Search found 27 matches
- Mon Feb 18, 2019 10:58 am
- Forum: Mods
- Topic: [MOD 0.16] Technology Market (buy technologies)
- Replies: 14
- Views: 7230
[MOD 0.16] Technology Market (buy technologies)
Infos Type: Mod Name: Technology Market Description: Buy technologies on the universal black market. Tested-With-Factorio-Version: 0.16.0 Locale: english Multiplayer compatible: tested on a headless server. Tags: Trade, Commerce, Market, Stock exchange, sell, buy, License: CC BY-NC 4.0 . Portal dow...
- Thu Feb 14, 2019 2:22 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 203839
Re: [MOD 0.13] Black Market (sell and buy on the market)
Sorry guys, I do not play or program anymore. Prices are automatically and iteratively calculated using the existing available recipes tree. But some mods have strange or multiple recipes to construct the same item, so some prices can be weird. In this case, you can hard-define some prices in the c...
- Sun Nov 26, 2017 4:53 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65624
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Hello!!
I would like to uninstall this mod.
I remove it but I lose almost all my assemblies / CP, etc..
How can I revert all prototypes to vanilla ones before removing the mod?
TYI
I would like to uninstall this mod.
I remove it but I lose almost all my assemblies / CP, etc..
How can I revert all prototypes to vanilla ones before removing the mod?
TYI
- Sun Aug 13, 2017 11:38 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 315451
Re: [MOD 0.13.17+] Rampant - 0.15.20
I mined a "ItemCollector" and then:
Code: Select all
1071.289 Error MainLoop.cpp:940: Exception at tick 36650126: Error while running event Rampant::on_tick (ID 0)
__Rampant__/libs/WorldProcessor.lua:33: attempt to index local 'itemCollectorPair' (a nil value)
- Mon Jul 24, 2017 11:43 pm
- Forum: Mods
- Topic: [MOD 0.15] Upgrade planner
- Replies: 28
- Views: 14705
Re: [MOD 0.15] Upgrade planner
Factorio 0.15.30. Mod version: 1.3.9 Just run into this NPE while running on headless server with two players: [code] 8851.958 Error MainLoop.cpp:943: Exception at tick 3643437: Error while running event upgrade-planner2::on_player_selected_area (ID 49) __upgrade-planner2__/control.lua:773: attempt...
- Fri Jun 09, 2017 11:45 am
- Forum: Combinator Creations
- Topic: Combinator mesuring belt throughput
- Replies: 28
- Views: 55953
Re: Combinator mesuring belt throughput
A basic setup requires 3 combinators, in this version there's a constant combinator for configuration and another one to scale the output value for display. avg_new = avg_old - (avg_old / n) + (input / n) The average is kept in a register. You then take (avg / -n) in one combinator (this one reads ...
- Wed Jan 04, 2017 4:38 am
- Forum: Mods
- Topic: [MOD 0.14] Personal Roboport Switch
- Replies: 20
- Views: 11586
Re: [MOD 0.14] Personal Roboport Switch
I'm also having issues. While within the area of a stationary roboport, I can press "O" and I will get a message saying that my PRs should de-activate but they still participate in both construction and deconstruction. I've tried toggling multiple times, and leaving and re-entering the ra...