https://mods.factorio.com/mod/Oil%20Patches%20Organizer
I found it! I couldn't remember its name. Started looking at mods related to oil and this is the one.
Search found 52 matches
- Sat Aug 17, 2019 1:45 pm
- Forum: Questions, reviews and ratings
- Topic: automatic pumpjack placement
- Replies: 8
- Views: 3600
- Thu Aug 15, 2019 6:34 pm
- Forum: Questions, reviews and ratings
- Topic: automatic pumpjack placement
- Replies: 8
- Views: 3600
automatic pumpjack placement
Guys, I'm sure I had a mod, it auto placed pumpjacks, pipelines, power distribution.
Does anyone know what it's called?
Does anyone know what it's called?
- Sun Mar 03, 2019 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 52
- Views: 12124
Autoplace buildings with a left click in blueprint
I have been playing with my cousin who hasn't played since .15. I placed a blueprint down and he was left clicking on the ghost buildings to see if it'd build. I told him he had to select the item, rotate it, then place it. My feature suggestion is, if there is a blueprint, that you can simply left ...
- Fri Nov 23, 2018 6:40 pm
- Forum: Show your Creations
- Topic: Factorio Player Health on LED strip
- Replies: 12
- Views: 16915
Re: Factorio Player Health on LED strip
I'm seriously considering getting that WS2801 or similar blinkenlights LED strip now and using a r-pi. I know nothing about modding but I've been meaning to get a R-Pi with a DAC for a while now for another project, but this had added to my reasons to get it. What's the output/where is it being read...
- Tue Aug 14, 2018 2:11 pm
- Forum: Gameplay Help
- Topic: Yet another "no path" topic
- Replies: 1
- Views: 1043
Yet another "no path" topic
https://www.sendspace.com/file/sj851j Here's the savegame, I'm running a bunch of mods, but none that affect rails (at least, I don't think I am, I've disabled farl, not using rail over water bridges) I decided I like shortcuts, and found three blueprint books for two/four lane rail networks https:/...
- Tue May 29, 2018 10:34 pm
- Forum: Mods
- Topic: crash with induction plates
- Replies: 1
- Views: 866
crash with induction plates
Hi guys, this is the error message I get. I am running a host of other mods as well, so if you like I can strip it down to just base game, induction plates and what I think is causing the conflict "adequate bot start." The aforementioned gives you modular armour with two roboports, a batte...
- Tue Apr 17, 2018 6:08 pm
- Forum: Gameplay Help
- Topic: Why is there no path for my train?
- Replies: 2
- Views: 1623
Re: Why is there no path for my train?
thanks a million.
FARL looks like a nice mod but it's too powerful for my intended use.
FARL looks like a nice mod but it's too powerful for my intended use.
- Mon Apr 16, 2018 8:43 pm
- Forum: Gameplay Help
- Topic: Why is there no path for my train?
- Replies: 2
- Views: 1623
Why is there no path for my train?
I'm including a link for my savegame, but I'll describe it quickly 1: I'm using the FARL mod to lay my rails. 2: It's just a very simple single line, go to A, then go to B, no junctions, no intersections, nothing. 3: It's saying no path. I have tried a single train with a loop, and a double headed t...
- Thu Nov 16, 2017 7:44 pm
- Forum: General discussion
- Topic: I wish I had the money.
- Replies: 27
- Views: 11353
Re: I wish I had the money.
I've bought about 4-5 copies of this game for friends and family. Get it. I have over 500 hours and counting, it's the most time I've spent on any game with the exception of total annihilation and I can't say how long I played that because that was before steam and statistics. [Moderated by Koub] Th...
- Tue Aug 15, 2017 7:25 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Circular Kovarex Enrichment Setup
- Replies: 43
- Views: 111401
Re: Circular Kovarex Enrichment Setup
Why not try something like this: (see attached image) No circuits, never clogs, never runs dry (will be back at full power eventually if you have enough U235 for one cycle, but will also prioritize powering up over production), and is easily expandable by extending the middle bit. Works by keeping ...
