Search found 28 matches
- Fri Mar 03, 2017 5:11 am
- Forum: Modding help
- Topic: How to get "Expected resources" from a mining drill
- Replies: 3
- Views: 1689
How to get "Expected resources" from a mining drill
Is there a way to get the "Expected resources" of the ore under a mining drill via the Lua API?
- Tue Feb 21, 2017 12:44 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [14.22] Missing progress bars w/ many module slots
- Replies: 5
- Views: 3627
[Rseding91] [14.22] Missing progress bars w/ many module slots
When you have too many module slots in a mining drill, you cannot see the progress bar or the productivity bar.
- Wed Jan 18, 2017 11:17 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 386841
Re: [MOD 0.14.13+] Creative Mode 0.2.5 - Cheats++, Clicks--
Yes, but it does not allow you to test research timings compared to lab numbers. This functionality will be useful when infinite science comes out in 0.15.Optera wrote:Using instant research does that without the need of placing an entity.
- Wed Jan 18, 2017 4:09 am
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 386841
Re: [MOD 0.14.13+] Creative Mode 0.2.5 - Cheats++, Clicks--
Would it be possible to add a creative lab, a lab that runs without needing packs?
Thanks.
Thanks.
- Wed Jan 11, 2017 6:44 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 386841
Re: [MOD 0.14.13+] Creative Mode 0.2.5 - Cheats++, Clicks--
Unfortunately, I can't think of any solution for this. Custom data about an entity cannot persist in blueprints, and we can't find the source entity when the blueprint is built. Unless entity metadata is supported in the engine, this problem remains unsolvable. That is unfortunate. Perhaps an alter...
- Wed Jan 11, 2017 9:24 am
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 386841
Re: [MOD 0.14.13+] Creative Mode 0.2.5 - Cheats++, Clicks--
Is there a way to blueprint and place creative chests and creative provider chests that have non-standard filters applied to them?
Currently, the filters do not stick to the placed creative chests.
Thanks!
Currently, the filters do not stick to the placed creative chests.
Thanks!
- Mon Dec 12, 2016 9:20 pm
- Forum: Modding help
- Topic: How to get crafting speed and productivity of an entity?
- Replies: 3
- Views: 1093
Re: How to get crafting speed and productivity of an entity?
You can try asking Rseding91 nicely. https://forums.factorio.com/viewtopic.php?f=28&t=33542 So, the consensus is that such functionality does not yet exist in the modding API. Any known workarounds? Something like, calculate speed and productivity from modules in the entity and somehow calculat...
- Mon Dec 12, 2016 9:07 pm
- Forum: Modding help
- Topic: How to get crafting speed and productivity of an entity?
- Replies: 3
- Views: 1093
How to get crafting speed and productivity of an entity?
I want to get the craft speed and productivity of an entity including beacon effects. I can't seem to find a suitable api call to get these values. Do they exist? If not, how would I go about doing this?
Thanks.
Thanks.