Search found 213 matches
- Tue Oct 18, 2016 5:06 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Small Artifacts
- Replies: 13
- Views: 11709
Re: [MOD 0.14.x] Small Artifacts
Mod updated to work with version 0.14 
- Fri Sep 16, 2016 6:11 am
- Forum: Mods
- Topic: [MOD 0.12.x] Searching flashlight
- Replies: 24
- Views: 21805
Re: [MOD 0.12.x] Searching flashlight
In your `info.json` it might be worth setting more specific factorio version to ensure the bugfix from 0.14.6 is available:
I don't think that variable works like that, rather something like this:
"factorio_version": "0.14",
"dependencies": ["base >= 0.14.6"],
I don't think that variable works like that, rather something like this:
"factorio_version": "0.14",
"dependencies": ["base >= 0.14.6"],
- Thu Sep 15, 2016 6:26 pm
- Forum: Releases
- Topic: Version 0.14.6
- Replies: 24
- Views: 27169
Re: Version 0.14.6
Awesomekovarex wrote:I believe so, twinsen probably just forgot to mention it in the changelog
- Thu Sep 15, 2016 6:21 pm
- Forum: Releases
- Topic: Version 0.14.6
- Replies: 24
- Views: 27169
- Thu Sep 15, 2016 12:28 pm
- Forum: Mods
- Topic: [MOD 0.14+] Compact Factory - Compact your base !
- Replies: 22
- Views: 24623
Re: [MOD 0.14+] Compact Factory - Compact your base !
Hi guys, just letting you know that the mod Compact Factory has been updated to the 1.4.0 version :D
Changes:
- the mod is now fully compatible with the 0.14 version of the game
- added Compact Roboports - they have more charging pads, place them in important logistic areas to increase the ...
Changes:
- the mod is now fully compatible with the 0.14 version of the game
- added Compact Roboports - they have more charging pads, place them in important logistic areas to increase the ...
- Wed Sep 14, 2016 11:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.5] [Twinsen] Wooden Chest sprite not centered
- Replies: 3
- Views: 2893
[0.14.5] [Twinsen] Wooden Chest sprite not centered
As title says, the Wooden Chest sprite is not centered on a tile it exists in. This is especially noticeable on concrete and on higher zoom levels.


- Wed Sep 14, 2016 10:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.5] [Rseding91] Sulfuric acid recipe tooltip not updating
- Replies: 1
- Views: 2395
[0.14.5] [Rseding91] Sulfuric acid recipe tooltip not updating
The recipe tooltip for Sulfuric Acid (and probably for other recipes with liquids) is not updated when the water flows into it. Reloading the save doesn't fix the issue.
Steps to reproduce:
1. Place an Offshore Pump
2. Place a Chemical Plant and connect the fluid inputs to the Offshore Pump
3. Set ...
Steps to reproduce:
1. Place an Offshore Pump
2. Place a Chemical Plant and connect the fluid inputs to the Offshore Pump
3. Set ...
- Mon Sep 12, 2016 5:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.x] Can't set player.direction from script
- Replies: 2
- Views: 3044
Re: [0.14.x] Can't set player.direction from script
Thank you so muchkovarex wrote:Thanks for the report, it is fixed for 0.14.6 now.
- Thu Sep 08, 2016 6:56 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.x] Can't set player.direction from script
- Replies: 2
- Views: 3044
[0.14.x] Can't set player.direction from script
The Searching Flashlight mod works by setting the player.character.direction value, however modifying this value (even via console) does nothing in 0.14. It was working correctly in 0.12 and 0.13.
Steps to reproduce:
Enter this commands one after another:
/c game.players[1].character.direction = 0 ...
Steps to reproduce:
Enter this commands one after another:
/c game.players[1].character.direction = 0 ...
- Wed Sep 07, 2016 11:08 am
- Forum: Mods
- Topic: [MOD 0.12.x] Searching flashlight
- Replies: 24
- Views: 21805
Re: [MOD 0.12.x] Searching flashlight
Will this mod get updated ? I'm still using it but something has broke since 0.14 version came out. It was working perfectly in the 0.13 version.
- Mon Sep 05, 2016 11:27 am
- Forum: Mods
- Topic: [MOD 0.14+] Compact Factory - Compact your base !