- Sat May 06, 2017 11:06 am
- Forum: Ideas and Suggestions
- Topic: Intergrate factorio blueprints into game/steam workshop
- Replies: 0
- Views: 569
Intergrate factorio blueprints into game/steam workshop
There's a third party website hosting so many good designs, but they require the blueprint strings mod. I've been playing the game unmodded so far and ever since .15, having the blueprint book makes planning out and getting a base running easier and fun, especially in co-op. I'm hoping that in the f...
- Fri May 05, 2017 7:05 pm
- Forum: Pending
- Topic: crash with train on multiplayer
- Replies: 1
- Views: 692
crash with train on multiplayer
Game recently updated from .7 to .8 as of today, connected to the - Factorio One|#02a|EU West server
https://pastebin.com/HtBdaaaL
https://pastebin.com/HtBdaaaL
- Sat Apr 29, 2017 7:04 pm
- Forum: Ideas and Suggestions
- Topic: [0.13][multiplayer]Bookmark servers
- Replies: 11
- Views: 4255
Re: [0.13][multiplayer]Bookmark servers
Ditto! Was hoping this would be a feature in .15
- Sun Mar 05, 2017 3:21 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 86244
Re: Anyone Ryzen Benchmarks?
Just waiting for AMD to release an i5 equivalent with 4 cores. I'm not paying Β£350 for a processor, plus Β£200 for a motherboard.
- Mon Feb 06, 2017 1:10 am
- Forum: Ideas and Suggestions
- Topic: Coke coal & wood tie
- Replies: 3
- Views: 1351
Re: Coke coal & wood tie
maybe creosote could be converted to hydrocarbons? Maybe using energy, water and creosote to heavy oil cracking, and then the other processes to turn that into light and petroleum.
- Sun Feb 05, 2017 11:00 pm
- Forum: Ideas and Suggestions
- Topic: Concrete and bots
- Replies: 34
- Views: 10686
Re: Concrete and bots
I don't know if this is beyond the scope of the game but I'd like to see a floating/tracked concrete layer that has liquid concrete in rail tankers and you tell it to paint an area.
https://www.youtube.com/watch?v=SObzNdyRTBs
They can build houses now with it.
https://www.youtube.com/watch?v=SObzNdyRTBs
They can build houses now with it.
- Thu Feb 02, 2017 12:56 am
- Forum: General discussion
- Topic: Thoughts on proposed Nuclear
- Replies: 12
- Views: 6572
Re: Thoughts on proposed Nuclear
Right now, I'm scratching my head, thinking about what the utility of nuclear over coal or solar which is quite simple. In real life, the first generation reactors were little more than bomb making facilities which boiled water to drive steam turbines. There's talk about liquid salt reactors using t...
- Sat Jan 28, 2017 10:39 pm
- Forum: Gameplay Help
- Topic: steam all the way achivement
- Replies: 5
- Views: 3025
Re: steam all the way achivement
thanks!
- Sat Jan 28, 2017 2:45 pm
- Forum: Gameplay Help
- Topic: steam all the way achivement
- Replies: 5
- Views: 3025
Re: steam all the way achivement
is there a list that shows achivements you can and cannot get in peaceful mode?
- Fri Jan 27, 2017 4:05 am
- Forum: Gameplay Help
- Topic: steam all the way achivement
- Replies: 5
- Views: 3025
steam all the way achivement
https://steamcommunity.com/app/427520/d ... 317397347/
Did not get the achivement, built solar panels with an assembler.
Guys, you have to build 100 solar panels for the satelite, so what's wrong? How do I upload my savegame? I have it just before the launch.
Did not get the achivement, built solar panels with an assembler.
Guys, you have to build 100 solar panels for the satelite, so what's wrong? How do I upload my savegame? I have it just before the launch.