Search found 214 matches

by Align
Sat Aug 23, 2014 7:27 pm
Forum: Balancing
Topic: Overproduction of sulfur
Replies: 18
Views: 17338

Re: Overproduction of sulfur

I'm really not interested in getting bogged down in semantics...
by Align
Sat Aug 23, 2014 4:09 pm
Forum: Balancing
Topic: Overproduction of sulfur
Replies: 18
Views: 17338

Re: Overproduction of sulfur

Smelters aren't factories though. Chemical plant recipes work like factories, except for sulfur.
by Align
Sat Aug 23, 2014 8:37 am
Forum: Balancing
Topic: Overproduction of sulfur
Replies: 18
Views: 17338

Re: Overproduction of sulfur

You guys are missing the point; all factories produce like 2-3 spares of whatever they're set to produce even if it's not being taken out of them, but sulfur is produced until the slot is filled at 50, which is inconsistent. Probably more of a bug than balance issue though.
by Align
Thu Aug 21, 2014 1:38 pm
Forum: Ideas and Suggestions
Topic: Disassemble Items?
Replies: 4
Views: 14964

Re: Disassemble Items?

It would be enough if they were smeltable... wooden boxes are usable as fuel, so it doesn't seem unreasonable for burner drills or iron armor to smelt into a bar of steel.
by Align
Wed Aug 20, 2014 3:58 pm
Forum: Balancing
Topic: Piercing bullets are overpriced
Replies: 7
Views: 13838

Re: Piercing bullets are overpriced

Or an Assault Rifle, with superior range and like +200% damage?
by Align
Tue Aug 19, 2014 2:49 pm
Forum: Gameplay Help
Topic: Missing Plane Recipe?
Replies: 8
Views: 2704

Re: Missing Plane Recipe?

I finished the campaign, you don't get to use the plane. Tried creating one in the map editor, it's just a useless placeholder item; it does nothing.
by Align
Mon Aug 18, 2014 6:43 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 153243

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Mod is not compatible with 0.10.7+, see https://forums.factorio.com/forum/viewtopic.php?f=14&t=5364 1) Mod filename must match the name from info.json. This check is case sensitive We silently supposed that this would happen for all mods, it should have been made more clear ... now you will get ...
by Align
Fri Aug 15, 2014 8:13 am
Forum: General discussion
Topic: Starved via Throughput
Replies: 10
Views: 3771

Re: Starved via Throughput

I always run the belts for ore and smelted product in opposite directions, so I can ex. expand smelting westward indefinitely while expanding factories eastward. Takes a bit more underground belts but it's not like those slow down the flow.
by Align
Mon Aug 11, 2014 2:04 pm
Forum: Gameplay Help
Topic: Basic strategy for taking out biter nests?
Replies: 13
Views: 3755

Re: Basic strategy for taking out biter nests?

Even just spamming 20 grenades on the nests works pretty well, given their splash damage lets you destroy more than one nest at a time. Tricky to do while fending off biters if you're not real good at multitasking while driving though.
by Align
Mon Aug 11, 2014 8:41 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 146799

Re: Electric energy

Uranium isn't all that radioactive on the timescale Factorio is concerned with - in fact, depleted uranium is used for radiation shielding thanks to it's density and high halflife (4b years).
by Align
Mon Aug 11, 2014 8:29 am
Forum: Ideas and Suggestions
Topic: Comprehensive overview of how artillery could be implemented
Replies: 4
Views: 2683

Re: Comprehensive overview of how artillery could be impleme

While artillery sounds cool and setting appropriate, I can't help but think that any feature that allows you to sit in your base while destroying biter nests is going to do more harm than good, gameplay-wise. Making it expensive, or difficult to use, or it attracts worms to burrow into your base... ...
by Align
Mon Aug 11, 2014 8:08 am
Forum: Ideas and Suggestions
Topic: Make trees more visible in map
Replies: 18
Views: 4660

Re: Make trees more visible in map

+1 from me, too.
If the upcoming tank is able to mow through trees without damage it'll be worth crafting for that alone...
by Align
Sun Aug 10, 2014 5:37 pm
Forum: General discussion
Topic: Difficulty presets in freeplay
Replies: 9
Views: 2305

Re: Difficulty presets in freeplay

Yeah but the only one I saw in there like what I was looking for is Oasis - which is too hardcore - and it's sequel - ditto. There's only 22 threads... In fact I think what I really want is a Richness setting for the starting area - so I could set all resources quite high but the starting area richn...
by Align
Sun Aug 10, 2014 5:26 pm
Forum: General discussion
Topic: Difficulty presets in freeplay
Replies: 9
Views: 2305

Re: Difficulty presets in freeplay

I've been trying out everything at minimal settings because I felt like the fields I started with lasted forever, and I wanted something like the campaign map with the trains where you had enough to start with but ultimately needed trains, and had to defend the mining outposts against biters. Ended ...

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