re: Friday Facts #142 - Playtesting

I'm slightly concerned that the circuit box on the lamp pops out a bit too much in color
by Tankh
Fri Jun 03, 2016 6:54 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79715

Re: Friday Facts #141 - Mod Portal

Looking forward to Friday the 0.13th

Sick locomotive btw. Separating the wheels and engine is a great idea!
by Tankh
Wed Apr 13, 2016 5:54 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 89423

Re: [MOD 0.12.x] Flow Control v1.1.0

by Tankh
Fri Apr 01, 2016 4:13 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65419

Re: Friday Facts #132 - Side Project

Just gonna post this here:

http://www.rapidtables.com/convert/numb ... -ascii.htm

might come in handy ;)
by Tankh
Mon Mar 14, 2016 12:26 am
Forum: General discussion
Topic: Greetings and first impressions.
Replies: 1
Views: 1283

Re: Greetings and first impressions.

There's a Game Guide available on the Factorio.com website: http://guide.factorio.com/

It addresses both oil/fluids and logistic system.

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