Search found 52 matches

by nr2117
Sat Aug 17, 2019 1:45 pm
Forum: Questions, reviews and ratings
Topic: automatic pumpjack placement
Replies: 8
Views: 3600

Re: automatic pumpjack placement

https://mods.factorio.com/mod/Oil%20Patches%20Organizer

I found it! I couldn't remember its name. Started looking at mods related to oil and this is the one.
by nr2117
Thu Aug 15, 2019 6:34 pm
Forum: Questions, reviews and ratings
Topic: automatic pumpjack placement
Replies: 8
Views: 3600

automatic pumpjack placement

Guys, I'm sure I had a mod, it auto placed pumpjacks, pipelines, power distribution.

Does anyone know what it's called?
by nr2117
Sun Mar 03, 2019 4:47 pm
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 52
Views: 12124

Autoplace buildings with a left click in blueprint

I have been playing with my cousin who hasn't played since .15. I placed a blueprint down and he was left clicking on the ghost buildings to see if it'd build. I told him he had to select the item, rotate it, then place it. My feature suggestion is, if there is a blueprint, that you can simply left ...
by nr2117
Fri Nov 23, 2018 6:40 pm
Forum: Show your Creations
Topic: Factorio Player Health on LED strip
Replies: 12
Views: 16915

Re: Factorio Player Health on LED strip

I'm seriously considering getting that WS2801 or similar blinkenlights LED strip now and using a r-pi. I know nothing about modding but I've been meaning to get a R-Pi with a DAC for a while now for another project, but this had added to my reasons to get it. What's the output/where is it being read...
by nr2117
Tue Aug 14, 2018 2:11 pm
Forum: Gameplay Help
Topic: Yet another "no path" topic
Replies: 1
Views: 1043

Yet another "no path" topic

https://www.sendspace.com/file/sj851j Here's the savegame, I'm running a bunch of mods, but none that affect rails (at least, I don't think I am, I've disabled farl, not using rail over water bridges) I decided I like shortcuts, and found three blueprint books for two/four lane rail networks https:/...
by nr2117
Tue May 29, 2018 10:34 pm
Forum: Mods
Topic: crash with induction plates
Replies: 1
Views: 866

crash with induction plates

Hi guys, this is the error message I get. I am running a host of other mods as well, so if you like I can strip it down to just base game, induction plates and what I think is causing the conflict "adequate bot start." The aforementioned gives you modular armour with two roboports, a batte...
by nr2117
Tue Apr 17, 2018 6:08 pm
Forum: Gameplay Help
Topic: Why is there no path for my train?
Replies: 2
Views: 1623

Re: Why is there no path for my train?

thanks a million.

FARL looks like a nice mod but it's too powerful for my intended use.
by nr2117
Mon Apr 16, 2018 8:43 pm
Forum: Gameplay Help
Topic: Why is there no path for my train?
Replies: 2
Views: 1623

Why is there no path for my train?

I'm including a link for my savegame, but I'll describe it quickly 1: I'm using the FARL mod to lay my rails. 2: It's just a very simple single line, go to A, then go to B, no junctions, no intersections, nothing. 3: It's saying no path. I have tried a single train with a loop, and a double headed t...
by nr2117
Thu Nov 16, 2017 7:44 pm
Forum: General discussion
Topic: I wish I had the money.
Replies: 27
Views: 11353

Re: I wish I had the money.

I've bought about 4-5 copies of this game for friends and family. Get it. I have over 500 hours and counting, it's the most time I've spent on any game with the exception of total annihilation and I can't say how long I played that because that was before steam and statistics. [Moderated by Koub] Th...
by nr2117
Tue Aug 15, 2017 7:25 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Circular Kovarex Enrichment Setup
Replies: 43
Views: 111401

Re: Circular Kovarex Enrichment Setup

Why not try something like this: (see attached image) No circuits, never clogs, never runs dry (will be back at full power eventually if you have enough U235 for one cycle, but will also prioritize powering up over production), and is easily expandable by extending the middle bit. Works by keeping ...
by nr2117
Sat May 06, 2017 11:06 am
Forum: Ideas and Suggestions
Topic: Intergrate factorio blueprints into game/steam workshop
Replies: 0
Views: 569

Intergrate factorio blueprints into game/steam workshop

There's a third party website hosting so many good designs, but they require the blueprint strings mod. I've been playing the game unmodded so far and ever since .15, having the blueprint book makes planning out and getting a base running easier and fun, especially in co-op. I'm hoping that in the f...
by nr2117
Fri May 05, 2017 7:05 pm
Forum: Pending
Topic: crash with train on multiplayer
Replies: 1
Views: 692

crash with train on multiplayer

Game recently updated from .7 to .8 as of today, connected to the - Factorio One|#02a|EU West server

https://pastebin.com/HtBdaaaL
by nr2117
Sat Apr 29, 2017 7:04 pm
Forum: Ideas and Suggestions
Topic: [0.13][multiplayer]Bookmark servers
Replies: 11
Views: 4255

Re: [0.13][multiplayer]Bookmark servers

Ditto! Was hoping this would be a feature in .15
by nr2117
Sun Mar 05, 2017 3:21 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 86244

Re: Anyone Ryzen Benchmarks?

Just waiting for AMD to release an i5 equivalent with 4 cores. I'm not paying Β£350 for a processor, plus Β£200 for a motherboard.
by nr2117
Mon Feb 06, 2017 1:10 am
Forum: Ideas and Suggestions
Topic: Coke coal & wood tie
Replies: 3
Views: 1351

Re: Coke coal & wood tie

maybe creosote could be converted to hydrocarbons? Maybe using energy, water and creosote to heavy oil cracking, and then the other processes to turn that into light and petroleum.
by nr2117
Sun Feb 05, 2017 11:00 pm
Forum: Ideas and Suggestions
Topic: Concrete and bots
Replies: 34
Views: 10686

Re: Concrete and bots

I don't know if this is beyond the scope of the game but I'd like to see a floating/tracked concrete layer that has liquid concrete in rail tankers and you tell it to paint an area.

https://www.youtube.com/watch?v=SObzNdyRTBs

They can build houses now with it.
by nr2117
Thu Feb 02, 2017 12:56 am
Forum: General discussion
Topic: Thoughts on proposed Nuclear
Replies: 12
Views: 6572

Re: Thoughts on proposed Nuclear

Right now, I'm scratching my head, thinking about what the utility of nuclear over coal or solar which is quite simple. In real life, the first generation reactors were little more than bomb making facilities which boiled water to drive steam turbines. There's talk about liquid salt reactors using t...
by nr2117
Sat Jan 28, 2017 10:39 pm
Forum: Gameplay Help
Topic: steam all the way achivement
Replies: 5
Views: 3025

Re: steam all the way achivement

thanks!
by nr2117
Sat Jan 28, 2017 2:45 pm
Forum: Gameplay Help
Topic: steam all the way achivement
Replies: 5
Views: 3025

Re: steam all the way achivement

is there a list that shows achivements you can and cannot get in peaceful mode?
by nr2117
Fri Jan 27, 2017 4:05 am
Forum: Gameplay Help
Topic: steam all the way achivement
Replies: 5
Views: 3025

steam all the way achivement

https://steamcommunity.com/app/427520/d ... 317397347/

Did not get the achivement, built solar panels with an assembler.

Guys, you have to build 100 solar panels for the satelite, so what's wrong? How do I upload my savegame? I have it just before the launch.

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