Search found 213 matches

by DevilXD
Tue Oct 18, 2016 5:06 pm
Forum: Mods
Topic: [MOD 0.14.x] Small Artifacts
Replies: 13
Views: 11709

Re: [MOD 0.14.x] Small Artifacts

Mod updated to work with version 0.14 :)
by DevilXD
Fri Sep 16, 2016 6:11 am
Forum: Mods
Topic: [MOD 0.12.x] Searching flashlight
Replies: 24
Views: 21805

Re: [MOD 0.12.x] Searching flashlight

In your `info.json` it might be worth setting more specific factorio version to ensure the bugfix from 0.14.6 is available:

I don't think that variable works like that, rather something like this:

"factorio_version": "0.14",
"dependencies": ["base >= 0.14.6"],
by DevilXD
Thu Sep 15, 2016 6:26 pm
Forum: Releases
Topic: Version 0.14.6
Replies: 24
Views: 27169

Re: Version 0.14.6

kovarex wrote:I believe so, twinsen probably just forgot to mention it in the changelog
Awesome :D
by DevilXD
Thu Sep 15, 2016 12:28 pm
Forum: Mods
Topic: [MOD 0.14+] Compact Factory - Compact your base !
Replies: 22
Views: 24623

Re: [MOD 0.14+] Compact Factory - Compact your base !

Hi guys, just letting you know that the mod Compact Factory has been updated to the 1.4.0 version :D

Changes:

- the mod is now fully compatible with the 0.14 version of the game
- added Compact Roboports - they have more charging pads, place them in important logistic areas to increase the ...
by DevilXD
Wed Sep 14, 2016 11:08 am
Forum: Resolved Problems and Bugs
Topic: [0.14.5] [Twinsen] Wooden Chest sprite not centered
Replies: 3
Views: 2893

[0.14.5] [Twinsen] Wooden Chest sprite not centered

As title says, the Wooden Chest sprite is not centered on a tile it exists in. This is especially noticeable on concrete and on higher zoom levels.

Image
by DevilXD
Wed Sep 14, 2016 10:48 am
Forum: Resolved Problems and Bugs
Topic: [0.14.5] [Rseding91] Sulfuric acid recipe tooltip not updating
Replies: 1
Views: 2395

[0.14.5] [Rseding91] Sulfuric acid recipe tooltip not updating

The recipe tooltip for Sulfuric Acid (and probably for other recipes with liquids) is not updated when the water flows into it. Reloading the save doesn't fix the issue.

Steps to reproduce:
1. Place an Offshore Pump
2. Place a Chemical Plant and connect the fluid inputs to the Offshore Pump
3. Set ...
by DevilXD
Mon Sep 12, 2016 5:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.x] Can't set player.direction from script
Replies: 2
Views: 3044

Re: [0.14.x] Can't set player.direction from script

kovarex wrote:Thanks for the report, it is fixed for 0.14.6 now.
Thank you so much :)
by DevilXD
Thu Sep 08, 2016 6:56 am
Forum: Resolved Problems and Bugs
Topic: [0.14.x] Can't set player.direction from script
Replies: 2
Views: 3044

[0.14.x] Can't set player.direction from script

The Searching Flashlight mod works by setting the player.character.direction value, however modifying this value (even via console) does nothing in 0.14. It was working correctly in 0.12 and 0.13.

Steps to reproduce:

Enter this commands one after another:
/c game.players[1].character.direction = 0 ...
by DevilXD
Wed Sep 07, 2016 11:08 am
Forum: Mods
Topic: [MOD 0.12.x] Searching flashlight
Replies: 24
Views: 21805

Re: [MOD 0.12.x] Searching flashlight

Will this mod get updated ? I'm still using it but something has broke since 0.14 version came out. It was working perfectly in the 0.13 version.
by DevilXD
Mon Sep 05, 2016 11:27 am
Forum: Mods
Topic: [MOD 0.14+] Compact Factory - Compact your base !
Replies: 22
Views: 24623

Re: [MOD 0.13.x] Compact Factory - Compact your base !

can you add a "floating" drone station ? so that there would be no need to move half of factory to fit in a drone station

Like a floating roboport ? I don't think this belongs here, as this is just a mod for compacting your factory :)

Try requesting a mod here: https://forums.factorio.com ...
by DevilXD
Sat Aug 27, 2016 6:15 am
Forum: Ideas and Suggestions
Topic: 0.13.4 Add logistic train arms
Replies: 14
Views: 6070

Re: 0.13.4 Add logistic train arms

wallE wrote:Why can't a wagon post it's content just like a chest? For starters the whole train posts it's content to the net like a f***** chest does right now?

I think this was a clear enough answer to the problem.
Thirst off - don't be so toxic.
Second off - see this thread
by DevilXD
Mon Aug 22, 2016 12:26 pm
Forum: Mods
Topic: [0.13.x] Loaders
Replies: 21
Views: 19319

Re: [0.13.x] Loaders

Now they just need fancy graphics :D

Yeah, the guy on reddit - u/DJderond - wanted to make the graphics, but he didn't reply to my last message, which I sent over a month ago...

If anyone want's to make some nice graphics for this mod, or knows someone that can make them, I would be very happy ...
by DevilXD
Sun Aug 21, 2016 12:52 pm
Forum: Mods
Topic: [0.13.x] Loaders
Replies: 21
Views: 19319

Re: [0.13.x] Loaders

If i put down a loader it don't work due the space between chest and itself - displayed as belt.
If i put it down in reverse and turn it with key 'R' it works.

They are working as intended, I explained how to use them properly in the "How to use them" part of the main post. That's how the devs ...
by DevilXD
Thu Aug 11, 2016 6:01 am
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 38972

Re: [0.13] Get train content as signal from train stop

hitzu wrote:No, it's my Photoshop skills. You guys argue how to connect wires to circuit network and show different signals for each wagon. That's how :)
Oh, ha ha, your great Photoshop skills fooled me :D Anyway, still waiting for developers to notice this topic and do something about it...
by DevilXD
Wed Aug 10, 2016 6:39 am
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 38972

Re: [0.13] Get train content as signal from train stop

hitzu wrote:I just put it here.
Wait, they have added that ? I see no mentions in the changelogs...

EDIT: It doesn't seem to work when I try to connect the wire...
by DevilXD
Wed Aug 10, 2016 6:27 am
Forum: Mods
Topic: [0.13.x] Loaders
Replies: 21
Views: 19319

Re: [0.13.x] Loaders

by DevilXD
Sun Jul 24, 2016 8:31 am
Forum: Won't fix.
Topic: [0.12.35] Something happened.
Replies: 5
Views: 3016

Re: [0.12.35] Something happened.

Solar Marine wrote:[0.12.35]
You know that the current latest version of the game is 0.13.10, right ?

Try updating the game first.
by DevilXD
Tue Jul 19, 2016 7:00 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.0] Cancel button in blueprint gui
Replies: 5
Views: 3278

Re: [Rseding91] [0.13.0] Cancel button in blueprint gui

MatthewGP wrote:The Clear Blueprint button should be a trashcan in my opinion.
Yeah, I know, it's too similar to the 'cancel blueprint edit' button, that's why I cleared them by accident :P
by DevilXD
Sat Jul 16, 2016 10:09 am
Forum: Releases
Topic: Version 0.13.8
Replies: 39
Views: 39451

Re: Version 0.13.8

Return the cargo to the passive provider chest, maybe? Where they took the cargo from or just go to the player and hang near him to let him know there's an issue?

The Passive Provider Chest can only be taken from, I can't accept items back. It's the same for Requester Chests, robot's can't take ...

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