This affects me too.
Grabbed a screenshot:
Search found 41 matches
- Tue Feb 26, 2019 8:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
- Replies: 4
- Views: 1552
- Tue Feb 26, 2019 8:19 pm
- Forum: Duplicates
- Topic: [0.17] Camapin: Gun turret quest does not complete
- Replies: 2
- Views: 901
- Sat Jun 23, 2018 4:55 am
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 32603
Re: Friday Facts #248 - Not Saturday Facts
Anyone else irritated by the zoom glitch video having content-disposition header so the browser downloads it instead of playing it?
Code: Select all
Content-Disposition: attachment; filename=fff-248-ui%20zooming.webm
- Tue Apr 24, 2018 3:28 pm
- Forum: Logistic Train Network
- Topic: Can't find the manual?
- Replies: 3
- Views: 2005
Re: Can't find the manual?
Between Nilaus video and the demo save there's not much more words could explain. As a result of working in embedded systems and electronics, I learn most easily from technical documents, and have a persistent experience of examples and videos glossing over many important details. I'd deeply apprec...
- Tue Apr 24, 2018 2:27 pm
- Forum: Logistic Train Network
- Topic: Can't find the manual?
- Replies: 3
- Views: 2005
Can't find the manual?
Hi, the mod page at https://mods.factorio.com/mods/Optera/LogisticTrainNetwork says there's a "Complete Manual" here, but I can't find anything even vaguely resembling that. Am I missing something? Ideally it should be in a sticky post at the top or something.. Nothing came up when I searc...
- Wed Jan 03, 2018 6:56 am
- Forum: Ideas and Suggestions
- Topic: Display releases on landing page with blog posts
- Replies: 0
- Views: 511
Display releases on landing page with blog posts
It would be great to splice release information into the "Recent blog posts" sidebar segment on the factorio.com front page, to show not just the developers' thoughts but also actual user-accessible progress together in one place. The section may need renaming to "News" or somesu...
- Tue Nov 07, 2017 2:23 am
- Forum: Not a bug
- Topic: [15.37] Train changes path after chainsignal (again)
- Replies: 25
- Views: 8000
Re: [15.37] Train changes path after chainsignal (again)
The problem here is the train deciding to take an exit that isn't free and jamming the main line despite plenty of space in the stacker. I would much prefer the train be forced to take the 300th exit if that avoids this situation
- Sat Aug 12, 2017 4:05 am
- Forum: Won't fix.
- Topic: [kovarex] [0.15.31] trains that run out of fuel occupy one block in front.
- Replies: 5
- Views: 3048
[kovarex] [0.15.31] trains that run out of fuel occupy one block in front.
Noticed this in a multiplayer the other day, a train ran out of fuel in a siding so the main line was not physically blocked, however it held the next couple of signals reserved so no other train could pass that section of track even though it had no fuel and could not move. Please make trains that ...
- Thu Jul 06, 2017 4:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
- Replies: 22
- Views: 13406
Re: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
O, I didn't realize this was actually a bug, I'd always find a spot to place another chain signal to isolate so that a different train could travel through the same area... but I guess that once that other train has passed it prompts the stuck train to recalculate its path? Or I have not been victi...
- Thu Jul 06, 2017 6:59 am
- Forum: Pending
- Topic: [kovarex] [0.15.27] Factorio does not remember login information
- Replies: 3
- Views: 1201
Re: [0.15.27] Factorio does not remember login information
A curious development - I renamed that file, steam cloud recreated it identically (checked using diff) and now factorio doesn't ask for my login details anymore.. Very strange! Apparently it's some weird interaction with steam cloud, although I can't imagine how this bug actually functions.. This s...
- Tue Jul 04, 2017 1:10 pm
- Forum: Pending
- Topic: [kovarex] [0.15.27] Factorio does not remember login information
- Replies: 3
- Views: 1201
[kovarex] [0.15.27] Factorio does not remember login information
I remember this being marked as fixed several releases ago, yet factorio asks me every time I join multi after a fresh startup. Running Factorio 0.15.27 Steam build for Linux. Steam cloud sync is enabled but I currently only have steam running on one computer. The permissions on ~/.factorio/player-d...
- Tue Jul 04, 2017 12:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
- Replies: 22
- Views: 13406
Re: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
Does this fix roundabouts? Probably. I don't have a save that shows a reproducible problem with them so I couldn't test them. No. If a station is being disabled and the train changes route while in a roundabout it can still get stuck. (0.15.27) That's a different thing. There was an issue with trai...
- Tue Jul 04, 2017 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15.13] Slow server = no input on client
- Replies: 4
- Views: 4384
Re: [0.15.13] Slow server = no input on client
I've run into this heaps of times, very infuriating especially in the middle of combat!
- Tue Jul 04, 2017 12:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."
- Replies: 2
- Views: 2471
Re: [kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."
Again in 0.15.27: 0.016 2017-07-04 20:11:03; Factorio 0.15.27 (build 30601, linux64, steam) 0.105 Operating system: Linux (LinuxMint 17.3) 0.105 Program arguments: "/home/anne/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 0.105 Read data path: /home/anne/.local/share/Steam...
- Sat Jun 24, 2017 6:05 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."
- Replies: 2
- Views: 2471
[kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."
0.000 2017-06-24 13:56:03; Factorio 0.15.23 (build 30400, linux64, steam) 0.461 Operating system: Linux (LinuxMint 17.3) 0.462 Program arguments: "/home/anne/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 0.462 Read data path: /home/anne/.local/share/Steam/steamapps/common...
- Mon Jun 19, 2017 4:48 pm
- Forum: General discussion
- Topic: Noobs view of blue belts
- Replies: 4
- Views: 2376
Re: Noobs view of blue belts
4 belts? heh I've got 8 belts each for iron and copper and four for green circuits and they still get dry, have to supplement with bots as I've run out of room for more!
- Sun Jun 18, 2017 9:10 am
- Forum: Pending
- Topic: [NO mods] Cannot join. The following mod scripts are diff...
- Replies: 1
- Views: 981
[NO mods] Cannot join. The following mod scripts are diff...
Trying to join a server I played on a couple of days ago.
No changes on my end, and server browser says server has no mods and yet,
"Cannot join. The following mod scripts are different between you and server: level"
Running Factorio 0.15.21 on Linux, please find screenshots attached
No changes on my end, and server browser says server has no mods and yet,
"Cannot join. The following mod scripts are different between you and server: level"
Running Factorio 0.15.21 on Linux, please find screenshots attached
- Mon Jun 05, 2017 8:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [15.18] Crash after desync
- Replies: 2
- Views: 2417
[Kovarex] [15.18] Crash after desync
Hi, Today I had a desync immediately after dragging a held filter inserter to drop two next to each other I had more than one stack in my inventory and, I believe, 50 in my hand. Upon rejoining the map, it downloaded, caught up, then stalled for several seconds and crashed to desktop. I'm using Fact...
- Sun May 28, 2017 7:55 pm
- Forum: Pending
- Topic: [0.15.5] CTD when clicking map power network display
- Replies: 1
- Views: 698
[0.15.5] CTD when clicking map power network display
Hi, I'd been playing for many hours. I went into map view and saw a strange cyan square in an area I'd recently been doing turret creep but had subsequently removed the turrets. I may have been in a train at the time, the crash was very sudden and I was paying attention to the map rather than my cha...
- Wed May 10, 2017 11:03 am
- Forum: Implemented Suggestions
- Topic: When placing a combinator on a ghost, retain the conditions
- Replies: 4
- Views: 1976