Search found 36 matches

by TatsuZZMage
Fri Apr 20, 2018 4:09 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 53027

Re: [0.16.x] AnonyMods - Overhaul mod

I dropped a msg on the mod portal the boilers 2 and 3 need to be fixed and dropped the fix in the msg
by TatsuZZMage
Fri Jan 12, 2018 8:02 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 40875

Re: Version 0.16.16

So this change to splitters does it mean they have less of a memory footprint then? do they work faster/"less cpu"?
by TatsuZZMage
Fri Dec 22, 2017 4:59 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 52233

Re: Version 0.16.7

.... wow the only reason i used the fluid wagon was this now its just pointless.... really hope the change is reversed... or able to mod back in.
by TatsuZZMage
Sun Dec 17, 2017 5:01 am
Forum: Releases
Topic: Version 0.16.4
Replies: 11
Views: 11624

Re: Version 0.16.4

Ok trees set to NONE is a funny joke mode since with out cheats your stuck with out power lol maybe set a warning on that outside of sandbox?
by TatsuZZMage
Sat Dec 16, 2017 2:51 am
Forum: Releases
Topic: Version 0.16.3
Replies: 17
Views: 13024

Re: Version 0.16.3

Ok that was a little nauseating, was playing on low graphics to get a better load time, and the Labs wobbling kicked my motion sickness. looks like maybe a few frames are off center to the right.
by TatsuZZMage
Wed Dec 13, 2017 8:28 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 95218

Re: Version 0.16.0

2 Hours into my first run through and only thing thats stood out as annoying is a "random" hang that occurs every now and then that i haven't figure out how to re-produce on demand yet. I may have over done it on the cliffs tho hahahaaha working my way to the explosives
by TatsuZZMage
Tue Dec 05, 2017 8:42 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 65645

Re: Friday Facts #219 - Cliffs

Personally, I'd make it more complicated to blow the cliffs up say have the "demolition charges" need to be rigged then connected via circut wire to a power switch and have a large blast radius and all the cliffs connected need to be destroyed at once, But that's me.

Love the cliffs tho
by TatsuZZMage
Thu Nov 30, 2017 7:19 pm
Forum: General discussion
Topic: Xterminator Youtube acc Terminated? Now Restored
Replies: 12
Views: 3016

Xterminator Youtube acc Terminated? Now Restored

Anyone else getting a account terminated when visting a Xterminator video? I can only hope youtube fixes what in all probability was its content id bot being over zealous, or false DMCA claims. This account has been terminated due to multiple or severe violations of YouTube's policy against spam, de...
by TatsuZZMage
Sat Jun 03, 2017 6:02 am
Forum: Releases
Topic: Version 0.15.18
Replies: 20
Views: 20188

Re: Version 0.15.18

Hey small idea could we get either a option to disable/remove the restart button or have it at the bottom either above or below quit, cause i had a moment of in-attention and click yes to restarting and boy was that annoying :oops: :lol:
by TatsuZZMage
Sat Jun 03, 2017 5:29 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3739
Views: 864072

Re: Bugs & FAQ

figured it out disabled angels componets and it went back to the previous set since it doesn't seem to add anything "properly" yet
by TatsuZZMage
Fri Jun 02, 2017 8:40 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3739
Views: 864072

Re: Bugs & FAQ

Are the ore crushers and sorters suposed to have basic electronics boards for the first 2 levels now?
by TatsuZZMage
Tue Apr 25, 2017 10:45 pm
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 33281

Re: Version 0.15.2

:twisted: Was able to crash it again using the Research mult hahahaah by leaving it blank and once again it crashed on the trying to enter the research area.
nice try :mrgreen:
i love abusing games till they break hahahaa
by TatsuZZMage
Tue Apr 25, 2017 7:52 am
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 38833

Re: Version 0.15.1

Well that was funny :D Crashed it setting the research mult to 0, it loads to the map just fine it crashes as soon as ya load the research screen but I was kind of expecting that. :twisted:
:idea: maybe set this to not accecpt 0
by TatsuZZMage
Tue Apr 25, 2017 2:56 am
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 38833

Re: Version 0.15.1

Noticed a small problem trying to place a ghost track in the tutorial the s-bend won't snap to place when trying to do it as a ghost.... but works when ya arn't in ghost mode. nvm did't see the press r prompts in the text... i can be a bit blind sometimes
by TatsuZZMage
Sat Apr 08, 2017 2:56 am
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 39955

Re: Friday Facts #185 - Progress report

If the Nvg are connected to a shader, how? cause if its done with the lua we could have modded goggles that display the world how ever the custom shader connected to em is setup ^_^ let that sink in.
by TatsuZZMage
Sat Dec 31, 2016 9:06 am
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 144918

Re: [MOD 0.14.x]Factorio Extended 0.2.3

So are your walls suposed to have a larger collision box or was that a typo? .29 for stone and .31 for yours breaks fast replace and blocks layering love that they are bright white really Pops ^_~

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