Search found 73 matches

by Killcreek2
Mon May 08, 2017 2:03 pm
Forum: General discussion
Topic: Loading nuclear reactors
Replies: 39
Views: 19535

Re: Loading nuclear reactors

I think a combination of suggestions is in order. If I am not mistaken, accumulators now report charge. You could wire accumulators to an inserter at your Nukes that does something like... 1)Stack size override =1 2)counts input fuel vs output spent to only ever insert 1 if accum % is less than som...
by Killcreek2
Mon May 08, 2017 1:31 pm
Forum: General discussion
Topic: Loading nuclear reactors
Replies: 39
Views: 19535

Re: Loading nuclear reactors

@OP There is a simple 1-combinator [per reactor core] solution to only load 1 fuel at a time: the Memory cell. Here is the setup I'm using: One core is powered constantly [only 1 fuel cell at a time], the second core is only powered up if the 500 degree steam tanks drop below threshold level, for be...
by Killcreek2
Fri May 05, 2017 9:33 pm
Forum: General discussion
Topic: The only mod I need now is...
Replies: 9
Views: 4022

Re: The only mod I need now is...

Only mod I consider mandatory is Personal Equipment hotkeys. No more removing roboports from armour / swapping to robo-free suit to plan stuff out with ghosts. One button press! No more overshooting when working near express belts ~ toggle the exo legs off temporarily. One button press! Why this sim...
by Killcreek2
Fri May 05, 2017 9:15 pm
Forum: General discussion
Topic: Roboport repair pack inventory
Replies: 17
Views: 11626

Re: Roboport repair pack inventory

... Another option, again with a local bot network, would be to set a requester chest with an inserter at each roboport for something like 5 repair packs. You could add a wire here to prevent placing packs in a specific port if that one port had x packs already. ... Tried it, does not work. :( Test...
by Killcreek2
Thu May 04, 2017 8:22 am
Forum: Energy Production
Topic: Nuclear power with steam storage tanks
Replies: 24
Views: 56321

Re: Nuclear power with steam storage tanks

I was similarly inspired by that thread, and by your clever pump control switching idea, Medu. Here is the [somewhat unconventional] bullpup-style result, 8x64[ish] tiles per 10-4-10 block. Nuclear Power.png Should scale up / tile well: for a 2x2 reactor setup it would be 96 tiles wide [6 pairs of r...
by Killcreek2
Sun Apr 23, 2017 11:30 am
Forum: General discussion
Topic: Questions about .15 water / new boilers / engines
Replies: 4
Views: 7267

Questions about .15 water / new boilers / engines

Originally asked in the FFF thread, but I think it got buried pretty fast amid all the hype: The steam comes out of the heat exchangers at 500 degrees, which is the maximum a steam turbine can utilize. A steam engine in comparison can only make use of steam up to 165 degrees - which is what a normal...
by Killcreek2
Sat Apr 22, 2017 1:42 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141162

Re: Friday Facts #187 - Space science & 0.15 graphics

The steam comes out of the heat exchangers at 500 degrees, which is the maximum a steam turbine can utilize. A steam engine in comparison can only make use of steam up to 165 degrees - which is what a normal boiler produces. So if you use a steam turbine with normal boiler, it will work, but the tu...
by Killcreek2
Sat Mar 18, 2017 2:20 am
Forum: General discussion
Topic: how do YOU manage barrels of oil?
Replies: 66
Views: 27134

Re: how do YOU manage barrels of oil?

Filtering slots is redundant if you use the 2-wagon design I posted, otherwise your method is very similar to mine. I even pre-load the oil outposts with a trainload of barrels so that they will be busy filling barrels even when the train is away, delivering its goods to my unload station. Indeed s...
by Killcreek2
Sat Mar 18, 2017 12:44 am
Forum: Combinator Creations
Topic: Red-green cable connector
Replies: 3
Views: 2372

Re: Red-green cable connector

Or just have a single arithmetic combinator set to "each - 0, output each", with the red wire connected to its input and the green from its output. All data channels will be passed through it unchanged, with a 1 tick delay. To split off a single data channel [eg: X], you could use a singl...
by Killcreek2
Fri Mar 17, 2017 11:40 pm
Forum: General discussion
Topic: how do YOU manage barrels of oil?
Replies: 66
Views: 27134

Re: how do YOU manage barrels of oil?

I use a very simple but 100% effective method to prevent the system ever getting clogged up: Oil trains never leave a station without a full complement of barrels, either all empties OR all filled. Filler station.png Train arrives with 200 empties, then remains in the station until it has zero empti...
by Killcreek2
Tue Feb 28, 2017 10:03 pm
Forum: Combinator Creations
Topic: 30x24+ fast binary display & easy programmable memory.
Replies: 1
Views: 2314

30x24+ fast binary display & easy programmable memory.

Built & coded entirely from scratch in vanilla Factorio, no "blueprint import & copy settings" BS. Long post with piccies, so have made liberal use of the spoiler tag. 30x24+ binary display.png Features: + Fast update speed ~ only 2 ticks delay. + Very easy to program the memory. +...
by Killcreek2
Mon Feb 20, 2017 7:18 pm
Forum: General discussion
Topic: Active Provider Chests?
Replies: 16
Views: 10791

Re: Active Provider Chests?

I find active providers very useful for a variety of situations: Train unloading depot [had to start with most obvious]. Moving partial repair packs from roboports back into the logistics network. Automatic Shop [see below]. Wherever there is a big distance from item producer to typical consumer[s]....
by Killcreek2
Sat Dec 10, 2016 9:01 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 73444

Re: Friday Facts #168 - Nightvision Nightmare

Here's another test example. I reduced the greyscale to %80, and made the biters stand out a bit more: Normal Vision_2.png Night Vision_2.png It works really well with some of the other mechanics, like rail signal color, fire, headlights, and so on. Not all the images I edited turned out very good ...

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