Search found 32 matches

by darksparks
Sat Dec 06, 2014 2:11 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259319

Re: Tips & Tricks

?? say what now.. dont boilers just heat the water.. and that in turn is pulled into the engines as they evaporate it.. doesn't multiple boiler arrays feeding a single pipe just cause the pipes water supply to be hot and draw in more hot liquid if drained? =( so im guessing the pumps that feed the b...
by darksparks
Sat Dec 06, 2014 12:01 am
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259319

Re: Tips & Tricks

i dont think this is the place for experiments.. but i tried to make a logistic power-plant using the mechanic.. =P iv wasted allot of space tho.. http://screenshooter.net/101388456/pgjrurg https://screenshooter.blob.core.windows.net/engine4files/oazzmhwzltptfqpsklawrjqcjqigxkxtdxqdedsvmwshvkmoyxrgd...
by darksparks
Fri Dec 05, 2014 11:00 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259319

Re: Tips & Tricks

Well, this is probably the most compact design possible, but the benefit is questionable. There is enough space to put conventional inserter-belt-inserter thing in place of a red inserter looks like its not so useful to do anymore then 1 boiler jump.. as you have enough room as you say for another ...
by darksparks
Fri Dec 05, 2014 10:15 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259319

Re: Tips & Tricks

@dark:It's feasible that the inserter could take the stack right before the last piece finishes burning. lol yeah.. you got me.. i wonder what the delay of a fast inserter is.. and if the engines temp and thus power would dip.. only way to know for sure is to test it with max stacks and look at pow...
by darksparks
Fri Dec 05, 2014 9:45 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259319

Re: Tips & Tricks

True it has some problems.. I don't think it taking fuel is a problem as it takes fuel when its still burning the last piece.. this puts all the engines in some kind of sync where none ever slow as they all top up during a last piece burn.. at-least iv never seen any issues.. might need more testing...
by darksparks
Fri Dec 05, 2014 7:57 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259319

Re: Tips & Tricks

this may help.. boilers can feed boilers.. using inserters key: ^^ = conveyor belt > = inserter [] = boiler {} = pipe . = nothing example: {}..{}.{}.....{}.{}..{} []<[]<[]<...>[]>[]>[] []<[]<[]<^^>[]>[]>[] []<[]<[]<^^>[]>[]>[] {}..{}.{}.^^.{}..{}.{} ~ this allows much more compact power-plants
by darksparks
Fri Dec 05, 2014 7:57 pm
Forum: Show your Creations
Topic: if your pro you should know
Replies: 3
Views: 5334

Re: if your pro you should know

added to tips and tricks.. consider thread obsolete
by darksparks
Fri Dec 05, 2014 1:42 pm
Forum: Resolved Problems and Bugs
Topic: mp desync found bug
Replies: 3
Views: 1382

Re: mp desync found bug

Great work :D there are people who actually really do appreciate your efforts. After all they have allot of fun thanks to the hard work you put into this game. i got my friends into the game and they got their friends into it.. so many stories of joy.
by darksparks
Fri Dec 05, 2014 1:28 pm
Forum: Show your Creations
Topic: if your pro you should know
Replies: 3
Views: 5334

if your pro you should know

tips and tricks.. you may already know all these.. feel free to add. 1. a trick.. you can fuel a boiler from another boiler.. ie. inserters can feed from one boiler into another key: ^^ = conveyor belt > = inserter [] = boiler {} = pipe . = nothing example: {}..{}.{}.....{}.{}..{} []<[]<[]<...>[]>[]...
by darksparks
Thu Nov 27, 2014 9:06 am
Forum: Resolved Problems and Bugs
Topic: mp desync found bug
Replies: 3
Views: 1382

mp desync found bug

manually spamming millions of logistic/construction robots while running by left clicking with a stack on the ground can cause dysync ie. happened to me several times.. maybe a coincidence..
by darksparks
Thu Oct 16, 2014 4:09 am
Forum: General discussion
Topic: Train Track DOH!!
Replies: 12
Views: 9295

Re: Train Track DOH!!

so if using stack size bonus it is fastest to use long inserters.. ok but how they grab from 1 space away? would this work? {train> long ins (v) long ins (v) logistics chest logistics chest i thought long ins work like this : >-x-> and thus the pickup is not landing on the train? >|train|x-> ima hav...
by darksparks
Mon Aug 11, 2014 4:46 am
Forum: Ideas and Suggestions
Topic: shift + right click = 1/2 craft all ..
Replies: 10
Views: 4632

shift + right click = 1/2 craft all ..

shift + right click = nothing.. shift + left click crafts all.. idea: shift + right click creates half of the amount shift + left click does... so.. if shift + left click = +60 pipes shift + right click = +30 pipes that way i can cancel crafting +60 pipes.. then create 1/2 of that (+30 pipes) with s...

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