Search found 91 matches
- Fri Feb 16, 2018 6:57 pm
- Forum: Gameplay Help
- Topic: Logistic Buffer chests - why?
- Replies: 17
- Views: 32367
Re: Logistic Buffer chests - why?
I've had problems in the past that a buffer chest might solve... Basically i had wood set to auto trash, and wanted to then use that wood to fuel my train network. So, you have the train stop request 2k wood, set your auto trash, and go cut some trees. But once you build more than one train stop yo...
- Fri Feb 16, 2018 3:27 pm
- Forum: Gameplay Help
- Topic: Logistic Buffer chests - why?
- Replies: 17
- Views: 32367
Re: Logistic Buffer chests - why?
I've had problems in the past that a buffer chest might solve... Basically i had wood set to auto trash, and wanted to then use that wood to fuel my train network. So, you have the train stop request 2k wood, set your auto trash, and go cut some trees. But once you build more than one train stop you...
- Wed Feb 14, 2018 5:27 pm
- Forum: General discussion
- Topic: Re-enable blueprinting in unrevealed but scouted area
- Replies: 11
- Views: 5002
Re: Re-enable blueprinting in unrevealed but scouted area
+1 The deconstruction planner being limited like this is even more annoying to me. If you're trying to build rail through the forest you've gotta redo the deconstruction planner every few steps where previously i could drag the whole way across the map. And some of the forests are so dense it's hard...
- Mon Oct 16, 2017 2:51 pm
- Forum: Ideas and Suggestions
- Topic: xbox 360 controller
- Replies: 33
- Views: 18008
Re: Controller Support (XBOX360/Steam Controller)
I've been playing Factorio using the Steam controller for months. Thousands of hours played using that thing. It works great already, no changes required!
- Mon Sep 25, 2017 1:26 am
- Forum: Ideas and Suggestions
- Topic: Fluid filter
- Replies: 6
- Views: 3177
Re: Fluid filter
Turns out you can actually build a working multi-fluid train station in vanilla Factorio already. Here's the blueprint/screenshot, after which I'll explain how it works. In my example I have a train stop that can unload oil, water, or petroleum; but you should be able to just keep blueprinting each ...
- Fri Sep 22, 2017 11:40 pm
- Forum: Ideas and Suggestions
- Topic: Fluid filter
- Replies: 6
- Views: 3177
Re: Fluid filter
Last time I checked, you can't use more than three pumps at a train stop. It'll pick 3 to use based on build order, and even if you disable those through the circuit network it won't use any others. Circuit conditions on tanks will work for some time but eventually it will always fail -- you'll end ...
- Wed Sep 20, 2017 4:25 am
- Forum: Ideas and Suggestions
- Topic: Fluid filter
- Replies: 6
- Views: 3177
Re: Fluid filter
The plans for 0.16 include "fluid squashing" which, IIRC, fixes the issue of having pipes blocked with 0.0 of some other fluid. Once that's implemented it should be pretty easy to build a fluid filter using regular pipes and pumps, so I don't think there will be any need for adding new str...
- Sun Sep 17, 2017 6:58 pm
- Forum: General discussion
- Topic: Alternative to using WASD key for movement
- Replies: 10
- Views: 5338
Re: Alternative to using WASD key for movement
I agree with you 100% that the Nostromo game pad should be able to do this! My problem is my lack of experience using the Razer Synapse software that is used to setup the game pad. I never thought about using something like an Xbox One controller to use with Factorio! Programming the Nostromo is no...
- Fri Sep 15, 2017 7:20 am
- Forum: General discussion
- Topic: Alternative to using WASD key for movement
- Replies: 10
- Views: 5338
Re: Alternative to using WASD key for movement
Keyboard and mouse is a terrible experience in comparison. To each his own. I hate controllers. Especially in a game with 32 hotkeys and a need to place that cursor tile-perfect every time. For a guy who types 50WPM, having to name a character or save file with a console controller is like the wait...
- Fri Sep 15, 2017 4:39 am
- Forum: General discussion
- Topic: Alternative to using WASD key for movement
- Replies: 10
- Views: 5338
Re: Alternative to using WASD key for movement
WASD sucks. I play with a gamepad, which is SO GOOD. An X-Box gamepad works alright, but really I think the ideal experience is a Steampad since it can more accurately emulate an actual mouse. I usually play on a projector from my couch so a full keyboard and mouse is just not an option. But even if...
