Search found 185 matches
- Sun Dec 21, 2014 12:41 pm
- Forum: Ideas and Suggestions
- Topic: Sign posts
- Replies: 5
- Views: 1887
Re: Sign posts
The reason I suggested this, is because I want to make some notes about resource consumption and output of the parts of my factories. This way it is much easier to keep track of your needs
- Thu Dec 18, 2014 4:05 pm
- Forum: Multiplayer
- Topic: [BUG 11.6] Game freeze (black screen) after player connect
- Replies: 2
- Views: 6523
Re: [BUG 11.6] Game freeze (black screen) after player conne
Bug already reported here: https://forums.factorio.com/forum/vie ... f=7&t=7384
Maybe the work-around I posted there, might help you.
Greetings
Maybe the work-around I posted there, might help you.
Greetings
- Thu Dec 18, 2014 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Sign posts
- Replies: 5
- Views: 1887
Sign posts
Hi there,
what do you think about sign posts? I imagine something like you have in minecraft: Placing a sign, click on it and write some text. This could be some kind of commentry or a big "TODO: Build more stuff". Just so you can add some notes to your factory.
Greetings,
Schorty
what do you think about sign posts? I imagine something like you have in minecraft: Placing a sign, click on it and write some text. This could be some kind of commentry or a big "TODO: Build more stuff". Just so you can add some notes to your factory.
Greetings,
Schorty
- Tue Dec 16, 2014 6:04 pm
- Forum: Duplicates
- Topic: [0.11.6] Multiplayer hangs up
- Replies: 4
- Views: 4807
[0.11.6] Multiplayer hangs up
Hi there, two friends of mine and myself are trying to play together in a multiplayergame each time a new update comes up, but everytime, we had the same issue. The scenario is as follows: PlayerA starts the game, PlayerB joins and finally PlayerC. The arrangement doesn't matter. As soon as the thir...
- Tue Dec 09, 2014 10:42 am
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 48570
Re: Version 0.11.5
This is really strange... Yesterday I tried to play with 2 friends of mine. About 20 minutes, it was just fine. Then, the game hung up and after that, there was no possibility to get all 3 players into the game again. 2 players was no problem, but getting the third, was not possible. All 3 used wind...
- Mon Dec 08, 2014 6:04 pm
- Forum: Implemented Suggestions
- Topic: Filter in Main Inventory
- Replies: 8
- Views: 7004
Re: Filter in Main Inventory
Yeah, I would like to see this too. I don't know how it's implemented, but having the ability to set filters and having the rest of the inventory auto sorted, would be cool!
- Fri Dec 05, 2014 9:28 pm
- Forum: News
- Topic: Friday Facts #63 - The endless struggle
- Replies: 38
- Views: 32749
Re: Friday Facts #63 The endless struggle
Happy Birthday! I always appreciate such FFFs. To read about your problems is really exciting as I'm a developer myself! =)
- Fri Dec 05, 2014 11:19 am
- Forum: Spread the Word
- Topic: Vote for Factorio!!
- Replies: 11
- Views: 26058
Re: Vote for Factorio!!
That vote button on indiedb didn't work for me... Some database errors. May aswell try it later
- Fri Dec 05, 2014 11:06 am
- Forum: Releases
- Topic: Version 0.11.4
- Replies: 23
- Views: 36846
Re: Version 0.11.4
Ok Thanks, Any Indication as to when 11.5 will be released ?? As my friends are now playing 11.4 and due to me being on MAC i can't join them. Yes, I already know what is wrong ... sigh. Fixed for the 0.11.5 release (that is going to be done tomorrow probably) I'm actually not sure, if he meant &qu...
- Thu Dec 04, 2014 8:00 am
- Forum: Multiplayer
- Topic: Desync Loop (crc issue)
- Replies: 6
- Views: 11462
Re: Desync Loop (crc issue)
As you mention autosaves: I heard that it helps, when everybody disables autosaving (besides the host).
- Wed Dec 03, 2014 5:30 pm
- Forum: General discussion
- Topic: Completing Rocket Defense in X games?
- Replies: 17
- Views: 5788
Re: Completing Rocket Defense in X games?
I built the rocket defense only once in my first game. After that I played many games, where I actually researched RD, but never built it. Then I played the games for quite a few hours on, until I got bored and startet a new one. Now my save folder has about 30 files, with about ~8hours played per s...
- Thu Nov 27, 2014 7:54 am
- Forum: General discussion
- Topic: What's you first blue science tech?
- Replies: 11
- Views: 4105
Re: What's you first blue science tech?
Advanced oil processing. I hatte it, when I have to place more storage tanks
- Fri Nov 21, 2014 7:27 am
- Forum: General discussion
- Topic: Silly noob question on newest version
- Replies: 5
- Views: 2334
Re: Silly noob question on newest version
you have to check 'Enable experimental updates' in the options menu ingame That's right. After that restart your client. Then 0.11.3 will be installed. It's not stable yet, but the singleplayer at least works fine. Even multiplayer is pretty good already. The latest stable version should be 0.10.12...
- Tue Nov 18, 2014 7:37 am
- Forum: Show your Creations
- Topic: 10 hours of my life o_o
- Replies: 12
- Views: 9350
Re: 10 hours of my life o_o
Anyone have any quick, handy tips for this base? I'm getting ready to call it quits on this map and start anew. Just learning about efficiency and all that jazz at the moment... Nice effort so far. The first thing, that comes to my mind, is that you should try to direct insert copper cables into yo...
- Fri Nov 14, 2014 6:14 pm
- Forum: Releases
- Topic: Version 0.11.3
- Replies: 48
- Views: 53699
Re: Version 0.11.3
Thank you for releasing this one that fast! It's amazing how fast you guys fix those things. Very much appreciated! =)
- Fri Nov 14, 2014 9:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.2] Crash to desktop while doing nothing ;)
- Replies: 4
- Views: 1824
Re: [0.11.2] Crash to desktop while doing nothing ;)
Maybe related to this one?
Source: https://forums.factorio.com/forum/vie ... f=7&t=6673DaveMcW wrote:If a roboport runs out of power while a bot enters it, the game crashes.
- Fri Nov 14, 2014 7:38 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.2] Attaching a wagon to a locomotive crashes the game
- Replies: 6
- Views: 2331
Re: [0.11.2] Attaching a wagon to a locomotive crashes the g
Same here. Updated my save from .11.1 to .11.2 and my game crashes as soon as I try to place a wagon an the map. Actually it already is crashed before the wagon is even visible. Moving the wagon inside of my inventory works just fine.
- Thu Nov 13, 2014 10:17 am
- Forum: General discussion
- Topic: Map settings for resources
- Replies: 13
- Views: 6033
Re: Map settings for resources
How do these values apply to the enemies ? Again, Frequenzy is clear. But they are also creating new bases, so I assume "size" is the number of hives, maybe worms too, but how does "richness" affect the enemies ? What effect has "richness = very poor" on them ? Less hi...
- Wed Nov 12, 2014 11:42 am
- Forum: General discussion
- Topic: When will it be on Steam?
- Replies: 25
- Views: 12302
Re: When will it be on Steam?
Woohoo! I think I have to talk to some people
Thanks cube!
Thanks cube!
- Wed Nov 12, 2014 10:16 am
- Forum: General discussion
- Topic: When will it be on Steam?
- Replies: 25
- Views: 12302
Re: When will it be on Steam?
I have bunch of friends, who would buy the game without hesitation and they know about the current state of the game (beeing an alpha version and stuff). The only thing, that stops them from doing so is, that they all have their games in steam and don't want to buy the game twice. If there only woul...