Search found 36 matches
- Fri Apr 20, 2018 4:09 am
- Forum: Mods
- Topic: [0.17.x] AnonyMods - Overhaul mod
- Replies: 174
- Views: 53027
Re: [0.16.x] AnonyMods - Overhaul mod
I dropped a msg on the mod portal the boilers 2 and 3 need to be fixed and dropped the fix in the msg
- Fri Jan 12, 2018 8:02 pm
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 40875
Re: Version 0.16.16
So this change to splitters does it mean they have less of a memory footprint then? do they work faster/"less cpu"?
- Fri Dec 22, 2017 4:59 am
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 52233
Re: Version 0.16.7
.... wow the only reason i used the fluid wagon was this now its just pointless.... really hope the change is reversed... or able to mod back in.
- Sun Dec 17, 2017 5:01 am
- Forum: Releases
- Topic: Version 0.16.4
- Replies: 11
- Views: 11624
Re: Version 0.16.4
Ok trees set to NONE is a funny joke mode since with out cheats your stuck with out power lol maybe set a warning on that outside of sandbox?
- Sat Dec 16, 2017 2:51 am
- Forum: Releases
- Topic: Version 0.16.3
- Replies: 17
- Views: 13024
Re: Version 0.16.3
Ok that was a little nauseating, was playing on low graphics to get a better load time, and the Labs wobbling kicked my motion sickness. looks like maybe a few frames are off center to the right.
- Wed Dec 13, 2017 8:28 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 95218
Re: Version 0.16.0
2 Hours into my first run through and only thing thats stood out as annoying is a "random" hang that occurs every now and then that i haven't figure out how to re-produce on demand yet. I may have over done it on the cliffs tho hahahaaha working my way to the explosives
- Tue Dec 05, 2017 8:42 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 65645
Re: Friday Facts #219 - Cliffs
Personally, I'd make it more complicated to blow the cliffs up say have the "demolition charges" need to be rigged then connected via circut wire to a power switch and have a large blast radius and all the cliffs connected need to be destroyed at once, But that's me.
Love the cliffs tho
Love the cliffs tho
- Thu Nov 30, 2017 7:19 pm
- Forum: General discussion
- Topic: Xterminator Youtube acc Terminated? Now Restored
- Replies: 12
- Views: 3016
Xterminator Youtube acc Terminated? Now Restored
Anyone else getting a account terminated when visting a Xterminator video? I can only hope youtube fixes what in all probability was its content id bot being over zealous, or false DMCA claims. This account has been terminated due to multiple or severe violations of YouTube's policy against spam, de...
- Sat Jun 03, 2017 6:02 am
- Forum: Releases
- Topic: Version 0.15.18
- Replies: 20
- Views: 20188
Re: Version 0.15.18
Hey small idea could we get either a option to disable/remove the restart button or have it at the bottom either above or below quit, cause i had a moment of in-attention and click yes to restarting and boy was that annoying



- Sat Jun 03, 2017 5:29 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3739
- Views: 864072
Re: Bugs & FAQ
figured it out disabled angels componets and it went back to the previous set since it doesn't seem to add anything "properly" yet
- Fri Jun 02, 2017 8:40 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3739
- Views: 864072
Re: Bugs & FAQ
Are the ore crushers and sorters suposed to have basic electronics boards for the first 2 levels now?
- Tue Apr 25, 2017 10:45 pm
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 33281
Re: Version 0.15.2

nice try

i love abusing games till they break hahahaa
- Tue Apr 25, 2017 7:52 am
- Forum: Releases
- Topic: Version 0.15.1
- Replies: 54
- Views: 38833
Re: Version 0.15.1
Well that was funny
Crashed it setting the research mult to 0, it loads to the map just fine it crashes as soon as ya load the research screen but I was kind of expecting that.
maybe set this to not accecpt 0



- Tue Apr 25, 2017 2:56 am
- Forum: Releases
- Topic: Version 0.15.1
- Replies: 54
- Views: 38833
Re: Version 0.15.1
Noticed a small problem trying to place a ghost track in the tutorial the s-bend won't snap to place when trying to do it as a ghost.... but works when ya arn't in ghost mode. nvm did't see the press r prompts in the text... i can be a bit blind sometimes
- Sat Apr 08, 2017 2:56 am
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 39955
Re: Friday Facts #185 - Progress report
If the Nvg are connected to a shader, how? cause if its done with the lua we could have modded goggles that display the world how ever the custom shader connected to em is setup ^_^ let that sink in.
- Sat Dec 31, 2016 9:06 am
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 144918
Re: [MOD 0.14.x]Factorio Extended 0.2.3
So are your walls suposed to have a larger collision box or was that a typo? .29 for stone and .31 for yours breaks fast replace and blocks layering love that they are bright white really Pops ^_~