- Sun Sep 10, 2017 4:55 pm
- Forum: General discussion
- Topic: Problems with nazi symbols on steam
- Replies: 7
- Views: 4273
Re: Problems with nazi symbols on steam
It does seem to violate Steam terms of service: http://steamcommunity.com/discussions/forum/1/1471967615870398506/ But Steam isn't likely to remove anything until it gets reported. They don't monitor every single thing that gets posted, and they don't want to have to start doing that as it could be ...
- Wed Sep 06, 2017 6:48 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.23] inserter waits too long
- Replies: 94
- Views: 48655
Re: [0.15.23] inserter waits too long
That is not what people complain about. They have analyzed the problem and found that there is no fix. No way to make it work. I don't see anyone claiming a circuit network setup is impossible; and buffer chests seems to still be under debate. Sounds like that isn't proven yet. But even if it is, t...
- Wed Sep 06, 2017 3:56 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.23] inserter waits too long
- Replies: 94
- Views: 48655
Re: [0.15.23] inserter waits too long
I think this is perfect...if you're building the smallest/fastest/best of *anything* you have to worry about every single little variable. That's just how engineering works, and Factorio shouldn't be any different. Quick example -- those of you who follow tech news probably saw recently that Samsung...
- Wed Aug 30, 2017 4:50 pm
- Forum: Gameplay Help
- Topic: Balance unequal belt lane speeds
- Replies: 20
- Views: 14232
Re: Balance unequal belt lane speeds
Yeah, it's nice to keep both lanes full as you already described because it gives a slightly larger buffer with better throughput, but there's not really any reason to balance the actual consumption. It's certainly possible though... Two ways to do this -- force your inserters on one side to pull fr...
- Tue Jun 20, 2017 6:37 pm
- Forum: Gameplay Help
- Topic: Do pipes have a limit?
- Replies: 2
- Views: 7090
Re: Do pipes have a limit?
Yes, there is a limit. The maximum speed depends on the length of the pipe. This should be helpful: https://forums.factorio.com/viewtopic.php?t=6066 Just be aware that they changed some of this in 0.15, so if you're on the experimental release those numbers won't be accurate but the general idea sti...
- Tue Jun 13, 2017 11:52 am
- Forum: Ideas and Suggestions
- Topic: Allow Trains to select their own stop.
- Replies: 14
- Views: 5294
Re: Allow Trains to select their own stop.
You can add "circuit conditions to stations" I currently have a wire from the buffer chests to the station to open and close the station. Or do you mean anything else? Yeah I already use that a lot, but that's not quite what I meant. Basically that makes it easy to enable an iron mine whe...
- Mon Jun 12, 2017 4:51 pm
- Forum: Ideas and Suggestions
- Topic: Allow Trains to select their own stop.
- Replies: 14
- Views: 5294
Re: Allow Trains to select their own stop.
I was just trying to figure out a way to make this work last night... I've got a pretty congested rail network already, and there's some items I don't really have enough production of to keep even a single train busy full time. Lots of trains sitting idle in intake stations waiting for the output st...
- Mon Jun 12, 2017 1:06 pm
- Forum: Ideas and Suggestions
- Topic: assembler barrel intake
- Replies: 24
- Views: 10238
Re: assembler barrel intake
The problem with this idea is that assemblers effectively get two different item outputs: whatever item is produced per recipe PLUS barrel. Which item will your output inserter take? I guess this could be solved with filter inserters, but that feels like a very hacky solution. The kovarex enrichmen...
- Tue Jun 06, 2017 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Rearrange hand craft queue - QOL
- Replies: 14
- Views: 10400
Re: Rearrange hand craft queue - QOL
I see another possible issue here. I already tend to exploit the craft queue, and this would make that so much easier. When you add anything to the queue it pulls the material from your inventory immediately. So if you need temporary inventory space you can just craft something BIG, do what you need...
- Mon Jun 05, 2017 4:16 pm
- Forum: Ideas and Suggestions
- Topic: Dirty Water
- Replies: 2
- Views: 1554
Re: Dirty Water
+1 I was thinking something similar recently. Although I would say use any two fluids, not only if one of them is water. Since water is the only fluid in Factorio that ISN'T an oil product, any two mixed fluids could be called mixed oil or something, which I was thinking could be turned into solid f...