- Replies: 22
- Views: 24623
Re: [MOD 0.13.x] Compact Factory - Compact your base !
can you add a "floating" drone station ? so that there would be no need to move half of factory to fit in a drone station
Like a floating roboport ? I don't think this belongs here, as this is just a mod for compacting your factory :)
Try requesting a mod here: https://forums.factorio.com ...
Like a floating roboport ? I don't think this belongs here, as this is just a mod for compacting your factory :)
Try requesting a mod here: https://forums.factorio.com ...
- Sat Aug 27, 2016 6:15 am
- Forum: Ideas and Suggestions
- Topic: 0.13.4 Add logistic train arms
- Replies: 14
- Views: 6070
Re: 0.13.4 Add logistic train arms
Thirst off - don't be so toxic.wallE wrote:Why can't a wagon post it's content just like a chest? For starters the whole train posts it's content to the net like a f***** chest does right now?
I think this was a clear enough answer to the problem.
Second off - see this thread
- Mon Aug 22, 2016 12:26 pm
- Forum: Mods
- Topic: [0.13.x] Loaders
- Replies: 21
- Views: 19319
Re: [0.13.x] Loaders
Now they just need fancy graphics :D
Yeah, the guy on reddit - u/DJderond - wanted to make the graphics, but he didn't reply to my last message, which I sent over a month ago...
If anyone want's to make some nice graphics for this mod, or knows someone that can make them, I would be very happy ...
Yeah, the guy on reddit - u/DJderond - wanted to make the graphics, but he didn't reply to my last message, which I sent over a month ago...
If anyone want's to make some nice graphics for this mod, or knows someone that can make them, I would be very happy ...
- Sun Aug 21, 2016 12:52 pm
- Forum: Mods
- Topic: [0.13.x] Loaders
- Replies: 21
- Views: 19319
Re: [0.13.x] Loaders
If i put down a loader it don't work due the space between chest and itself - displayed as belt.
If i put it down in reverse and turn it with key 'R' it works.
They are working as intended, I explained how to use them properly in the "How to use them" part of the main post. That's how the devs ...
If i put it down in reverse and turn it with key 'R' it works.
They are working as intended, I explained how to use them properly in the "How to use them" part of the main post. That's how the devs ...
- Thu Aug 11, 2016 6:01 am
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 38972
Re: [0.13] Get train content as signal from train stop
Oh, ha ha, your great Photoshop skills fooled mehitzu wrote:No, it's my Photoshop skills. You guys argue how to connect wires to circuit network and show different signals for each wagon. That's how
- Wed Aug 10, 2016 6:39 am
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 38972
Re: [0.13] Get train content as signal from train stop
Wait, they have added that ? I see no mentions in the changelogs...hitzu wrote:I just put it here.
EDIT: It doesn't seem to work when I try to connect the wire...
- Wed Aug 10, 2016 6:27 am
- Forum: Mods
- Topic: [0.13.x] Loaders
- Replies: 21
- Views: 19319
Re: [0.13.x] Loaders
Good news - the developers decided to support the loader entity, it now works like it should =)
Go ahead and try them out =) Nice sprites coming soon...
Go ahead and try them out =) Nice sprites coming soon...
- Sun Jul 24, 2016 8:31 am
- Forum: Won't fix.
- Topic: [0.12.35] Something happened.
- Replies: 5
- Views: 3016
Re: [0.12.35] Something happened.
You know that the current latest version of the game is 0.13.10, right ?Solar Marine wrote:[0.12.35]
Try updating the game first.
- Tue Jul 19, 2016 7:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.0] Cancel button in blueprint gui
- Replies: 5
- Views: 3278
Re: [Rseding91] [0.13.0] Cancel button in blueprint gui
Yeah, I know, it's too similar to the 'cancel blueprint edit' button, that's why I cleared them by accidentMatthewGP wrote:The Clear Blueprint button should be a trashcan in my opinion.
- Sat Jul 16, 2016 10:09 am
- Forum: Releases
- Topic: Version 0.13.8
- Replies: 39
- Views: 39451
Re: Version 0.13.8
Return the cargo to the passive provider chest, maybe? Where they took the cargo from or just go to the player and hang near him to let him know there's an issue?
The Passive Provider Chest can only be taken from, I can't accept items back. It's the same for Requester Chests, robot's can't take ...
The Passive Provider Chest can only be taken from, I can't accept items back. It's the same for Requester Chests, robot's can't take ...